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I'm guessing once the laundry is done and Epic investors see how much money is lost in iOS revenue, Epic's CEO will get sh*t-canned for engaging in such a reckless strategy.
I was thinking the exact same thing. Plenty data out there saying iOS user spend way more in the app store than users of any other platform. Apple’s brand loyalty should have been considered by Epic before picking this fight as well. Most of all, Epic’s investors should also consider how quickly gamers (And people in general) can move on to the next big app/game. When you loose customers, you usually don’t get them back, and they have opened the door for lots of customers to start looking for what’s next. Terrible gamble on Epics part. Even if they win the lawsuit, it won’t matter if nobody comes back to buy anything. The reward is nowhere near the risk.
 
Ah yes, after paying Apple their $299/yr Apple Developer Enterprise Program fee, I'm sure Facebook's scrounging the sofas in their break rooms to check for some nickels and dimes to pay their electric bill.

Do you consider Facebook a small Independent Developer?
 
Do you consider Facebook a small Independent Developer?
No, which is why they should pay more. They cost Apple many millions of dollars per year in transfer for their free apps that generate essentially no revenue for Apple, which is why Apple charges 30% (or 15% in some cases) commission to small independent developers to make up the difference. And that's before taxes.
 
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Epic is currently loving the 10% bonus they gave themselves while trying to use their customers as leverage on Apple.

I can’t wait to see their change of heart when players just stop playing Fornite. Parents aren’t going to buy their kid another device. They’ll just say play a different game.

Finally, someone who gets it. Thank you! If you take into account Fortnite’s user base demographics, all but the most hardcore streamers who make a living off of it – i.e. the adults, who run it on kitted out PC towers anyway – will basically be told by their parents, who own the plastic, to suck it up and switch to another game (and they will grumble, and try to bargain – yes, the most hardcore fans might try to get their parents to buy them an Android phone –, but they’ll eventually move on; we all did way back when for a number of reasons, usually once the new shiny thing came about, so I don’t see why it’ll be any different now, as it’s just human nature, group dynamics, consumerism, etc.).

To suggest otherwise, that kids will suddenly band together around, of all things, a frivolous objective like defending a multi-million-dollar corporation from another multi-million-dollar corporation says a lot about the posters themselves (single – or at least childless –, younger dudes who never gave a thought about parenting; I do fit that demographic, generally speaking, but I’ve been diverging from that profile on the latter, crucial detail for some years now, and I guarantee you that’s exactly what I would do, temper tantrums notwithstanding). And it’s also insulting to the kids themselves, who are likely more worried about whether they’ll have a survivable, let alone inhabitable planet to live on once they reach middle age.

Anyway, onto Apple: even with all their privacy-preserving measures, they know this all too well, as they have a treasure trove of data – anonymized as it may be, sure –, including exactly how many iCloud family plans there are and how many of them installed and spent money on Fortnite. As for Epic, I’m not entirely sure what data they have and how certain they are of their odds, because their moves look like more of a crazed gamble than a game of chess. The simple fact that they were so blatantly obnoxious towards Apple – by violating the App Store TOS – and its users – by needlessly cutting them off –, and cavalier towards UE-based game developers – by embroiling them in something that’s none of their business and potentially jeopardizing their livelihood –, makes me think they’re full of hubris.

Basically, Epic and Sweeney think that Fortnite and their app store are better products in their respective markets than the iPhone lineup, Apple services, and the entire ecosystem. I think Epic is completely screwed, and will get so savagely destroyed in court and dropped by everyone with even half a brain that it won’t even be funny enough for us to feel Schadenfreude. And hey, maybe a more sensible and stable company will end up buying the UE team and IP. I won’t bet money on any of those scenarios (because, unlike Sweeney, I don’t enjoy the very idea of gambling, ha), but I’ll be here to say “toldja” and see you all eat claim chowder.
 
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I don't know why Epic feels they have a case here. If doing business with Apple no longer makes sense, then don't do business with them. Dissolve the partnership and move on. Why the public outcry?

The way I see it, is that it is a self-inflicted poke in the eye by Epic. They were making millions via iOS and the AppStore. Now they will not. I'm sure how that is good for them as a business, but good luck to them!

Epic basically wants their own store and is citing anti competitive practices

They have a case there, which is why this is going to court as well as why Apple Is under scrutiny, court will decide if they win or not

Ultimately though, it’s just about $$$. Epic wants more $$$ by having their own store front and not giving up that 30% cut to Apple and Google
 
Yet, the 30% does not at all fund the developer resources. With this 30%, Apple makes a disproportionate amount of profit above and beyond what you'd otherwise imagine. What hurts indie developers the most is the inequality they face with the current 15/30 split given to companies / industries of choice or to those that choose to go down the God-awful "subscription on all things" business route.

30% does fund all developer resources along with Apple pocketing the difference. Based on quarterly financials and analyst data, I estimate running the App Store and all of the developer resources cost Apple about $5b in 2019.

App developers can save more by paying 30% instead of 15% + $10k-$20k to Google using Google Maps by using Apple Maps for free instead.

Free apps can benefit from this too, keeping the service free for end users. By having 1 app store, all apps have access to the 500 million visitors per week traffic. It's a win-win-win situation.
 
The fact that Epic is not updating their macOS game means that they are in the all out war with Apple. They are done with Apple and they are hoping that the majority of their fans will follow them off the Apple platform.
 
Or the players will sell their Macs, buy much more powerful PCs for that money and will be playing their favorite games on PCs.

People are not buying Macs primarily to game. They will likely just end up getting a secondary gaming device like a console, switch or gaming PC.

Glad Epic is standing their ground. This will only hurt Apple. Those who are addicted to Epic’s game will leave the Apple platform.

Are you implying that people *gasp* actually have a choice?
 
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People are not buying iPhones to just play Fortnite.
Kids who own iPhones and are addicted to Epic games will see their friends with Androids having the new game. What will they do? They will sell their iPhones and get an Android. There’s nothing they will be missing on the Android. Kids are not going to stick with Apple when their favorite fix is taken away from them.

I’m sure that they use a messaging service other than the iMessage because not every kid has an iPhone. So, there’s absolutely nothing they will be missing if they leave the iPhone.

Apple needs to be taught a lesson.
 
Kids who own iPhones and are addicted to Epic games will see their friends with Androids having the new game. What will they do? They will sell their iPhones and get an Android. There’s nothing they will be missing on the Android. Kids are not going to stick with Apple when their favorite fix is taken away from them.
kids don't have money. Nowhere near enough for a phone. They'll take what their parents buy them and like it. Older kids who may have money don't care about fortnite. They've moved on to the new flavor of the month.

I asked my kids, they tell me no one plays fortnite on mobile. It's dumb.
 
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check out the release notes on game dev frameworks for mac/ios, they hardly ever get updated. i submitted several bug reports over the past 3 years and only one got addressed and only half assed over a year later (i actually don't know if it was fully addressed because i have to install big sur beta to find out). apple does very mininal work on game dev tools, if it wasn't for unreal and unity we wouldn't have the better games on the platform. The last update for Scenekit was almost 3 years ago. i assure you most games on apple arcade are not made with the apple frameworks but with epics and unity engines.
That is totally irrelevant. The conversation here is regarding the app store and the services it provides. Apple says it uses 30% revenue to keep App Store running and hosting all the apps on it. The services provided refer to integration like Apple Pay, Analytics, etc. It's not apple's duty to keep frameworks for all literally everything ever imaginable.
 
People are not buying Macs primarily to game. They will likely just end up getting a secondary gaming device like a console, switch or gaming PC.



Are you implying that people *gasp* actually have a choice?
We are talking about different kinds of people. Adults may not switch away from Apple. Kids will switch, as they can switch platforms much more easily, and they don’t have the allegiances that the adults do. Kids will choose the platform based on its merits. If Apple can’t cover their needs, they will find a platform that does.
 
No, which is why they should pay more. They cost Apple many millions of dollars per year in transfer for their free apps that generate essentially no revenue for Apple, which is why Apple charges 30% (or 15% in some cases) commission to small independent developers to make up the difference. And that's before taxes.

oh. Than we agree. LOL. I thought you were saying small developers should pay less.
 
Epic are trying to vilify Apple as much as possible here, when they're the ones originally in the wrong.

I'm sure Cupertino is quaking at the thought of a horde Gen-Z's (and millennial virgins) grinding their teeth at them from their parent's houses.
 
kids don't have money. Nowhere near enough for a phone. They'll take what their parents buy them and like it. Older kids who may have money don't care about fortnite. They've moved on to the new flavor of the month.

I asked my kids, they tell me no one plays fortnite on mobile. It's dumb.
Well, then good for your kids. Personally, I’ll never allow my kids to get near Fortnight. Nonetheless, I support Epic here.
 
We have this game that we give away for free, using your resources to do so... we know that we are supposed to pay you a portion of the revenue to pay for your infrastructure, yet after agreeing to this, we have decided not to. We want to not pay you anything for the environment you have given us for the past several years. Hopefully you're okay with that or we're taking our ball and going home...

-Epic Fortnight team
Well said
 
We are talking about different kinds of people. Adults may not switch away from Apple. Kids will switch, as they can switch platforms much more easily, and they don’t have the allegiances that the adults do. Kids will choose the platform based on its merits. If Apple can’t cover their needs, they will find a platform that does.

This really doesn’t make much sense.
 
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Did you just hear that?? It's the sound of Epic losing money every second they defy Apple.
 
Well, then good for your kids. Personally, I’ll never allow my kids to get near Fortnight. Nonetheless, I support Epic here.
I don't know why. Epic is wrong on this one. Every platform they're on charges the same 30% to them and everyone else and doesn't allow them to run their own store on those platforms. They want a special exemption just for them and they've gotten greedy.
Now if we were talking about apple and xcloud/stadia I'd say apple is wrong on those.
 
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Unless Epic relents on its direct payment option, Apple will on Friday terminate the developer account that is apparently used to develop and codesign Fortnite for both iOS and macOS. (The TRO issued Monday evening only prevents Apple from terminating Epic's other developer accounts that weren't directly involved in the breach of contract.) While they distribute the Mac app outside the App Store, they still won't be able to sign the Mac app, so they won't be able to ship an update after the termination without a warning that the app is from an unidentified developer, as their signing certificate will be revoked.

Thanks for this. YOU are the first person to lay it out in terms that make sense... their play against MacOS seemed malicious at first... but now I get it. Thanks for that. Some (correction... ALL) of the journalists I've read so far have failed to articulate this point.
 
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