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I would love it if Star Wars Squadrons ran in CrossOver... I don't know if I'm smart enough to try it from scratch.
 
Games.... on a MAC? pssssha right. Everyone says you can't play games on Macs.
With that said. A handful of old games are better than no games.
I remember when War Craft, Star Craft and Quake were finally released for Apple computers. That really made my year.
I had a heck of a lot of fun with with Unreal Tournament 2004, on my Mac, back in the day.

I also remember Halo being promoted like a big Mac exclusive... right before Microsoft bought it.

These days, if I want to play games, I use a PS5. Absolutely nothing to configure - just choose a game and go.
 
I keep seeing “don’t buy a Mac to play games” but who said that was anywhere near people’s main reasons to buy a Mac? maybe people would just like to know what they can fill some time with that isn’t work on a long journey for upcoming holidays, or any other time they just want a break from work.
 
Considering ultra settings, 4K and most of these are not even Apple Silicon native. It is quite impressive. These SoC are faster than most notebook 3080 implementation.
Except
1. They aren’t testing in 4K ultra settings.
2. A 3080 is getting 80+ fps at 4k.
3. Wasting resources on wrappers isn’t a compelling point.
4. Average fps is mostly marketing. 1% low is far more relevant for gameplay.
 
Hey guys, I have an idea: how about running Commodore 64 games? Those won’t eat hardware at all and surely can run smoothly. ?

Jokes aside, sensible people should NEVER buy Mac for gaming. Apple doesn’t even care about gaming on Mac. On the other hand, if Mac hardware is good enough, one can install QEMU and Windows XP/7/10 x86 version on it to run windows games. That should be what Mac gaming is.
 
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I think you make a good point here, it’s also worth mentioning that this article probably shouldn’t be taken at face value but rather at the possibilities it outlines. I vague parallel would be how they got the Witcher 3 to run on the Switch, something that worked better than it had any right to
That Switcher port was a masterclass in tasteful optimisation for less powerful hardware. It’s a shame other publishers simply published a cloud streaming client for their titles instead of similar optimisations.
 
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Age of Empires 2 for Mac is coming out when? Or do I need to send a message with my war elephants?
 
Not that impressive, a 10fps jump from 50-60 on 1080p on a old title... what am I missing? Or am I just so used to Nvidia specs showing 4k raytracing and 60fps on a brand new title.
You’re missing the fact that these are being run through a translation layer — native performance would surely be much, much better.

Apple: don’t wait for other developers — create your own gaming division and develop your own franchise that pushes the boundaries of your silicon.
 
You’re missing the fact that these are being run through a translation layer — native performance would surely be much better.
How does a lack of native games make the poor performance better? It doesn’t matter if they have a translation layer or not. All that matters is the gameplay experience.
 
What I see is that some AAA games released as recently as 1-2 years ago run well on the mac, a platform that has been lambasted as incapable of running AAA games.

Let's see what happens in the next 2-3 years, when all macs have capable hardware.
I’d be surprised if there’s much change from today. Writing games for Mac is risky, there isn’t the user base. Unlike PCs, people aren’t buying Macs just to play games. So, the user base for gaming isn’t going to increase by a large amount, gamers will still go to PCs or Consoles.
 
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World of Warcraft runs on max settings at 100-200 FPS and that's specifically optimized for the M1 chip and is a current game.
Reviewers who show this obviously don’t actually play this game. I always see them showing off level 1 characters out in the world where graphics are not remotely challenging. The low frame rates tend to be in the max level areas such as Oribos or the covenant halls. There, you can still get an excellent 80-100 fps at high graphics detail. In instances, I’ve gotten upwards of 200 fps. I have mine set to 8 (max is 10). Compare this to the older M1 machines where you might get 30 fps on graphics detail 4.

I’m surprised MacRumors didn’t mention this game since it was the first AAA title released specifically for M1.
 
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I think it’s because it’s one of the few games that actually has a benchmarking tool built in that shows off the frame rates it can get on the spot and on average.
your post count number, nice!

Also, awesome to see that some of these games can take advantage of the increased performance :)
 
I think it’s because it’s one of the few games that actually has a benchmarking tool built in that shows off the frame rates it can get on the spot and on average.
Also a game that has Windows version so cross platform comparison is possible.
 
I’d be surprised if there’s much change from today. Writing games for Mac is risky, there isn’t the user base. Unlike PCs, people aren’t buying Macs just to play games. So, the user base for gaming isn’t going to increase by a large amount, gamers will still go to PCs or Consoles.
Apple doesn’t help matters. They started by cutting off the legs of Nvidia because they wanted Mac graphics to be CUDA-focused, so Apple booted them. Then they wrote Metal, which lacks key features DirectX has which limits what game devs can do, while stopping development of OpenGL. Then they don’t bother evangelizing. They concentrated on lackluster small screen games for iPhone. I can understand why since there are 1.5 billion iPhones versus probably fewer than 100 million Macs. But Apple needs to step up their push for real gaming on a Mac. It doesn’t happen by itself without lots of support.
 
Reviewers who show this obviously don’t actually play this game. I always see them showing off level 1 characters out in the world where graphics are not remotely challenging. The low frame rates tend to be in the max level areas such as Oribos or the covenant halls. There, you can still get an excellent 80-100 fps at high graphics detail. In instances, I’ve gotten upwards of 200 fps. I have mine set to 8 (max is 10). Compare this to the older M1 machines where you might get 30 fps on graphics detail 4.

I’m surprised MacRumors didn’t mention this game since it was the first AAA title released specifically for M1.
I actually saw a video in which they were doing actual demanding things and it was still holding up amazingly well. Activision/Blizzard makes other native M1 games for Mac as well so I don't know why they aren't covering them. Kind of ridiculous.
 
I actually saw a video in which they were doing actual demanding things and it was still holding up amazingly well. Activision/Blizzard makes other native M1 games for Mac as well so I don't know why they aren't covering them. Kind of ridiculous.
Activision Blizzard? The one company that literally abandons the entire StarCraft franchise? I’d be hard pressed to see they update all of their own “supported” game into something that can run natively on M1, let alone optimizing them.
 
Apple doesn’t help matters. They started by cutting off the legs of Nvidia because they wanted Mac graphics to be CUDA-focused, so Apple booted them. Then they wrote Metal, which lacks key features DirectX has which limits what game devs can do, while stopping development of OpenGL. Then they don’t bother evangelizing. They concentrated on lackluster small screen games for iPhone. I can understand why since there are 1.5 billion iPhones versus probably fewer than 100 million Macs. But Apple needs to step up their push for real gaming on a Mac. It doesn’t happen by itself without lots of support.
It’s just sad that apple completely ignores what desktop gaming market is before kicking NVIDIA and OpenGL outside of their system. Metal has been for how long now, and nothing changes for Mac gaming. At this point I can only say apple simply doesn’t want their MacBook Pro to be a part time gaming machine.
 
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