True, but you were talking about worth. If it's not worth the asking price then don't buy it. It's that simple and comparisons to a different type of product in a different type of market don't change that.
Cultured Code is a small, German indie developer with five employees. Unless you expect them to eat nothing but ramen noodles and live in a tent, I'm not sure that expectations of a, say, $5 program are based in reality. The company develops two programs (three with the iPhone app) and have spent many, many man hours developing these programs. What do you know about their expenses and the market they are in to be able to claim that the price is artificially high?
I wasn't saying anything about $5 for Things. I'm not someone who feels cheated when digital goods aren't free, or next to free. On the contrary, I think many of the apps in the app store are artificially low, and even feel slightly embarrassed about paying just 59p for what seems like someone's labour of love.
I know who CC are, (though I don't understand why their number or nationality are particularly relevant, unless it is to induce fuzzy feelings towards indies and awe about their penalty-taking prowess?) and I like their product; I'm just saying that if the number of people into GTD was the same but they were dispersed across a broad cross-section of society, rather than being concentrated in the ranks of the wealthy and those of the umbilically-joined-to-computers, then the price would be lower. That hypothesis is, of course, pretty untestable.
If the combined price for the 2 apps (not three-I'm not interested in the other one) were, say $30-35 then I'd think I was getting a fair deal, and I'd probably evangelise about Things to my friends. As it is, if I do cough up for Things it would be rather grudgingly, and I would be a bit wary about recommending it to my friends. I don't think I'm alone in this, either.
The only way I would feel confident handing over $60 for Things is if I could rely on CC. If they had a record of regular, non-buggy updates and a published timeline saying what purchasers can expect, and the deadlines the team will do their best to meet. But CC are, to put it as politely as I can, in danger of slipping into parody. They have a Communications Officer who cannot communicate, and are a 'Getting Things Done' team that can't Get Things Done. 1.0 was supposed to be released last Spring, they still haven't implemented basic features on both apps, and they've only just put out their third update for Things Touch (which
still lacks the major selling point of Areas.) I'm sure they are putting the man-hours in, but they don't seem to be making particularly efficient use of them. They should charge for the amount they can chew, rather than the amount they can bite off.