Graphically and performance intensive comparativelyWhy is it always shadow of the tomb raider they show off on Macs?
Graphically and performance intensive comparativelyWhy is it always shadow of the tomb raider they show off on Macs?
Well, to be fair, that's only because you're running it under Windows... running on a VM written in Cobol... with the Cobol interpreter written in Basic, running on a Commodore 64 emulator, running on the Mac.Solitaire. It's a bit laggy on the M1 Pro but almost perfect on the Max...
I had a heck of a lot of fun with with Unreal Tournament 2004, on my Mac, back in the day.Games.... on a MAC? pssssha right. Everyone says you can't play games on Macs.
With that said. A handful of old games are better than no games.
I remember when War Craft, Star Craft and Quake were finally released for Apple computers. That really made my year.
ExceptConsidering ultra settings, 4K and most of these are not even Apple Silicon native. It is quite impressive. These SoC are faster than most notebook 3080 implementation.
That Switcher port was a masterclass in tasteful optimisation for less powerful hardware. It’s a shame other publishers simply published a cloud streaming client for their titles instead of similar optimisations.I think you make a good point here, it’s also worth mentioning that this article probably shouldn’t be taken at face value but rather at the possibilities it outlines. I vague parallel would be how they got the Witcher 3 to run on the Switch, something that worked better than it had any right to
You’re missing the fact that these are being run through a translation layer — native performance would surely be much, much better.Not that impressive, a 10fps jump from 50-60 on 1080p on a old title... what am I missing? Or am I just so used to Nvidia specs showing 4k raytracing and 60fps on a brand new title.
How does a lack of native games make the poor performance better? It doesn’t matter if they have a translation layer or not. All that matters is the gameplay experience.You’re missing the fact that these are being run through a translation layer — native performance would surely be much better.
Yes, it’s weird to wish for someone to not have something just because you don’t like it or wouldn’t use.Am I in the minority wishing games didn't exist for Mac at all?
I’d be surprised if there’s much change from today. Writing games for Mac is risky, there isn’t the user base. Unlike PCs, people aren’t buying Macs just to play games. So, the user base for gaming isn’t going to increase by a large amount, gamers will still go to PCs or Consoles.What I see is that some AAA games released as recently as 1-2 years ago run well on the mac, a platform that has been lambasted as incapable of running AAA games.
Let's see what happens in the next 2-3 years, when all macs have capable hardware.
Reviewers who show this obviously don’t actually play this game. I always see them showing off level 1 characters out in the world where graphics are not remotely challenging. The low frame rates tend to be in the max level areas such as Oribos or the covenant halls. There, you can still get an excellent 80-100 fps at high graphics detail. In instances, I’ve gotten upwards of 200 fps. I have mine set to 8 (max is 10). Compare this to the older M1 machines where you might get 30 fps on graphics detail 4.World of Warcraft runs on max settings at 100-200 FPS and that's specifically optimized for the M1 chip and is a current game.
I think it’s because it’s one of the few games that actually has a benchmarking tool built in that shows off the frame rates it can get on the spot and on average.Why is it always shadow of the tomb raider they show off on Macs?
your post count number, nice!I think it’s because it’s one of the few games that actually has a benchmarking tool built in that shows off the frame rates it can get on the spot and on average.
Also a game that has Windows version so cross platform comparison is possible.I think it’s because it’s one of the few games that actually has a benchmarking tool built in that shows off the frame rates it can get on the spot and on average.
Apple doesn’t help matters. They started by cutting off the legs of Nvidia because they wanted Mac graphics to be CUDA-focused, so Apple booted them. Then they wrote Metal, which lacks key features DirectX has which limits what game devs can do, while stopping development of OpenGL. Then they don’t bother evangelizing. They concentrated on lackluster small screen games for iPhone. I can understand why since there are 1.5 billion iPhones versus probably fewer than 100 million Macs. But Apple needs to step up their push for real gaming on a Mac. It doesn’t happen by itself without lots of support.I’d be surprised if there’s much change from today. Writing games for Mac is risky, there isn’t the user base. Unlike PCs, people aren’t buying Macs just to play games. So, the user base for gaming isn’t going to increase by a large amount, gamers will still go to PCs or Consoles.
I actually saw a video in which they were doing actual demanding things and it was still holding up amazingly well. Activision/Blizzard makes other native M1 games for Mac as well so I don't know why they aren't covering them. Kind of ridiculous.Reviewers who show this obviously don’t actually play this game. I always see them showing off level 1 characters out in the world where graphics are not remotely challenging. The low frame rates tend to be in the max level areas such as Oribos or the covenant halls. There, you can still get an excellent 80-100 fps at high graphics detail. In instances, I’ve gotten upwards of 200 fps. I have mine set to 8 (max is 10). Compare this to the older M1 machines where you might get 30 fps on graphics detail 4.
I’m surprised MacRumors didn’t mention this game since it was the first AAA title released specifically for M1.
Activision Blizzard? The one company that literally abandons the entire StarCraft franchise? I’d be hard pressed to see they update all of their own “supported” game into something that can run natively on M1, let alone optimizing them.I actually saw a video in which they were doing actual demanding things and it was still holding up amazingly well. Activision/Blizzard makes other native M1 games for Mac as well so I don't know why they aren't covering them. Kind of ridiculous.
It’s just sad that apple completely ignores what desktop gaming market is before kicking NVIDIA and OpenGL outside of their system. Metal has been for how long now, and nothing changes for Mac gaming. At this point I can only say apple simply doesn’t want their MacBook Pro to be a part time gaming machine.Apple doesn’t help matters. They started by cutting off the legs of Nvidia because they wanted Mac graphics to be CUDA-focused, so Apple booted them. Then they wrote Metal, which lacks key features DirectX has which limits what game devs can do, while stopping development of OpenGL. Then they don’t bother evangelizing. They concentrated on lackluster small screen games for iPhone. I can understand why since there are 1.5 billion iPhones versus probably fewer than 100 million Macs. But Apple needs to step up their push for real gaming on a Mac. It doesn’t happen by itself without lots of support.