Best Quote All Day!
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Got to say, Steve may have somebody else's liver, but he sure has his own balls.
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Got to say, Steve may have somebody else's liver, but he sure has his own balls.
This whole Flash nonsense has gotten extremely childish. Apple is trying to promote open standards, Flash is not. Why can't Adobe just let Apple go? Jeeze.
It would indeed be a good idea if Flash could be converted into HTML5.
I really don't care, if Apple is successful in their quest to bury Adobe and flash then the stress will be well worth it. That is a goal I'd personally like to see Apple meet. However due to the wide net they are casting I really think Apple has bigger issues than just Adobe. It likely has a lot to do with managing quality and the app store code base.What many buffoons who defend Apple cannot seem to understand (and don't know the first thing about programming, so their opinion shouldn't really count anyways), is that the effect of this is far beyond just flash. Phonegap, Unity, eg....are also all gone.
No they should manage their company in a respectable way and support their primary customers with quality products. Instead they have infected the Internet with flash and all the disgrace that comes with that.Adobe should "accidentally" release a jailbroken flash and pull ALL mac products off the shelf and restrict support.
Then laugh as Apple sales plummet.
I'm sure Apple can make a (shaky) technical case for its insistence that developer's use only in house tools, but that begs the question: Is it right to put developers in such a position, where the load of implementing Apple's version of multitasking is on their shoulders?
Adobe pull your products from apple. Including flash. Then see how they will cry.
Nope, Apple takes only the compiled binary (with source code nowhere to be found). An official policy against Flash cross compilation will stop a lot of people, but I fail to see how Apple can truly prevent pervasive people from using it anyways.
I disagree with both of your thoughts because you are talking about completely different things that have NOTHING to do with the iPhone SDK and those new restrictions.
If I wrote an application in, let's say, FreePascal, which is as much as purely compiled language as C or C++, I would not be allowed to publish it on the iPhone anymore.
Flash CS5 will also create statically compiled applications which behave in no way different than C++ applications.
And the same goes for Unity or MonoTouch or REALbasic (who are also working on an iPhone version of their product) applications. They are now all forbidden.
There is no rational or technological excuse for Apple's pathetic attempt at tyrannic control over their platform..
Good point. You are right. I thought one of those generated C source code as output. It's a grey area since the Agreement says "originally written in c/c++/obj-c".
Maybe Unity and Torque will be "plus one's".![]()
Unity supports three scripting languages: JavaScript, C#, and a dialect of Python called Boo. All three are equally fast and interoperate. All three can use the underlying .NET libraries which support databases, regular expressions, XML, file access and networking.
Scripting is frequently thought of as limited and slow. But in Unity your scripts are compiled to native code and run nearly as fast as C++. You get the fast iteration times and ease of use everyone loves about scripting languages.
That's what people said about Wordperfect. And until Apple released iWork, Microsoft did not feel any urgency in updating their Office suite.
lol I'd like to see that developer agreement hold up in a court of law. Just because someone signs a contract or accepts a license agreement does not mean that that contract will stand up to legal scrutiny. There are a number of things that can make a contract invalid.In theory they could tell you that you have to wear pull-ups when you author code for the iPhone, and if you agreed to that, you would be obligated to do so.
I wish that it had some measurably negative effect on me . . . but it doesn't. Now what?
This is ****ing stupid. I know flash and I was actually really excited about this. Being a student of graphic design in college, I don't have time to learn objective-C but I've always wanted to build apps. This would've allowed me to do it, but Apple comes in here all high and mighty and gives a big "**** you" to Adobe (as usual). Why can't Apple do something right for the user for once, as opposed to always ensuring they have full control over their device?
I love their products but god dammit, I ****ing hate the company.
Sweet Jesus, I hope Unity and Torque make it out of this unscathed!
Ignoring all the childish rants, pro this, pro that, etc, I have a simple question.
Will the ported Flash apps work properly with multitasking, new API's, and system resource management techniques present in iPhone OS4?
If the answer is no, then no one can fault apple here. There's no reason they should cripple multitasking and/or create issues just to abate adobe.
If the answer is yes, and the ported apps will work properly with all the new features, then apple has no excuse for this new action, and is simply being childish and monopolistic.
It all depends on the real reasons, not speculation.
The iPhone has made lots of developers lots and lots of money.
Apple makes a cut of it as well so they have no vested interest in hurting developers.
If they wanted to screw the developers, they could just not approve any suspect apps.
Apple set the ground rules up front. No one is forcing the developers to code for apple hardware.
If you don't like the music, you don't have to dance.
So you mean you want to write a computer program but can't be bothered to learn a computing language?! And what's this bit about 'Apple do something right for the user for once?' I personally think they did great with their app store, not to mention the brilliant hardware.
Geez, I know some students are muppets, but really.....
So you mean you want to write a computer program but can't be bothered to learn a computing language?! And what's this bit about 'Apple do something right for the user for once?' I personally think they did great with their app store, not to mention the brilliant hardware.
Geez, I know some students are muppets, but really.....
Adobe pull your products from apple. Including flash. Then see how they will cry.