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Looks like there may be another update inbound for Fallout 4 - if this YTer is to be beleived
Hmm, milking it. Paid mods, who would of thought? :oops: I'm very happy I'm established with F4 on GoG. I don't want my free mods breaking and additionally the story is basically set. I made it about 3 minutes into the video, just can't imagine at this point what could be added to make me want to upgrade to the latest version of the game and see my existing mods bite it.

F4 is one of my 2 current comfort games, it and Cyberpunk 2077. I can go to either one and escape into an alternate reality of my own mental making. I an also imagine a future where these environments make it into non cumbersome VR, and players like myself might get lost in them...
 
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Hmm, milking it. Paid mods, who would of thought?
They already had some form of paid mods, i.e., creation club. I'm hopeful is that the bugs introduced with the prior update will be addressed.
 
They already had some form of paid mods, i.e., creation club. I'm hopeful is that the bugs introduced with the prior update will be addressed.
Creation Club seemed to be mostly just cosmetic stuff last I looked.
I'm not playing on the next generation version whatever number it has. If you are playing what significant changes have you noted?
 
Hmm, milking it. Paid mods, who would of thought? :oops: I'm very happy I'm established with F4 on GoG. I don't want my free mods breaking and additionally the story is basically set. I made it about 3 minutes into the video, just can't imagine at this point what could be added to make me want to upgrade to the latest version of the game and see my existing mod bite it.

F4 is one of my 2 current comfort games, it and Cyberpunk 2077. I can go to either one and escape into an alternate reality of my own mental making. I an also imagine a future where these environments make it into non cumbersome VR, and players like myself might get lost in them...
Totally agree with you.

I’m not sure why I find wandering around in ruined future game worlds to be cosy, but there you go.
 
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Creation Club seemed to be mostly just cosmetic stuff last I looked.
True, I forgot about it being largely cosmetic, so this may be a bit of a shift. Yet, I think its something that many gamers would be open too. In fact people have been calling out bethesda to fix the bugs that they introduced with the latest patch.

I'm sure they'll be timing this update to coincide with the release of season two of Amazon's fallout show.


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Totally agree with you.

I’m not sure why I find wandering around in ruined future game worlds to be cosy, but there you go.
My impression, first they have attained a high level of immersion, the environment is a simple version of life, the visuals and action are incredible, there's a simplified purpose, the camaraderie you feel makes you feel like you're at home sort of. I love Railroad members even Desdemona as cold and distant as she is. In Cyberpunk, I love the Nomads. You might even imagine yourself as a member, although the game does not allow you to do things as you might if you were actually living with them. A certain end of that game, and your riding into the sunset on a Basilisk with PanAm keeping you company, still touches me as uncertain as your character's future is.

Even a simulated love life as shallow as it is, can be a nice complement to your immersion, and we do have imaginations. I remember on my first play though during a fight in the Corvega Auto Plant and Piper dissapeared on me. I was not attached to her yet, but it made me sad she had been killed. And then suddenly there she was again and I was happy. :D (I frequently use a Console command to bring my companion to me if we get separated.) This was before I realized Companions can't die in this game, even settlers can't die unless you install a mod that allows them to die, which I used because I thought it was too unrealistic if none of your settlers can die. But my companion? I don't want to be a mental wreck and I better understand stories during war where couples fight together and how one of them might want the other to stay home out of harms way.

AI offers the promise of dynamic conversations. The danger and the sky is the limit. I recently posted about Whispers from a Star in the AI Game thread. This is the future, there will be no more 4 lines of text to chose from to answer with.
 
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True, I forgot about it being largely cosmetic, so this may be a bit of a shift. Yet, I think its something that many gamers would be open too. In fact people have been calling out bethesda to fix the bugs that they introduced with the latest patch.

I'm sure they'll be timing this update to coincide with the release of season two of Amazon's fallout show.


View attachment 2537996
I'm liking Fallout although the atmosphere feels very different from the game, it is the same ecosystem.
 
My impression, first they have attained a high level of immersion, the environment is a simple version of life, the visuals and action are incredible, there's a simplified purpose, the camaraderie you feel makes you feel like you're at home sort of. I love Railroad members even Desdemona as cold and distant as she is. In Cyberpunk, I love the Nomads. You might even imagine yourself as a member, although the game does not allow you to do things as you might if you were actually living with them. A certain end of that game, and your riding into the sunset on a Basilisk with PanAm keeping you company, still touches me as uncertain as your character's future is.

Even a simulated love life as shallow as it is, can be a nice complement to your immersion, and we do have imaginations. I remember on my first play though during a fight in the Corvega Auto Plant and Piper dissapeared on me. I was not attached to her yet, but it made me sad she had been killed. And then suddenly there she was again and I was happy. :D (I frequently use a Console command to bring my companion to me if we get separated.) This was before I realized Companions can't die in this game, even settlers can't die unless you install a mod that allows them to die, which I used because I thought it was too unrealistic if none of your settlers can die. But my companion? I don't want to be a mental wreck and I better understand stories during war where couples fight together and how one of them might want the other to stay home out of harms way.

AI offers the promise of dynamic conversations. The danger and the sky is the limit. I recently posted about Whispers from a Star in the AI Game thread. This is the future, there will be no more 4 lines of text to chose from to answer with.
Agreed I think that AI is providing for npc characters. Given that it’s slightly glitchy right now, using it for a traditionally glitchy robot or AI in fallout seems a good match!

And yeah, the battle in the corvega auto plant is a standout early game moment in fo4 - one if its best moments imho.

5 years after its release - and a lot of work patching it - cyberpunk 2077 is still ‘the’ game to run graphical benchmarks with, which is astonishing.

And it’s still the game where the mo cap, voice acting and writing are all still incredible. It almost doesn’t need a movie version as the game itself is the movie version.
 
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