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What? No, it's not cool! Another developer has been ripped from the iPhone community to be Apple's lapdog for their corporatization of something that should have been in place to begin with.

My major fear here is that there will be no free downloads, even for stupid solitaire or something, it'll be a $5.00 fee even though a developer wants to make it for free right now.

I am very much not in favor of Apple taking over and controlling this process. Tiny-Code said themselves we'd be seeing them on iTunes... Perhaps I'm just fearing the worst, but I've seen what Apple does in the past. Develops a popular product on a maximum-security platform. No one can get in unless they're bed-buddies with Apple.

Remember iPod+HP? HP RAN from that "partnership."

I'm not going to fully bash the system until it's up, running, and I've seen it work, but at this point in time, I am very skeptical/hesitant.

-Clive

What are you talking about? This is great! Now I can start paying for all the free programs I've been downloading for so long.

Anything Apple can do to get more programmers working on iTunes for-profit work and fewer on installer.app out-of-the-goodness-of-your-heart work is good for Apple.

And what's good for Apple is good for the country!

Seriously though, it drives me crazy that there is going to be one more way for us to get nickel-and-dimed. Call me greedy, but I don't even think I should have to pay for ringtones, etc. from songs I already own.
 
I am very much not in favor of Apple taking over and controlling this process.

We all know the iPhone can do many things, but at the end of the day it's a PHONE.

If anything happens to mess up the PHONE part of the iPhone for "regular" customers (people who just use iTunes and don't jailbreak) then there will be hell to pay. It could be enough to kill the iPhone for good. Yeah, it's popular now, but if half the sales dry up because people start hearing about how the PHONE part of the iPhone can be crashed...well then the iPhone could go the way of the Newton.

I know that sounds crazy right now. And I know you say "well Safari crashes a lot" right now...that's totally different. If Apple can't ensure that your iPhone will ALWAYS be able to make a call no matter WHAT software you installed, they will be totally dead.

They're doing the right thing here.
 
My major fear here is that there will be no free downloads, even for stupid solitaire or something, it'll be a $5.00 fee even though a developer wants to make it for free right now.

There are many free podcasts on iTunes, there are many free video podcasts on iTunes, there are some free songs and some free videos. However, there are no free games for the iPod, but then again, all the games for iPod are from large games companies and running on hardware that doesn't have an open SDK. So there's no reason to assume there will or will not be free applications for the touch and phone. The evidence shows that it could go either way.
 
Ditto to the nth degree! I hate being surrounded by a fast wifi network and not be to use it!!! My school's implementation (right down the pike from you in Worcester) uses WPA2 Enterprise with TLS so we have those darn certificates to worry about. Hopefully Apple or someone would be able to implement this for us.

im willing to pay for it right now! that's how much i would love to go on the internet on my touch! if they do that i will be a very very happy man!
 
so, development kit comes out at the end of February. When can we realistically expect some great applications to come out.

That day.

Certainly there have been some with the kits for a while, and some will have applications ready to go. But there will probably be a number of relatively simple but still great applications that come out within days. Then by late summer (a few months after WWDC) you will probably see some really rich and cool stuff come rolling out of the pipeline.

My prediction: There will be a new genre of social online gaming that is richer than the old MUDs but lighter than the PC games like WoW. Waiting for a bus? Pull out your iPhone and play for 10 minutes. On a lunch break or at a coffee shop? Find a group and go on a short 30 minute quest.
 
Hopefully it will work in a similar fashion to PodCasts - maybe subscribe to a developer channel to see their apps? Who knows, though...

One can hope. This would probably be ideal.

We all know the iPhone can do many things, but at the end of the day it's a PHONE.

The appeal of the iPhone is that it's more than a phone. If Apple was just selling a phone no one would buy it. The iPhone's success is COMEPLETELY dependent on its ability to be more than a phone.

If anything happens to mess up the PHONE part of the iPhone for "regular" customers then there will be hell to pay.

I understand the argument that unmonitored apps could interfere with other iPhone functions, possibly negatively, but the same goes with apps on your computer. It's a user's choice to download and install program XYZ on their Mac, and every time they do so, they are made aware that they are altering their computing expereince in a certain way. If it's causing problems, they always reserve the right to uninstall the program. As long as the iPhone has a well-defined and secure playground, and a very simple method to download, install and uninstall applications, that is all they need. We don't need iTunes to be our embassy to the iPhone.

What are you talking about? This is great! [...]

Might want to invest in a "[/sacrasm]" tag there... You had me going for a couple sentences. ;)

-Clive
 
Tiny-code?

Why would Apple work with this company? Their webpage is just as broken as their English. This looks very fake to me.
 
Why would Apple work with this company? Their webpage is just as broken as their English. This looks very fake to me.

Well they make real apps, i can account for that.

And i think Apple judge developers on their products, not on their supposed lack of English skills (of which i can find no evidence).
 
There are many free podcasts on iTunes, there are many free video podcasts on iTunes, there are some free songs and some free videos. However, there are no free games for the iPod, but then again, all the games for iPod are from large games companies and running on hardware that doesn't have an open SDK. So there's no reason to assume there will or will not be free applications for the touch and phone. The evidence shows that it could go either way.

There already are free applications for the Phone/Touch.

http://www.apple.com/webapps/productivity/noter.html
 
I understand the argument that unmonitored apps could interfere with other iPhone functions, possibly negatively, but the same goes with apps on your computer.

Just because an iPhone IS a computer doesn't mean the public sees it as such. And that's my point: The public perception is ALL that matters.

They see their computer as a computer, their TV with DVR as a TV, and their iPhone as a phone.

ALL of those things are pretty much computers these days, which may lead you to logically say "They're all computers!" Which is what you just did. And you're correct.

But it doesn't matter. If some brand of TV started shutting off because you downloaded an 'on-demand' cable movie, do you think people would say "Oh, well I downloaded it and it IS a computer, so that's to be expected!"

No. They'd stop buying that brand of TV. The same thing applies to phones. The fact is, people are used to computers messing up. They're NOT used to TVs, phones, or microwaves or any applience "messing up" in that way. And if one does, they'll just revert back to a non-internet phone next time.

I know you're right that iPhone=Computer, but that's totally irrelevant. The pubilc's perception is what matters, and as far as they're concerned, a cell phone is a phone, no matter what else it might do.
 
But it doesn't matter. If some brand of TV started shutting off because you downloaded an 'on-demand' cable movie, do you think people would say "Oh, well I downloaded it and it IS a computer, so that's to be expected!"

That is an excellent analogy, by the way, and I'm not being sarcastic there.

However, like I suggested, if the 3rd-party-app playground is secure enough not to allow the meddling with core functions then it souldn't be an issue. It's not a matter of the software being (potentially) malicious, it's about the iPhone being secure. If you have a bullet-proof playground, the only thing an App can do is kill itself. If the iPhone's OS was built like this, having Apple/iTunes monitoring would not seriously alter the operability of the iPhone.

Secondly, I know a lot of people are idiots and don't see their household items as computers, but I think they're going to start to catch on when they're running Microsoft Office, iTunes, Safari & Escape Velocity (;)) on it...

-Clive
 
That is an excellent analogy, by the way, and I'm not being sarcastic there.

Thanks. I love analogies!

Anyway, I think we both agree on the importance of safety. It just looks like I think Apple will maintain that level of safety yet still allow developers to "sell" apps on iTunes for any price (including free) and only reject apps based on safety concerns and won't abuse that position for their own selfish reasons.

I think you're a bit less optimistic about all of that.

But that's all guesses for the future. As to the subject we've been directly talking about, it looks like we actually agree, so there's no more to be said.
 
If this is true... then i wonder why it's still going to be 1.1.x

What kind of update will warrant a 1.2 or even 2.0 :confused:

Apple will save 1.2 for something really stupid, 1.1 was the iTunes Wi-fi Music Store.... so i bet 1.2 will be the iTunes Wi-fi Video Store..
 
What? No, it's not cool! Another developer has been ripped from the iPhone community to be Apple's lapdog for their corporatization of something that should have been in place to begin with.

My major fear here is that there will be no free downloads, even for stupid solitaire or something, it'll be a $5.00 fee even though a developer wants to make it for free right now.

I am very much not in favor of Apple taking over and controlling this process. Tiny-Code said themselves we'd be seeing them on iTunes... Perhaps I'm just fearing the worst, but I've seen what Apple does in the past. Develops a popular product on a maximum-security platform. No one can get in unless they're bed-buddies with Apple.

Remember iPod+HP? HP RAN from that "partnership."

I'm not going to fully bash the system until it's up, running, and I've seen it work, but at this point in time, I am very skeptical/hesitant.

-Clive

Were were you the other day when this idea needed support......

https://forums.macrumors.com/posts/4960043/

https://forums.macrumors.com/showthread.php?p=4960522#post4960522

;)
 
Anyway, I think we both agree on the importance of safety. It just looks like I think Apple will maintain that level of safety yet still allow developers to "sell" apps on iTunes for any price (including free) and only reject apps based on safety concerns and won't abuse that position for their own selfish reasons.

I think you're a bit less optimistic about all of that.

Correct. As long as Apple doesn't become control-freakish and demand that all apps cost at least $5 or whatever, I will probably accept the system. I just fear for the worst because I've seen it happen.

...But as simply a distribution system, I'm fine with it.

Good chat, good chat.

-Clive
 
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