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There really is no business incentive to Apple for doing this. For one, they would have to block NVIDIA's entire service, and for another, all browsers on iOS still use the webkit/Safari base engine, so you can't really push it off to "another" browser on iOS because in reality they don't actually exist.
 
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I’d say Epic got hurt more. Because, rather than stick to their guns of “WE HAVE TO BE ON THE APP STORE!” they’ve already licked their wounds and put out a streaming solution in order to rekindle that Apple user revenue stream. It’ll be interesting to see if they’re able to get it back to where it was without Apple’s easy to use IAP service.

actually, if Fortnite on nVidia works out more and more games will go out on the iOS store to avoid the restricting rules and the 30% fee in the end might cause Apple to lose billions of dollars...making Epic the real winner here.
 
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actually, if Fortnite on nVidia works out more and more games will go out on the iOS store to avoid the restricting rules and the 30% fee in the end might cause Apple to lose billions of dollars...making Epic the real winner here.
At the core of it, it remains to be seen if they can rekindle that Apple user revenue stream. When developers/publishers avoid the 30% fee, they also avoid the easy access to customers with one tap spending power on the App Store. If their Apple user revenue doesn’t clear what it was before, then that’s a lot of extra effort (and just another company to pay —Nvidia) to go through to get less return on investment.

The reason why the vast majority of developers don’t complain is because it’s an amazingly good deal that provides very easy access to very many folks around the world with payment details already set up in the system.
 
Fortnite players have become too skilled and unfriendly (‘toxic’) since it’s gone away from iOS.

At least, that’s what my son says who still sometimes plays it on console.
 
At the core of it, it remains to be seen if they can rekindle that Apple user revenue stream. When developers/publishers avoid the 30% fee, they also avoid the easy access to customers with one tap spending power on the App Store. If their Apple user revenue doesn’t clear what it was before, then that’s a lot of extra effort (and just another company to pay —Nvidia) to go through to get less return on investment.

The reason why the vast majority of developers don’t complain is because it’s an amazingly good deal that provides very easy access to very many folks around the world with payment details already set up in the system.

I think the problem is that the 30% is not capped. If I am a small time developer who sold $100K of a game and Apple takes $30K it gave me easier time to publish and get customers. If I was selling $1B worth of revenue on the app store, then Apple takes $300M of that...well thats a bit much for just hosting the files. So maybe a capped system is better.
 
I think the problem is that the 30% is not capped. If I am a small time developer who sold $100K of a game and Apple takes $30K it gave me easier time to publish and get customers. If I was selling $1B worth of revenue on the app store, then Apple takes $300M of that...well thats a bit much for just hosting the files. So maybe a capped system is better.
That numbers get big when you multiply them is not a problem, that’s how commissions work. If a developer/publisher hits on an idea that drives $1B in sales, that was still ONLY possible due to the hardware, the OS, the development environment, the API’s and the millions of customers WITH their payment details already in the system that the developer did nothing to drive the creation of.
 
Meh - I'm 50+ and play Fortnite - its fun. However, would never consider playing on a phone/tablet.
It's really good on the iPad (well, when it was available). That's primarily because I used it with a PS4 Dual Shock.
 
That numbers get big when you multiply them is not a problem, that’s how commissions work. If a developer/publisher hits on an idea that drives $1B in sales, that was still ONLY possible due to the hardware, the OS, the development environment, the API’s and the millions of customers WITH their payment details already in the system that the developer did nothing to drive the creation of.

yeah but the person who developed the environment (apple) is making money off EVERY developer out there. Its not like they built all of this just for Fortnite and 30% is their cut of the partnership. they are making 30% of EVERYONE including EA, Epic, Nintendo, Sega, Microsoft and every other app developer small or large.

This is why 30% is too much since its your cut from everyone. That being said, business is business and capitalism rules. Competition and market decides the prices. If Epic does not like Apple's deal they can leave the app store.

My point was 30% is indeed a lot, its up to you if you are willing to pay it or not. I believe Strbucks Americano Coffee largest size is 80% higher in price than Dunkin Donuts for an example.
 
yeah but the person who developed the environment (apple) is making money off EVERY developer out there. Its not like they built all of this just for Fortnite and 30% is their cut of the partnership. they are making 30% of EVERYONE including EA, Epic, Nintendo, Sega, Microsoft and every other app developer small or large.
Like you said, they’re ONLY making money off of those who have voluntarily decided that they would like an opportunity to get at those VERY valuable customers and will pay 30 cents on the dollar as the fee for the opportunity. For anyone in the business of making money, it’s just how you do things. You define the parameters of your business such that if things go as planned, you make money and if things go well, you make a profit. If it’s a good business plan that takes growth into account, then your profits will continue to grow. Any developer that seriously has a problem with paying a company for a service won’t be in business for long as it’s almost guaranteed they’re going to need some cloud capacity if their endeavor is successful. And, neither Microsoft nor Amazon are going to give massive capacity away because they looked at their ledger and found that, since they’ve made enough money for the year, everyone else gets capacity for free. :)

I mean, I GUESS there could be a world where a developer says, “Hey, Apple, you’ve made enough money, so I don’t want to pay the 30 cents on a dollar”. But, then in that world, a developer’s users can say, “Hey, developer, you’ve made enough money on the other 150 folks that downloaded your app, so I want it for free.” But that’s ok, because the developer can go to their mortgage lender and say, “You’ve made enough money from other people paying their mortgage, so I’m not going to pay mine anymore.”
 
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True, but now with Apple Pay on the web, you also have one-tap checkout on iOS Safari as well.
That’d be assuming that a company with the religious zeal to take themselves OFF of the App Store specifically to avoid paying fees to Apple would implement a payment system… that pays fees to Apple. :) I just checked and the Epic Store doesn’t appear to accept Apple Pay.
 
That’d be assuming that a company with the religious zeal to take themselves OFF of the App Store specifically to avoid paying fees to Apple would implement a payment system… that pays fees to Apple. :) I just checked and the Epic Store doesn’t appear to accept Apple Pay.
I'm pretty sure Apple doesn't charge merchants a fee for accepting Apple Pay. Epic might not implement Apple Pay on their website for ideological reasons, but there's no extra fee anyone has to pay Apple for adding Apple Pay support to their checkout page. Apple Pay is just a UI layer for quickly and securely entering in your CC credentials, the merchant's payment processor is still handling the transaction.
 
I'm not a gamer by any means, but I can't imagine playing a game like this in a browser is anywhere near as good as a native app. But I guess it's better than nothing.

There will never be a native app in the App Store, considering Apple has blocked Microsoft from offering it's cloud gaming in the app store.
 
I'm pretty sure Apple doesn't charge merchants a fee for accepting Apple Pay. Epic might not implement Apple Pay on their website for ideological reasons, but there's no extra fee anyone has to pay Apple for adding Apple Pay support to their checkout page. Apple Pay is just a UI layer for quickly and securely entering in your CC credentials, the merchant's payment processor is still handling the transaction.

I believe Apple charges banks a small cut of around 0.15% for Apple Pay, but otherwise doesn’t charge merchants anything.
 
I'm pretty sure Apple doesn't charge merchants a fee for accepting Apple Pay. Epic might not implement Apple Pay on their website for ideological reasons, but there's no extra fee anyone has to pay Apple for adding Apple Pay support to their checkout page. Apple Pay is just a UI layer for quickly and securely entering in your CC credentials, the merchant's payment processor is still handling the transaction.
You’re right, there’s not merchant fee and the Apple Card fee is more Goldman Sachs. If there’s any avoidance, it’d be just not having the Apple logo anywhere near their business :)
 
Like you said, they’re ONLY making money off of those who have voluntarily decided that they would like an opportunity to get at those VERY valuable customers and will pay 30 cents on the dollar as the fee for the opportunity. For anyone in the business of making money, it’s just how you do things. You define the parameters of your business such that if things go as planned, you make money and if things go well, you make a profit. If it’s a good business plan that takes growth into account, then your profits will continue to grow. Any developer that seriously has a problem with paying a company for a service won’t be in business for long as it’s almost guaranteed they’re going to need some cloud capacity if their endeavor is successful. And, neither Microsoft nor Amazon are going to give massive capacity away because they looked at their ledger and found that, since they’ve made enough money for the year, everyone else gets capacity for free. :)

I mean, I GUESS there could be a world where a developer says, “Hey, Apple, you’ve made enough money, so I don’t want to pay the 30 cents on a dollar”. But, then in that world, a developer’s users can say, “Hey, developer, you’ve made enough money on the other 150 folks that downloaded your app, so I want it for free.” But that’s ok, because the developer can go to their mortgage lender and say, “You’ve made enough money from other people paying their mortgage, so I’m not going to pay mine anymore.”

You are not wrong... but I can see why Epic is upset that Apple is taking $300M out of their profits thats a huge sum, but then again, its a take it or leave it. Apple is not doing something illegal, but some people feel if someone is making a lot of money its a bit "unethical" but indeed it is not.

As for the "you made enough money" mentality, it is in fact how software and media piracy works, they think studio X made so much off the money no need for me to pay too, or game X made a lot of money so I will just use a cracked copy, even taxes people avoid paying because they think the gov. is collecting a lot already. I also believe how copyright works, it gives you a limited time of exclusivity to make money then the copyright dies like in medicine.

This reminds of when Apple was facing near bankruptcy status in mid-90s and when they release OS8 or 9 I think , pirated software sites (Warez) banned cracked copies of the OS because Apple needed the money??
 
Apple is not doing something illegal, but some people feel if someone is making a lot of money its a bit "unethical" but indeed it is not.
I think that’s the core of it. I know it’s difficult for me to understand a phrase like “they’ve made enough money” but for some, it’s probably second nature. I’ve seen posted on other forums the idea that someone’s parents have “made enough money, they could buy me a car and still have lots of money left over.” Perhaps the same kind of energy from the same mental space? A justification for an immediate action/desire rather than deal with the reality that there’s a certain amount of personal work/effort that would provide the same outcome.
 
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