No issue with that at all, I offered it as something other than a start from scratch option.I actually like to start over and lay the ground work for the type of game play I have in mind
No issue with that at all, I offered it as something other than a start from scratch option.I actually like to start over and lay the ground work for the type of game play I have in mind
Yes, in fact that's one possible quest, i.e., side with the raiders or side with the traders who want to be free.Can you go into Nuka World and kill of the Raiders? I'm figuring you can't some have protected status.
Yes, in fact that's one possible quest, i.e., side with the raiders or side with the traders who want to be free.
I'm back to playing FO4, doing some different things, and I have to say I enjoy FO4 much more than Skyrim. I'm nowhere near done with Skyrim on my recent playthrough but I picked FO4 back up.
I've been more choosey with my settlement selections but for giggles, I did the red rocket to see what that looks like. I'll probably go back to the save that I did right before invoking the settlement process for RR. Up until doing Red Rocket the game was incredibly stable. I knew I was taking a chance with Red Rocket and/or adding one too many but the game did die out of the blue and so far I was unimpressed with the city design. I know being L0 there's not much to go on. Perhaps I'll go to Nexusmod and see what other designs are available.
I'll be looking for some quest mods as well
Its a known issue with sim settlements/rise of the commonwealth.I had no issues with Red Rocket but I build my settlements without a mod.
Without Sim Settlements, there is no issue in the vanilla game. And with SS, which adds a lot of settlement related scripting, you just have to be aware which places not to build which are described at the mod’s web site. I’ve described the issue in this thread, but if you want variety in your settlements, the mod can build some interesting settlements you can’t build easily.I had no issues with Red Rocket but I build my settlements without a mod.
I’ve scaled my F4 playing back a bit, but last night I played for several hours on an Outcasts and Remant’s Mod quest, Connecting the Commonwealth to connect 12 major locations with a teleportation system. Of interest the Fusion City Rising Mod resurrects parts of the Commonwealth’s subway system which you don’t really need because of fast travel, but it’s fun to have, although riding the subway is in essence a scene load, just like using fast travel, but it may save you one scene load vs using fast travel. 👀I'm currently playing with a DLC sized mod called Fourville Seems quite in-depth, includes voices for dialog, though some of the quests provided seem rather mundane and busy work. Go here and deliver this, go and ask someone that. but aside from that its well done
That’s an interesting comment, because Garvey never seemed overly friendly to me, and then in the Outcasts and Misfits content mod made Garvey responsible for a massacre and your options were in a range of do nothing, to scold him, lock him up or execute him. I have at least one Fallout 4 settlement, that has all the requirement for happiness, food, water, and beds (Ten Pines Bluff) that refuses to grow above 9 people.You can, but Garvey while still handing out quests will never be friendly to you again (he won't be hostile, he'll just complain).
In some ways, I think being a raider fits better with the game, especially if you have cait as a companion. I've chosen not to side with the raiders of NukaWorld while using Sim Settlements.
btw, I have a number of settlements that won't go to level 4 for some reason. I've reached all of the requirements and have allf the junk needed but nothing more is happening with them ¯\_(ツ)_/¯
He goes on and on about you betraying his trust and whatnot.That’s an interesting comment, because Garvey never seemed overly friendly to me,
The early quests have no impact on you and the MinuteMen/Settlers only when you do the quest Home Sweet Home. Only then do you turn into a raider. I do recommend one playthrough that way to see the different quests. Alternatively, you can choose to do the Open Season quest, given to you from Mackenzie Bridgeman in the Nuka-Town market.So how can you quest in Nuka World without siding with Raiders? During my first play through there, it was all Raider faction related quests.
Ah yes, Open Season, that could be the way for me to go, this said although I aligned myself with a ghoul named Murphy, involved in slave trading, and who tried to turn me into a slave, before I kicked some buttock. He has some good qualities, at least not completely despicable, so I was able to work though this.He goes on and on about you betraying his trust and whatnot.
The early quests have no impact on you and the MinuteMen/Settlers only when you do the quest Home Sweet Home. Only then do you turn into a raider. I do recommend one playthrough that way to see the different quests. Alternatively, you can choose to do the Open Season quest, given to you from Mackenzie Bridgeman in the Nuka-Town market.
I have to say, I'm rather tired of playing this mod/DLC, it hadn't grabbed me for a number of reasons. First, let me make some comparisons with Nukaworld and Far Harbor. In both cases you're doing something to improve someone's life, whether its the raiders or the residents of Far Harbor. There's a clear delineation of what to do and the quests are cohesive. Each quest in the main quest line serve a purpose, the side quests help with the "karma", at least in Far Harbor.I'm currently playing with a DLC sized mod called Fourville Seems quite in-depth
Thanks for the info! One reason I like Outcast And Remnants along with the Project Valkyrie mod is because how well they tied in with the core game’s main story. In some ways they are simplistic but after finishing the vanilla game’s main quest a couple of times, this was a nice way to alter the ending, having my cake and eating it too. Most importantly it validated my dislike of the choices the vanilla game gives the player.I have to say, I'm rather tired of playing this mod/DLC, it hadn't grabbed me for a number of reasons. First, let me make some comparisons with Nukaworld and Far Harbor. In both cases you're doing something to improve someone's life, whether its the raiders or the residents of Far Harbor. There's a clear delineation of what to do and the quests are cohesive. Each quest in the main quest line serve a purpose, the side quests help with the "karma", at least in Far Harbor.
With Fourville the quests seem inane and mundane without rhyme or reason. Without giving away too much spoilers you need to do certain tasks before vault four opens up (of not direct action on your part), you then have to do quests to uncover the mystery of vault 4. I stumbled upon a series of videos where one person has been doing this mod and he's up to part 10 and each part is about 30 minutes each, so he's up to about 5 hours of play time. The thing is, the quests are just lame and don't add anything its just busy work. In a number of cases you don't even get a quest marker, you have to go east, that's it.
I give credit to the authors for developing such a huge mod, but it lacks cohesion, so all you do is grind, and the fact that you're constantly going in and out of rooms fourville (the town next to vault 4) and doing quests is that you're constantly waiting for the load screens which are slow in FO4 as it is.
I’m grappling with how I want to approach Nuka World. I did a Disciples quest to help defend a group of raiders in the Commonwealth from an attack by Gen 1 Institute synths, and that was ok, because they are generally a threat, but it does not really fit in with the big picture, the Institute pacified and under my control, so maybe they were roque synths.I stumbled upon a YT that showed the end of foursville, and without giving away the ending, it was as I guessed. While the ending was fairly easy to discern, the idea behind it is novel and imaginative but how the quests were handled made getting to the ending was grind and imo not worth it.
The entire vault was a simulation]
In other news, its funny going from fallout 3 and new vegas, then jumping back to FO4, the increase in graphics is quite noticeable. While the older Fallout games are fun, I give Bethesda credit for the depth of the world in FO4. I know it lacks reputation, and karma like the other games but it is my favorite.
Yeah, there's little long term tangible differences in NukaWorld, if you side with the Raiders, then you'll be turning your settlements into raider camps or settlements forced to supply you, which in turn adds to caps. If you're like me however, at this point you're probably not need of caps so the generated revenue is of limited value.This DLC in some cases is harshly criticized and for good reason. If you follow the quests, nothing really changes in Nuka World (Does it?). If you side with the Traders and wipe out the Raider leaders, nothing really happens there either. A good DLC would allow you to make substantial changes at Nuka World for good or bad. I’ve been considering one of the mods, the Nuke World Reborn mod.
You’ll also have Outcasts because I think it’s required to run Valkyrie, and you get to meet Mr. Murphy if you have not already.Yeah, there's little long term tangible differences in NukaWorld, if you side with the Raiders, then you'll be turning your settlements into raider camps or settlements forced to supply you, which in turn adds to caps. If you're like me however, at this point you're probably not need of caps so the generated revenue is of limited value.
I'm probably going to stat FA4 all over with a mind to do Project Valkyrie, I made the mistake of adding that mod well into the game play and I think that limited my experience somewhat.
I found for my experience that Vortex works better. I'm not sure why by NMM failed to easily deploy and manage my mods.Nexus Mod Manager (v0.71.3).
I found for my experience that Vortex works better. I'm not sure why by NMM failed to easily deploy and manage my mods.
You have a significant number of mods - wow, I don't have much in all honesty. I'm playing through from the beginning so I can how Project Valkyrie will impact the overall game play. Since I'm currently at a low level, I need to keep grinding before deal with the Cabot quests.
I noticed that too, but I can’t remember on my second play though at what point those Far Harbor location quests started appearin. It’s a slog to get up there. My suggestion would be to uninstall that DLC until you are ready to mess with it.One of my biggest annoyances is related to Far Harbor, If I have that DLC loaded and you need it if you want to load the unofficial fallout4 patch, I get quests that are located in Far Harbor. For instance, I'm fairly early on in my game, and I just started doing quests for the BOS, the Quartermastery and Cleaning out the commonwealth quests.
Well I suddenly have two quests in far harbor even though I hadn't started that DLC and in all truthfulness, I'm too low of a level to be moving around there. So I largely have to stop with those quests - it really bugs me
That's what I normally do, but this time I opted not too ¯\_(ツ)_/¯My suggestion would be to uninstall that DLC until you are ready to mess with it.