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Apple is a 2 trillion dollar company. They can afford whatever comes their way, be it lawsuits or whatever.
I think Epic are being a bit too big for their boots, and are just hurting themselves really.
Epic will cave in soon I imagine, once they realise they can't have their way. They have probs already lost $100,000's, (excluding the legal fees).

Good on Apple. I stopped playing Fortnite like after a week when it first came out, it's just a kids game now really.

This is my opinion, if you agree cool, if you disagree, cool also...
Do you realize that Apple is not a $2 trillion company? Two trillion is their market cap. Do you know what that means?
 
Good. Stand your ground Epic! The world supports you and your fight!

Which world?

You do realize I hope that, despite Fortnite’s player numbers, most of the world doesn’t give a toss about the game?

There are 7.8 billion people on the planet.

As at May 2020 Fortnite had a total of 350 million registered users.

So just 4.4% of the global population have potentially registered.

So, which world again?
 
As at May 2020 Fortnite had a total of 350 million registered users.
That is astonishing and (at least to someone who has never played Fortnite) vaguely unsettling.

It seems to be an occupational hazard that suddenly finding oneself very rich can swell one’s head out of all proportion.
 
That is astonishing and (at least to someone who has never played Fortnite) vaguely unsettling.

It seems to be an occupational hazard that suddenly finding oneself very rich can swell one’s head out of all proportion.

Oh it’s certainly an impressive number, and a testament to the game.

That said, I’ve never played the game - so I’m apparently in fairly good company...
 
I don't know how the codebase is maintained, but my immediate thought was they're putting the previous version back because the iOS/Mac codebase wasn't updated. I don't see this helping their case in any way and I don't see it hurting Apple. Epic only loses money. Even if they win their case there is no guarantee they'd recoup the losses between now and their next court date.
 
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You seriously think this is a consideration for the majority of young people? You must not have kids.
But the kids aren’t the ones paying for their phones, and it seems like the ones old enough to make their own money aren’t playing Fortnite anymore.
The parents do care about security, and parental control... and since they are the ones paying for those devices for their kids, it matters a whole lot more what they think about the situation than what their kids think...

If I had tried as a pre-teen to convince my parents to replace one multi-hundred dollar device for another because of a sole game (one in which I likely would’ve spent more of their money for IAP, or if not, had harassed them to allow me to do so), it would’ve been a very sad Christmas for me that year.

Epic's push for less gouging by online stores benefits developers of all sizes (most particularly indies) because they'll be getting more money per sale. Not many people seem to think about that. I'm all for anything that makes the (largely brutal) game developer lifestyle more sustainable for the people producing innovative games/tools/software/entertainment.
Then maybe Apple would reduce their cut and offer less services like accounting, support, etc. And the devs will have to provide those by themselves, which might be a non-issue for big developers, but cost-prohibitive for small ones. I think this is the kind of things people have been alluding to when saying that the 30% cut helps indie developers. On another thread, a small developer said that those services were well worth that 30% for them.
They only need 70% of the revenue from iOS to come over to PC to break even. Most players are on both platforms since v-bucks and skins are universal. I would be surprised if earnings showed anything. The players will just play full-time on console or PC and ditch the phone. Or they'll go Android but I doubt it.
Since v-bucks and skins are universal, couldn’t Epic just not offer IAP at all on iOS and tell their users to connect their account on a PC/Mac to unlock more features (or some phrasing that wouldn’t be problematic as it pertains to Apple’s TOS)? I guess if they aren’t doing that, it’s because they want the ease of use of the App Store payment system, but aren’t willing to pay for it...
 
I was talking about bying a game on DVD for a game console. Every game I buy for my son, I buy it on DVD.

Yes, this is true, some of us still have DVD players and burners, even Blu Ray players in our Apple Macs, despite Apple's strong wishes that it's a "bag o hurt." My parents can still do something that today's Mac users cannot, play a DVD in their bedroom on their Powermac G4, but not on today's Mac Pro or iMacs! Take that Tim Cook and Steve Jobs. Redbox is STILL cheaper than Apple TV+ for us.

I think Epic is acting stupid, but they're doing a gamble where they have little to lose with Apple, and if in some, even minor way Apple flinches or comes under fire by governments, they can then use that leverage against the others, even Google and Microsoft. This is clearly not just about Apple. So yes, I sitll think Apple will lose in the long term, especially in Europe or China. But Trump has been a pretty good defender of Apple, even using an iPhone and he will go against China to defend Apple. I think Biden sitll has a Motorola Razr or 2 cans and a string so I have no clue what his take could possibly be. LOL
 
Kids who own iPhones and are addicted to Epic games will see their friends with Androids having the new game. What will they do? They will sell their iPhones and get an Android. There’s nothing they will be missing on the Android. Kids are not going to stick with Apple when their favorite fix is taken away from them.

I’m sure that they use a messaging service other than the iMessage because not every kid has an iPhone. So, there’s absolutely nothing they will be missing if they leave the iPhone.

Apple needs to be taught a lesson.

Keep telling yourself that.
"Kids" don't by cell phones. Their parents do. If your a kid with a cell phone, you get what your parents want you to get. If those parents are in the Apple ecosystem. They are not about to start over just so you can get your Fortnite fix. Go play your Xbox, PlayStation, Switch, or PC.
 
10 vbucks says Epic goes back to the status quo just before midnite.
I don't think it will. The mobile fortnite userbase small compare to consoles and PC. They have the financial support of Tencent who is also gearing up their WeChat App Store. They stopped sweating when the judge told Apple they couldn't terminate the certificates for the entire company.
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You know the stores that sell those DVDs also take a cut, and it’s quite possibly larger than 30%...
The stores take a cut, platform takes a cut, disc pressers charge a fee, etc...
 
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Keep telling yourself that.
"Kids" don't by cell phones. Their parents do. If your a kid with a cell phone, you get what your parents want you to get. If those parents are in the Apple ecosystem. They are not about to start over just so you can get your Fortnite fix. Go play your Xbox, PlayStation, Switch, or PC.
Their parents get them the phones that the kids ask. If a kid asks for an android phone, most parent will oblige.
 
Desperate enough to play Fortnite to sell his or her Mac? 😂
Hey I am a Mac user that plays games. But for games I purchased a ****** i5 with a GPU card and OEM Windows 10. I make my money on my MBP and all the crap gets loaded on to Windows. Fortnite is a game made for ADD kids.
 
Source? Please site, I'll wait.......

I can give you a source. “Me” Career began with negotiating these sorts of arrangements with the original carrier specific store fronts when all we had were JAVA and BREW apps as well as ringtones and screen savers to offer customers.

The numbers the OP posted are absolutely right in line with what the carriers did almost 20 years ago and continued to do until the iOS AppStore and Android Playstore made them irrelevant.

All Apple has done is carry the same ball forward that the carriers played with back then. The issue I take with this approach is it is counter culture to what Apple used to be. Under Steve Jobs so many music, television and movie studios were put under the gun to charge no more than 1 dollar for a music track and 2 dollars for a tv show. This was not only to protect the consumer from inconsistent and ever expanding costs but it also met a metric that had been proven time and again to get the most sales to the most people.

Now the market has changed but not for the better. Some companies are reasonable with their expectations and some get special discounted revenue shares. 15-17% was very standard alternative for carriers and Apple is no different.

Remember these virtual assets are absolute money makers. And frankly there has to be a bit of a scaling back ON BOTH SIDES of the equation.
 
** freak in sadly try to install Fortnite in iPad .. no idea to play. My Imac 2017 can't even play
Conclusion.... I play asphalt 9 :p
 
Their parents get them the phones that the kids ask. If a kid asks for an android phone, most parent will oblige.
Lol, don’t let the kiddies see this phone:


I’m impressed with the low blue light certification and DC dimming for those of us who get headaches from OLED flicker. I’m starting to see more phones dedicated to gaming coming from these Chinese OEMs.
 
Yet, the 30% does not at all fund the developer resources. With this 30%, Apple makes a disproportionate amount of profit above and beyond what you'd otherwise imagine. What hurts indie developers the most is the inequality they face with the current 15/30 split given to companies / industries of choice or to those that choose to go down the God-awful "subscription on all things" business route.
Apple's yearly earning reports and their overall valuation. Oh and some common sense. Had that been the case, developers with free apps are taking Apple for a ride.
Is this acting like Epic where 30% taken by Apple and Google is evil but 30% taken from Nintendo, Sony, Microsoft anf Valve are ok?

Also do you even realise what the billions of dollars of profit are used for by Apple?
In part pre-paying for hardware parts. So Apple can secure the supply before anyone else gets a chance at them. Also Apple can pre-book fab machine space at TSMC and other factories. Also developing iOS and MacOS and ASi is not cheap either. Then you add in all the benefits the developers get from being on the Apple developer platform.

Also if you think the developer getting 70% is bad, you don't know the physical game market. No developer gets 70% when they put their game on a shelf like Gamestop for example. They get substationaly less.
 
I suspect Apple secretly wants to get rid of Epic and especially Fortnite from its platforms as a selling point to parents! :)
I've heard comments at my school from parents and teachers about Fortnite that makes me think the purchasers, not the users, see no Fortnite as a big advantage...

The flip side of this could also be that Epic couldn't be arsed with continuing support for iOS and MacOS so staged a fight knowing they'd loose and get kicked out. That way they don't have to apologise to their Apple platform user base for giving up.

There's something that just doesn't make much sense in this fight.
It seems a bit extreme for Epic, Apple has no choice but to stick to its guns.
 
No, it was 30% from the beginning. They were cheered when they announced this because it was well below the roughly 50% that developers were accustomed to paying retail outlets for distribution. Nobody here seems to remember that, though.

Edit: And apparently no one recalls how desperate many developers were to get access to the iOS platform. Now they seem to see it as some kind of right.
It's the cycle of life I guess.

Then - We hate 50% so we'll gladly pay Apple's 30%
Now - We hate 30% so we want to pay less.
Tomorrow. We hate that less so we want pay even less.

They'll never be satisfied until they pay zero. Well maybe once zero is achieved they might become even more arrogant and expect the developers to be paid as in you pay us to be on your platform. That's when the whole system crashes down on itself.
 
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iPhone sales have been in a slow decline for awhile (by volume, not revenue - Apple keeps boosting prices by enough to keep revenue up) and this is going to accelerate it.
If the sample size is all phones then yes you are correect. However Apple is not in the low end phone market.
If the sample size is premium phones only then Apple is hovering around 50% marketshare. Has been for a long time now.
However Apple gets the lions share of profit from the entire phone market, low end and pemium combined.
 
It's the cycle of life I guess.

Then - We hate 50% so we'll gladly pay Apple's 30%
Now - We hate 30% so we want to pay less.
Tomorrow. We hate that less so we want pay even less.

They'll never be satisfied until they pay zero. Well maybe once zero is achieved they might become even more arrogant and expect the developers to be paid as in you pay us to be on your platform. That's when the whole system crashes down on itself.
it should be simplified, paid 500 a year host at play store/apple store.. Everybody wins. It's not easy to explain to the client saying apple take 30% while normal credit card fee takes 5% to 8%.

Like apple you have to pay 99 dollars, 299 either you publish or not.
So make it easier for developers, only paid upon publishing like above. Win2 scenario.
 
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