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hope Epic teaches apple a lesson, don't be greedy, apple used to be a great company I used to really dig for apple products now they are full of flaws and "features" nobody wants. How can apple be a 2T company without any innovation? there is your answer! charging small companies 30% o everything! that's a monopoly people stop defending the company that is also playing with your balls.
Google, Microsoft, sony and Nintendo all charge the exact same 30% fee. How is this apples fault? You forget epic is suing google too.
 
I'm sure all those people buying over priced iPhone on eBay are feeling pretty good right now.

 
That's why Epic Games for the first time ever makes you able to keep playing on an older version of the game (on ios/macos) when the new Season drops.
Still. That is not what a person spending money on the game thought would happen. For example lets say a week before this all came about, you bought $100 worth of Vbucks to spend throughout the next year knowing the next season was about to hit. Now its essentially useless because no new gear is coming out. I would consider that a misleading sale.
 
12 year olds will be raging... Apple must be absolutely devastated.

I know you are being sarcastic.
But remember every adult who NOW pays Apple $1000's for the products were once 12 years old.
And it you leave a bad taste and bad feeling in the minds of someone who is 12 years old today, you might just lose 50+ years of money from that individual in the future.
You really don't want to make your future customers really mad at you.
That means your 2 trillion company today, could vanish into the future when all your potential customers decide they'd rather give their money to someone else.
 
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Versus Apple selling your search data for billions? Get educated and have a nice day.

Your education seems to be lacking ... Apple doesn't sell search data. Apple doesn't own a search engine. They sell data on users activity in the App Store and when using Apple apps. They also help users block cross-tracking. That's a far cry from the billions you suggest, and that Alphabet and Amazon scrape.
 
When the App Store began it was kind of like a departments store...it offered goods to people. It charged for them if the developer charged and didn't charge if the developer didn't. Then Software-as-a-Service became the standard, this shifted the App Store from being a department store with products, to being a shopping mall with stores nested inside. Find me a shopping mall that doesn't charge stores to do business within its walls. I think 30% is a lot, but it's on par with what most online app and game stores charge anyway. And it's only for the 1st year. Epic is trying to get free rent in the "App Mall of America."

I actually run a facility that charges a percentage rent for groups to do business. These small businesses love this because they only pay as much as they are successful. One month a group only paid $25, another they paid $500+. But it allowed their business to grow and flourish and they didn't have to worry about lean months. BTW, We charge 25% to the organizations to use our facility.
 
We have this game that we give away for free, using your resources to do so... we know that we are supposed to pay you a portion of the revenue to pay for your infrastructure, yet after agreeing to this, we have decided not to. We want to not pay you anything for the environment you have given us for the past several years. Hopefully you're okay with that or we're taking our ball and going home...

-Epic Fortnight team
Lol! U Summed it up perfectly!
 
12 year olds will be raging... Apple must be absolutely devastated.

Yeah, that is pretty devastating for Apple and it's interesting that people are so oblivious to the fact.

Pre-teens and teens are going to be getting their first devices, and they'll be picking Android. Their decision will ripple out to their peer group and beyond, including those who don't play or care about Fortnight. I was the first person to buy an iPhone in my graduating class when I was 14. Then my friends bought iPhones because I had an iPhone. Then their friends bought them and so on.

11 years later, I don't know anyone who has since switched.

This happens in every class everywhere.

Apple is willfully handing entire high schools over to Android.

iPhone sales have been in a slow decline for awhile (by volume, not revenue - Apple keeps boosting prices by enough to keep revenue up) and this is going to accelerate it.

It'll be a few years before we really see how bad it is, but it's obvious that this is going to cause issues for Apple.
 
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That would be an interesting wrinkle. I’m not a lawyer, so I have no idea if that would work, but I’m guessing by the same justification you just made, Apple could excuse itself very easily. Epic might be stuck though—depends on the TOS. Kinda hope someone does this. . .
I'm sure Apple would be happy to refund the money, They would lose the 30% but Epic will lose 70%. This would be a blip to Apple. It would be kind of interesting if Apple forced refunds and counter sues Epic for damages. As mentioned Epic is doing this of their own free purposeful will with complete disregard to the paid purchaser. A court has already determined that. It would be a slam dunk win on the counter suit.
 
Still. That is not what a person spending money on the game thought would happen. For example lets say a week before this all came about, you bought $100 worth of Vbucks to spend throughout the next year knowing the next season was about to hit. Now its essentially useless because no new gear is coming out. I would consider that a misleading sale.
Yes, I fully agree with you on this. However, still being able to play just makes it a lot harder to sue Epic because Epic Games can basically claim you can still play the game just fine or whatever. This is probably the only reason why Epic decided you can suddenly keep playing on an older version.
 
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What developer resources? 🤣

Apple is the most anti-developer company I've had the pleasure to work with.

Sounds like you've never really developed mobile apps that has a high number of users across the globe.

Apple Maps is 100% free to use. With Google Maps, you have to pay thousands of dollars per month. Not to mention, customers in China can't use Google Maps so good luck finding a Chinese mapping service to use (which requires a China phone number to sign up).

Apple's CloudKit? Generous up to 1 petabyte of free storage. Scales linearly with your users so you don't have to worry about server costs. Firebase? Can easily rack up thousands of dollars. Oh and good luck getting Firebase working in China (hint: you can't). So what do you do then? Custom backend? This also goes for push notifications. So enjoy implementing two push notification distributers on Android if you want the world covered.

I just need to distribute to the App Store and it distributes to the world, including China. Which store did you use to distribute to China for Android? Tencent? Oppo? Huawei? What are their store terms? Maybe you should do self hosted? Good luck using AWS S3 to serve it (hint: can't use the standard AWS accounts. Gotta use a special AWS China account which again requires a China phone number to sign up).

Xcode's localization tools gives you automatic support LTR and RTL (like Arabic). Setup autolayout constraints properly and there's 0 extra work to flip the UI for RTL languages.

For the longest time, Android's camera API didn't read the EXIF data so developers had to manually rotate photos any time a landscape photo was read. This was mind boggling stupid. With Apple's API, I always get the correct orientation of the photo regardless of how the user took it.

Android's fragmentation gives developers a huge headache as well.

Then there's yearly Xcode/SDK updates which Android is lagging behind. And the list goes on...
 
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Really, **** Epic and **** Apple on all this.

Both companies are behaving like children rather than negotiating. I used to be on Epic's side on this but lately I realize they both refuse to compromise so their customers can at least enjoy their products until they settle this in court.
 
In addition, when the new season is released, Fortnite for iOS and macOS players will no longer be able to play the game alongside Fortnite players on PCs, Android devices, and consoles, as there will be two separate versions of the game. The updated version with the Chapter 2 Season 4 content available to Fortnite players on other platforms, and the non-updated version of Fortnite on Apple's platforms.

This will motivate Sony to pull cross play support. A feature they have repeatedly expressed a disinterest in.
 
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Really, **** Epic and **** Apple on all this.

Both companies are behaving like children rather than negotiating. I used to be on Epic's side on this but lately I realize they both refuse to compromise so their customers can at least enjoy their products until they settle this in court.

Standing up for others is pretty adult. Epic throwing a tantrum however is childish.
 
For-profit companies with massively popular free apps like Facebook and Twitter should chip in more than $99 or $299 per year to offset the many millions of dollars they cost Apple per year. Far more. And there's no reason why everyone else should have to chip in to subsidize them. They can afford it.
Just to expand on this and be abundantly clear, yes, this includes Epic Games.
 
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Honestly, this seems like the best scenario for both companies that are both worth over a billion dollars.
  • Epic gets to freeze updates and costs to IOS Fortnite but continue to have some profits through limited in-app purchase. Users point the finger to Apple rather than Epic rather than financial feasibility.
  • Apple gets a Fortnite "lite" version of the app with limited multiplayer support within IOS and gets to check the box that it has good game support and stop some users from going to Android in the short term.
 
Unlike Apple, Google doesn't have overbearing control of your device to disrupt apps and services since they provide a way to side load apps. For the case of Fortnite side loaded app it will continue to be updated and purchases made direct from Epic. Only thing you're giving up is the convenience of Google Play Store. Similar to paying by cash without fee or credit with reasonable fee analogy at gas stations.

No one wants to do that anyways. If it was a popular choice, Epic would have never brought the game to the play store and just left it on the web.

They tried self distribution, that didn't work. Then they tried to work with phone manufacturers to get the game bundled with the phone, that didn't pan out. So they brought it to the Play store.

What you're arguing for is something that not many people want to do at all.
 
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