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The new engine

Since we didn't get the right from Ubisoft (WHY!?!) me and Martin started to work hard on our own game instead, using EotB as a source of inspiration. Here are some very early work in progress screen shots just to tease you. One shot with the light source behind the bars and one in front. This shows the dynamic lighting system with soft shadows and much more.
 

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Since we didn't get the right from Ubisoft (WHY!?!) me and Martin started to work hard on our own game instead, using EotB as a source of inspiration. Here are some very early work in progress screen shots just to tease you. One shot with the light source behind the bars and one in front. This shows the dynamic lighting system with soft shadows and much more.

Umm, so you just ASSUMED all this time that you MIGHT "get the right"? Really?
 
Umm, so you just ASSUMED all this time that you MIGHT "get the right"? Really?

Yes and no. I always had in mind that it might not be possible to release, but it was to fun not to implement. :) And now I have tons of ideas and implementation details on how to make our own game properly.
 
Anyway, the Eye of the Beholder remake is officially history, welcome to "Shadowkeeper"

 
Working on different dungeon designs and finally go the engine up to fully playable speeds even with mutliple softshadow casting lights.

sk_crypta.jpg


sk_crypta2.jpg
 
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