Are you for real? You surely cannot be ignorant of the fact that Apple do no such thing.I hope that will finally lead Apple to stop limiting us to their stupid Apple Arcade. I want to play real games on a couple of my iOS devices.
Are you for real? You surely cannot be ignorant of the fact that Apple do no such thing.I hope that will finally lead Apple to stop limiting us to their stupid Apple Arcade. I want to play real games on a couple of my iOS devices.
Desperate enough to play Fortnite to sell his or her Mac? 😂Sure. I bet there is one macos fortnite player.![]()
That is totally irrelevant. The conversation here is regarding the app store and the services it provides. Apple says it uses 30% revenue to keep App Store running and hosting all the apps on it. The services provided refer to integration like Apple Pay, Analytics, etc. It's not apple's duty to keep frameworks for all literally everything ever imaginable.
Good. Stand your ground Epic! The world supports you and your fight!
Than’s a very good point, but in fact the situation may be even more dire than you suppose.
Three weeks ago, Apple accidentally suspended the developer account of Charlie Monroe Software, with which all of his apps (e.g. Downie and Permute) had been codesigned. As soon as his account was suspended, they all stopped working, and there was no simple workaround. Option-clicking on his apps to open them did not offer the option to bypass Gatekeeper. (Apple corrected their mistake 24 hours later and apologized for their error.)
While we’ve always been able to run software that has never been code-signed in macOS, it appears that software that has been signed with a suspended or terminated developer account just won’t run (at least not in Mojave or Catalina).
So I guess there’s no point in releasing an update for an app that’s going to stop working entirely in two days.
It occurs to me that there appears to be nothing to stop Epic from releasing a new update to the Fortnite app for macOS without codesigning it, so that users can run it by option-clicking it and choosing to bypass Gatekeeper.BOOO! It’s far more fun to be an airhead Apple fan and claim it’s cOz EpIC iS cRyInG....While we’ve always been able to run software that has never been code-signed in macOS, it appears that software that has been signed with a suspended or terminated developer account just won’t run (at least not in Mojave or Catalina).
So I guess there’s no point in releasing an update for an app that’s going to stop working entirely in two days.
Epic's push for less gouging by online stores benefits developers of all sizes (most particularly indies) because they'll be getting more money per sale. Not many people seem to think about that. I'm all for anything that makes the (largely brutal) game developer lifestyle more sustainable for the people producing innovative games/tools/software/entertainment.Yet, the 30% does not at all fund the developer resources. With this 30%, Apple makes a disproportionate amount of profit above and beyond what you'd otherwise imagine. What hurts indie developers the most is the inequality they face with the current 15/30 split given to companies / industries of choice or to those that choose to go down the God-awful "subscription on all things" business route.
They only need 70% of the revenue from iOS to come over to PC to break even. Most players are on both platforms since v-bucks and skins are universal. I would be surprised if earnings showed anything. The players will just play full-time on console or PC and ditch the phone. Or they'll go Android but I doubt it.I'm guessing once the laundry is done and Epic investors see how much money is lost in iOS revenue, Epic's CEO will get sh*t-canned for engaging in such a reckless strategy.
It would make zero sense for Epic to declare war on Apple if they pay the same percentage to other platforms. Zero sense.
I’m not a gamer, but can’t they sell their games on DVDs and bypass the platform’s fee altogether?
It also shows how the communists treat people.It’s their choice of course, but Epic treating Fortnite players as pawns in their little stunt shows just how little Epic care about them.
Are you for real? You surely cannot be ignorant of the fact that Apple do no such thing.
What do you want to bet that Epic chose now because it’s a month or so out from the release of new iPhones and iPads, and they want to gets lots of 12 year olds to decide against iOS devices.12 year olds will be raging... Apple must be absolutely devastated.
How many flagship games came and gone in the past 5 years?What will the financial hit be to AAPL ?
Specifically, how much influence does a Flagship Game App like Fortnite have ?
I'm starting to think that Epic may actually win this !
Might take 9-12 months BEFORE AAPL gives in, however.
Yes I am for real. Apple is clearly limiting us by not allowing Parsec, Stadia, MS xCloud, NVidia Now etc. on their devices. Apple Arcade just cannot provide the same experience because Apple's GPUs are very slow, so the only option is game streaming. Now they limit it as well. I'll be soon ready to switch to Android because of this greedy limitation.
Nobody has the obligation to buy an Apple product. So I can’t see the monopoly here. Can you buy a Ford and sue them because the dealer refuses to fit a Chevrolet engine?Unlike Apple, Google doesn't have overbearing control of your device to disrupt apps and services since they provide a way to side load apps. For the case of Fortnite side loaded app it will continue to be updated and purchases made direct from Epic. Only thing you're giving up is the convenience of Google Play Store. Similar to paying by cash without fee or credit with reasonable fee analogy at gas stations.
It’s their choice of course, but Epic treating Fortnite players as pawns in their little stunt shows just how little Epic care about them.
Connected podcast discussed this issue. I agree with Myke Hurley and Federico Viticci. Especially their comments around IAP and security. Sometimes with Apple and it’s defenders its as if the internet commerce didn‘t exist prior to IAP or doesn’t exist outside the App Store. Yet people are buying stuff in the browser all the time. People are buying physical goods in-app all the time. Where are the security issues?
Yes, Apple do limit their users, but not to games available only through Apple Arcade. While Apple’s restriction of game-streaming services may be a legitimate issue, there are tens of thousands of games (at least) on the App Store for iOS.Yes I am for real. Apple is clearly limiting us by not allowing Parsec, Stadia, MS xCloud, NVidia Now etc. on their devices. Apple Arcade just cannot provide the same experience because Apple's GPUs are very slow, so the only option is game streaming. Now they limit it as well. I'll be soon ready to switch to Android because of this greedy limitation.
I was talking about bying a game on DVD for a game console. Every game I buy for my son, I buy it on DVD.I can’t answer that. The last game I recently bought was a digital download as I needed some distraction for shelter in place. I haven’t bought a game prior in 15 years.
But I do not believe a DVD will mitigate the loss of their developer account for iOS or Mac. (But someone will chime in if I’m wrong)