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I don't know why Epic feels they have a case here. If doing business with Apple no longer makes sense, then don't do business with them. Dissolve the partnership and move on. Why the public outcry?

The way I see it, is that it is a self-inflicted poke in the eye by Epic. They were making millions via iOS and the AppStore. Now they will not. I'm sure how that is good for them as a business, but good luck to them!
 
Apple's yearly earning reports and their overall evaluation. Oh and some common sense. Had that been the case, developers with free apps are taking Apple for a ride.
I hardly think that app store commissions alone are responsible for Apple's current financial state.

You made the statement that App Store and IAP commissions do not fund developer resources and I asked you to back up the statement. You have since edited your post to soften that statement but you still claim a "disproportionate" amount of profit and I would ask you to back that up. Disproportionate to what?
 
Yet, the 30% does not at all fund the developer resources. With this 30%, Apple makes a disproportionate amount of profit above and beyond what you'd otherwise imagine. What hurts indie developers the most is the inequality they face with the current 15/30 split given to companies / industries of choice or to those that choose to go down the God-awful "subscription on all things" business route.
It’s completely irrelevant how much profit Apple makes from that 30%. Even if it cost Apple nothing, they’re free to charge 30%.

If they so chose, they could increase the 30% to 40 or 50%. Or take 70%, like Amazon does with Kindle 🤷‍♂️
 
Apple's yearly earning reports and their overall valuation. Oh and some common sense. Had that been the case, developers with free apps are taking Apple for a ride.
I strongly agree that the 30% commission should be lowered, but only as part of a broader restructuring of the App Store business model to improve the state of competition, because I don't believe the App Store runs on the ludicrously high margins that you might think it does based on a superficial analysis. Neil Cybart of Above Avalon estimates that the App Store runs on a 10% gross margin, specifically because this 30% commission is offsetting the costs of free apps on the App Store. Given that, I think 10% is a pretty reasonable estimate.

For-profit companies with massively popular free apps like Facebook and Twitter should chip in more than $99 or $299 per year to offset the many millions of dollars they cost Apple per year. Far more. And there's no reason why everyone else should have to chip in to subsidize them. They can afford it.

Like I've said, Apple would do better to put Phil Schiller on a conference call with maybe a dozen developers, large and small, corporate and independent, to hammer out something everyone can accept willingly, before government entities step in to do it for them. One day, Apple will go too far and bring the hammer down on itself, as things stand.
 
I hope apple does not give in, i do not want to have to have 1000 different payment methods for different apps

Consumers are cost conscious and there should be different cost options like there are for shopping at Target, Walmart, Costco, Amazon, etc.
 
hope Epic teaches apple a lesson, don't be greedy, apple used to be a great company I used to really dig for apple products now they are full of flaws and "features" nobody wants. How can apple be a 2T company without any innovation? there is your answer! charging small companies 30% o everything! that's a monopoly people stop defending the company that is also playing with your balls.
 
In the music business the top 5% of artists make so much more money than the other 95% they effectively pay for the whole industry. Most apps on the store are free to download or dont make much money at all. But the cost to review, process, support each app must cost more than each individual free app is bringing in revenue wise.

So its kind of nuts for people to look at the individual revenue 1 app makes and say that 30% is too much for what they get from Apple. Is that how people understand the tax system as well? That as an individual you should only be charged in tax what you use and not care about what everyone else needs? (Well if your in the USA perhaps that's exactly how you see it!).

Also the issue with Apple giving sweet heart deals or whatever to Amazon and Netflix etc..
These deals are beneficial to Apple directly and help them sell millions of products. Does Joe Bloggs latest Unity game help them sell millions of iPhones or Apple TV's???

You get deals just like in any business because its mutually beneficial for each party. Its why pop stars get free clothes and good seats at restaurants. It so obvious!! And of course its fair, because every other business does exactly the same thing.

Apple said they treat all developers the same. But Amazon and. Netflix are not just developers are they?
It would stupid to treat them the same and share holders wouldn't have it either.

I'm not an Apple apologist rather an apologist for logic and common sense. Nothing these developers who are moaning (who wouldn't moan at the tax man?) or these anti-apple fans makes any sense in terms of how business has been conducted for hundreds of years. Its like they woke up one day and realised companies are there to make money and dont give a damn whether you survive or not. Thats the game. The rules are obvious.
 
I’m so glad I can continue to enjoy iOS and don’t give a crap about this game. Still enjoying GTA V on my PS4 after all this time.

Epic, IMO, is just going about this the wrong way. If I did play Fortnite, I’d be pissed with Epic, not Apple. I’ve got my fair share of gripes with Apple, but this isn’t one of them.
 
Is there anyway of knowing just how many players are there via iOS/MacOS? Seems Epic doesn't really care if they lose that side of their business so it can't be that substantial, can it?
 
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We have this game that we give away for free, using your resources to do so... we know that we are supposed to pay you a portion of the revenue to pay for your infrastructure, yet after agreeing to this, we have decided not to. We want to not pay you anything for the environment you have given us for the past several years. Hopefully you're okay with that or we're taking our ball and going home...

-Epic Fortnight team
 
We have this game that we give away for free, using your resources to do so... we know that we are supposed to pay you a portion of the revenue to pay for your infrastructure, yet after agreeing to this, we have decided not to. We want to not pay you anything for the environment you have given us for the past several years. Hopefully you're okay with that or we're taking our ball and going home...

-Epic Fortnight team


a lot of games on ios/mac are made on resources provided by epic for free to developers that apple doesn't pay epic for. same with unity

this not only includes the game engine but also assets
 
Epic's actions are hurting iOS indie devs by not paying the 30% that funds many developer resources.

That's just pure spin. As if Epic's fees alone would make such a dent in the developer resources, especially when Apple makes so much from the App Store in profits.
 
So after all of this back and forth and blah blah blah, what is Epic's plan if the court sides with Apple? Will they just say we don't agree, and after appeals, just show back up on the App Store? Or just never show back up on Apple's ecosystem?
 
I still don't get all of this. As far as I can remember, The App Store launched 2008 and the 30% cut was there from the very beginning. Or did Apple lure in developers with a 10% cut and later on raised it to 30%?
 
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