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The best D-pad by far is sony 's and I'm sure they have a patent on that, splitting each arrow is far better than anything else. The PS4 D-Pad is essentially perfect.

No way! Hitting diagonal directions on the Dual Shock d-pad is a teetotal pain in the butt. The Nintendo setup is much, much smoother in comparison.

It's all subjective, of course, but the perfect controller for me would be a 360 gamepad with a Nintendo style d-pad in place of whatever janky crap MS uses for theirs.
 
The best D-pad by far is sony 's and I'm sure they have a patent on that, splitting each arrow is far better than anything else. The PS4 D-Pad is essentially perfect. Anyway back to the topic: I've never held or seen a third party controller I wouldn't smash into a million pieces on concrete, because they all have one thing in common, they're garbage.

It's a matter of opinion, Sony D-Pads hurt my fingers and when I tried playing Street Fighter II on a PS3 controller I had a lot of trouble making some of the moves which I never had a problem for with on an SNES controller. I prefer Nintendo's D-Pad and I know I'm not the only one.

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No way! Hitting diagonal directions on the Dual Shock d-pad is a teetotal pain in the butt. The Nintendo setup is much, much smoother in comparison.

It's all subjective, of course, but the perfect controller for me would be a 360 gamepad with a Nintendo style d-pad in place of whatever janky crap MS uses for theirs.

Actually the XBone controller is the first mainstream controller since the D-Pad patent expiration in 2005 that uses the same mechanism as the classic Nintendo D-Pad. The only difference is that it's curved inward.
 
No way! Hitting diagonal directions on the Dual Shock d-pad is a teetotal pain in the butt. The Nintendo setup is much, much smoother in comparison.

It's all subjective, of course, but the perfect controller for me would be a 360 gamepad with a Nintendo style d-pad in place of whatever janky crap MS uses for theirs.

Not really, maybe for you, but anyway that functionality is used for I'm pretty sure strictly fighting games intricate button combos hahah. Think it would be okay to phase that out entirely.
 
No way! Hitting diagonal directions on the Dual Shock d-pad is a teetotal pain in the butt. The Nintendo setup is much, much smoother in comparison.

It's all subjective, of course, but the perfect controller for me would be a 360 gamepad with a Nintendo style d-pad in place of whatever janky crap MS uses for theirs.

Correct on all points (though I'm not sure in practice if I would prefer a very thin pad attachement the same width as the phone, which would probably neccessiate only the one shoulder button per side).
 
Actually the XBone controller is the first mainstream controller since the D-Pad patent expiration in 2005 that uses the same mechanism as the classic Nintendo D-Pad. The only difference is that it's curved inward.

I could probably look this up easily enough, but since you're here...

Does the XBone controller use traditional Bluetooth like the newer Dual Shocks? One of the things I find really disappointing is that I can't use my 360 pad with my PS3. I know with the PS4, Sony has made the DS a standardized game controller that can be used with anything supporting BT, and I'm hoping MS has done the same.

...cuz if it's using a Nintendo style D-pad paired alongside the 360's superior analog sticks and more comfortable grip, I'd really, really rather use it.
 
Is there anyway someone can get the bluetooth Apple TV remote to work with ios? Seems like this would make a good D-pad with just the right case, maybe even dual. Would be a real cheap alternative if there was a case developed to house two apple remotes to use as physical buttons. Any developers know if this is possible with new ios 7 access?
 
What's the game in the picture?

Looks like a racing game with the yellow buggy?

It's called Yellow Buggy Adventure

It's free to download off the app store but if you wanna play more than one race a day you need to buy gems at $20 for a crate of 16 (which is a 33% discount for the next 16 hours... huge bargain)
 
I could probably look this up easily enough, but since you're here...

Does the XBone controller use traditional Bluetooth like the newer Dual Shocks? One of the things I find really disappointing is that I can't use my 360 pad with my PS3. I know with the PS4, Sony has made the DS a standardized game controller that can be used with anything supporting BT, and I'm hoping MS has done the same.

...cuz if it's using a Nintendo style D-pad paired alongside the 360's superior analog sticks and more comfortable grip, I'd really, really rather use it.

From what I've read it uses a proprietary protocol (for reduced latency).

Here's a comparison between the 360 and Xbone controller where you can see they no longer use a plastic disc with a d-pad glued on it (I hate those.)

Xbox_One_Controller_NelsonTweet1.jpg
 
From what I've read it uses a proprietary protocol (for reduced latency).

If that's the case, then it's a shame. I guess the one silver lining is that the redesigned PS4 controller does look a little more comfortable than the traditional dual shocks. It's using cupped analog sticks, and the larger body with rounder edges will probably make it easier to hold.

...but it's not using offset sticks, and still has that same d-pad, so...egh. Two steps forward, one step back.

Here's a comparison between the 360 and Xbone controller where you can see they no longer use a plastic disc with a d-pad glued on it (I hate those.)

I don't think anyone particularly liked them. :p

Yeah, that is just about the perfect controller. The only hope we have for being able to use it beyond the Xbone would be the inevitable PC version. Maybe it'll use Bluetooth instead of a proprietary dongle, and can be paired with whatever you feel like paring it with.
 
Yeah, and the laws of physics dictate that AirPlay, no matter how incredibly fast it actually is, has just too high latency to enjoy games on the big screen..
Stop. The laws of physics are not the limiting factor, but merely our current technology. Yes, there will always be some delay... but delay exists everywhere. There is a delay between the time light hits your eyes and when it is actually processed by the brain, and another delay between the time your brain sends a command to the muscles in your hands and when they actually move. The key is to make the delay short enough as to be imperceptible to human senses.
 
Let's see how iOS games start to evolve now!! :D

This should make FPS games a lot better. :)

I hope that games that need controls adopt this standard. My fear is that at the $99 price tag, developers might consider it a non-starter with consumers and may not want to invest time modifying their game apps to support it.

After all, a Nintendo 2DS is $120 new and arguably has better titles than the iPhone.
 
$100 for a game controller? On an underpowered phone? No thanks. I'll go back to playing my PS4.
 
If Nintendo REALLY wants "nothing to worry about", they should make an iOS controller, then port like ten thousand games to iOS & make WAY more than they have off their last two consoles and with minimal effort.

If they did that they would be sawing off the branch they're sitting on, the same as when Apple tried to license Mac OS which was a huge financial failure.

Don't know about the game, but the controller is a clear rip-off of the Xbox 360 controller.

So what? The Xbox controller is itself, just like the Playstation controller, a rip-off of the SNES controller with inspiration from the N64 and Dreamcast controllers.
 
I hope that games that need controls adopt this standard.

No fear, *they* are the ones adhering to the Apple MFi standard which outlines 3 different controllers (not the apps adhering to this manufacturer's standard), the buttons all 3rd party certified controllers must all possess (placement is their decision) and how they operate - the apps all use these function calls as part of the game controller framework, which ensures that all apps supporting MFi controllers, work with *all* MFi controllers - woohoo! That's why this is such a big thing, regardless how lacking in greatness this new controller is (I'm not thrilled, but optimistic about what others will offer), I'm very excited.

If you want to see drawings of the three types of controllers, have a look here.
 
The actual quote was, "These are exciting times, and even though the MOGA Ace Power feels like a baby step into the iOS 7 controller world, it's an important one, and I'm glad it's here."

Let's see, new 3rd party game controller standard for iOS devices, first actual device to take advantage of new standard and release to market, games are changing and developers have had to develop to the standard without the aid of an actual device, sounds like some of them got it very wrong (no fault of theirs), but now they have one (with more on the way) they'll update, more developers will then support the standard, more controllers get released, iOS which is a major gaming platform but suffers from being touch-only expands its offerings, you're right, totally unimportant and insignificant. ;-)

Come on, see the big picture here! This is very cool.

Step 1) give a sh** about iOS gaming

Step 2) I don't.

Step 3) See step 1.
 
Step 1) give a sh** about iOS gaming

Step 2) I don't.

Step 3) See step 1.

Thanks for that enlightened response and significant contribution to the discussion, glad you're trolling around threads you don't give a sh** about.
 
Step 1) give a sh** about iOS gaming

Step 2) I don't.

Step 3) See step 1.

Your post was full of ignorance and fail no matter how little you care about iOS gaming... Your try to be cool and save the situation even more so. Congrats.
 
Looks good, except the D-Pad.

The D-Pad looks like crappy one on the Xbox 360, and I wouldn't buy this device because of it. Maybe they'll get it right the second time around.

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The best D-pad by far is sony 's and I'm sure they have a patent on that, splitting each arrow is far better than anything else.

Nope, Nintendo has, by far, the best implementation.

Sony went with their passable solution only because Nintendo had a patent on their D-pad.
 
$100 for a game controller? On an underpowered phone? No thanks. I'll go back to playing my PS4.

The controller is overpriced, but "I'll go back to playing my PS4" is one of the dumbest statements I've read in a while.

Tell me, if you actually go outside and do things, how do you play your PS4 when you're out?

Do you push around a cart with a TV and your PS4 on it... being powered by a battery backup? How long is the battery life anyway? 7 minutes?

There is a PORTABLE gaming market for a reason, sir derp-a-lot.

And the iPhone 5S is a lot more powerful than any of the handheld consoles like the 3DS or PS Vita.
 
The controller is overpriced, but "I'll go back to playing my PS4" is one of the dumbest statements I've read in a while.

Tell me, if you actually go outside and do things, how do you play your PS4 when you're out?

Do you push around a cart with a TV and your PS4 on it... being powered by a battery backup? How long is the battery life anyway? 7 minutes?

There is a PORTABLE gaming market for a reason, sir derp-a-lot.

I agree, that comparing iphone+controller to PS4 is pretty dumb. But then, the controller does deprive mobile gaming of its mobility a tad bit. At best, maybe if I am in a decently long bus ride or something, I'd fish that controller out to play. But its not as if I will have a quick playthrough of a FPS with that controller in a short subway ride or in a queue or places like that.
 
I agree, that comparing iphone+controller to PS4 is pretty dumb. But then, the controller does deprive mobile gaming of its mobility a tad bit. At best, maybe if I am in a decently long bus ride or something, I'd fish that controller out to play. But its not as if I will have a quick playthrough of a FPS with that controller in a short subway ride or in a queue or places like that.

Yeah, I'm not sure how practical this thing is. I can see this appealing to kids (this + an iPod Touch is cheaper than a PS4)... but anyone who doesn't have a purse or backpack with them all day, that's another story.
 
Yeah, I'm not sure how practical this thing is. I can see this appealing to kids (this + an iPod Touch is cheaper than a PS4)... but anyone who doesn't have a purse or backpack with them all day, that's another story.
Only kids and women carry laptops, iPads, cameras and so on? No? Then why would they be the only ones being able to have a controller with them?
 
There is a PORTABLE gaming market for a reason, sir derp-a-lot.

Quite frankly, that controller pretty much removes any type of reasonable portability factor. Who is going to carry that thing in your jacket pocket? I see people carrying a Nintendo 3DS everywhere, but that controller?! I doubt it.

And the iPhone 5S is a lot more powerful than any of the handheld consoles like the 3DS or PS Vita.

I speak from ignorance, so my question might sound stupid but... if the iPhone 5S is a lot more powerful than 3DS and PS Vita, how come the games on these consoles are a lot better than iOS games? Just an honest question.
 
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