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gaming - mac, I am out, been there, never done that. Get a PC.
 
Excited to see what the AR/VR headset from Apple can actually do. Apple would definitely be pricing this on the higher end.
 
I have a Quest 2 and like it. I'm very anxious to see what Apple does. Aside from super high resolution, they're going to need to offer human eye FoV.
 
But they have about zero game that can take advantage of the rumored headset.
What are the benefits of playing bejeweled 2 in 2x 4K VR?

What can Apple do to convince devs to port/develop AR/VR game for a headset that basically no one will use given its price? We've seen how that has worked out for Mac games.

As much as as I trust Gurman (he's been dead accurate about the MacBooks), this rumor makes little sense.
No one will buy iPhones that cost a thousand dollars either, right?
 
wasn't the last rumor that this will be a $2K+ device?
Yes. And if that’s the case, it’s a very niche market. And Apple understands that, given that they realize not every product is probably going to be something that mass consumers are going to flock to, but it’s just another expansion for them to broaden the scope as a tech company. Too many people seem to think on here, that Apple should just focus on Macs, iPads, iPhones, ect.. when there’s so much more potential untapped.
 
For those of us who don’t like voice control, nor want a vision-restricting gizmo strapped to our faces, how exactly will this replace the iPhone?
By being miniaturised down to slim pair of glasses. Need a screen? Put them on and a screen pops up in front of you which you can reposition wherever you like. Need to make a call? Put them on and say the name of the person you want to call etc.
 
How does your headset deal with sweat when exercising? I've killed sweat and waterproof headphone while working out, I can only imagine that something like this would last a week tops before tapping out.

it's not an big issue, just get one of those cheap accessories on amazon to replace the strap, it let you flip the visor up without having to take the whole thing off. I just flip it up and wipe my face after an intense session then flip it back down. Also get a silicone cover to put over the foam one, it prevents the sweat from getting soaked into it.
 


Apple's rumored augmented reality (AR) and virtual reality (VR) headset will focus on gaming, media consumption, and communication, according to Bloomberg's Mark Gurman.


apple-view-concept-right-corner.jpg


Concept render of Apple's rumored AR headset by https://www.macrumors.com/2021/02/10/apple-mixed-reality-headset-renders/Antonio De Rosa​

Gurman, who often reveals accurate insights into Apple's plans, outlined the broad use-cases that users can expect from the company's mixed reality headset in his weekly "Power On" newsletter.

Analyst Ming-Chi Kuo recently explained that Apple is preparing to position its headset to be capable of replacing the iPhone in 10 years, but Gurman today clarified that the first-generation version of the device will not be a Mac, iPhone or iPad replacement from the start.

Instead, Gurman believes that the headset will focus on three "killer" features: gaming, media consumption, and communication.

A large number of details about the headset's hardware and specifications have now been reported, with the device rumored to feature a lightweight design, two main processors, two 4K micro LED displays, 15 optical modules, eye-tracking, Wi-Fi 6E connectivity, and more. Apple has filed a number of patents related to the device's potential software and while it is expected to feature a see-through AR mode, the anticipated software features Gurman outlined today are among the limited number of rumors around the device's functionality.

With Apple's mixed reality headset now "approaching liftoff," according to Morgan Stanley analysts, Kuo believes that the device will begin mass production in the second quarter of 2022 and launch in the fourth quarter of 2022. For more information about the Apple's AR and VR plans, see our detailed roundup that outlines everything rumors and leaks say we can expect.

Article Link: First Apple Mixed Reality Headset Rumored to Focus on Gaming, Media, and Communication

When I first don this glorious product, if I don’t see the most spectacular virtual notch the virtual world has ever seen smack dab in the middle of my virtual vision, you better believe I’ll be virtually marching straight to virtual Cupertino!!
 
Oculus (Rift) has been around for at least 5 years.... and it's still a Niche Nerd Gadget. Outside of the tech nerd community, no one knows or cares what an Oculus is. And that's saying a lot, because Oculus is the VR headset that should have the first-mover advantage.

I know of 1 person, among my nerd circle of friends, that has an Oculus. He's never taken it out of the living room. It stays in the living room because it's a great conversation piece when guests come over. So yeah, VR (or Meta or whatever) headsets will be a very tough sell. And it will be no different for Apple unless they magically do something to hit it out of the ballpark.
Bought my teenage son an Oculus two years ago. It’s still sitting in the box.
 
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I'm still wondering how they might tie in with sports. Quite a few years ago they bought that company that did VR for NBA games using multiple cameras at the court. If Apple gets a piece of the NFL pie (endless rumors about who will get it) they certainly have the technology to let you sit inside the VR stadium. Then moving ahead to AR you could actually go to a game and have live info of all sorts. And of course driving around in my Apple Car.

In any case I'm looking forward to the future, but still think it is further out than these analysts think. Maybe four years for a decent pair of glasses.
 
I'm still wondering how they might tie in with sports. Quite a few years ago they bought that company that did VR for NBA games using multiple cameras at the court. If Apple gets a piece of the NFL pie (endless rumors about who will get it) they certainly have the technology to let you sit inside the VR stadium. Then moving ahead to AR you could actually go to a game and have live info of all sorts. And of course driving around in my Apple Car.

In any case I'm looking forward to the future, but still think it is further out than these analysts think. Maybe four years for a decent pair of glasses.
could also do things like let the user turn on and off various overlays (down marker lines, ball trajectories, statistics, etc.) Would be nice if you could always turn your head to the scoreboard and see what's up instead of having it always overlayed, etc)
 
I still don't see the mass market appeal of this type of device. The tech sounds cool and I can see why some people would like it but the market for this kind of device is not going to be very large.
 
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This thread reminds me what the iPod, iPhone and Apple Watch threads were like originally.

Naysayers all the way. Just have an open mind guys and see what apple does. You may be surprised.
 
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This thread reminds me what the iPod, iPhone and Apple Watch threads were like originally.

Naysayers all the way.
Light AR glasses, why not. But we're talking about a device with a fan, dual processors and two 4K displays. This has absolutely nothing to do with iPods, iPhones and Apple watches. If the specs are accurate, this thing is going to be very, very expensive and will be heavy, no matter what. Apple can't do magic, despite what they say.
 
This thread reminds me what the iPod, iPhone and Apple Watch threads were like originally.

Naysayers all the way. Just have an open mind guys and see what apple does. You may be surprised.
People keep saying that like these weren't better versions of things people were already buying. People already wanted portable music players, cellphones, and watches/fitness trackers. No normal person is clamouring to strap a computer to their face. I know people now who need glasses to see and often don't even want to wear those.

Maybe once these are in a glasses form-factor I'll get onboard, but this isn't that product. I've said for a while now that VR adoption isn't a tech problem, it's a social one.
 
Light AR glasses, why not. But we're talking about a device with a fan, dual processors and two 4K displays. This has absolutely nothing to do with iPods, iPhones and Apple watches. If the specs are accurate, this thing is going to be very, very expensive and will be heavy, no matter what. Apple can't do magic, despite what they say.

Who is “they” and what are “they” saying?
 
Amazing and extremely expensive. Even if it was cheap, VR will remain niche for a very long time. Most people don't want to have a displayed strapped to their head. Immersive gaming is not for everyone.

I did the whole Oculus game dev thing in 2016-2017 and hated it. Interesting at first then nauseating.

Now I cannot even do VR if I wanted to. I have pains in the neck related to ageing and excessive physical activity when I was younger. Wear and tear is a real problem.

I made the mistake just two years ago of using a 42 inch monitor for a year. The excessive turning of my head all day to look from one side of the monitor to another side eventually caused me serious pain that I might never recover from. I probably exacerbated the ageing related problems with the neck and spine.

If people think they can put this on their head for a full working day or 8 hours every day for their whole life then I have news for you. When you are in your 50s you will probably be wearing a neck brace and need daily pain killers.

shopping
 
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So, finally X-Plane 12 with VR on a Mac..!
But, even the most powerful nVidia / AMD grfx card are stumbling with VR.
I just wonder what will be different or groundbreaking in relation to what's already (trying to be) there.
 
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