I mean the game is literally an online multiplayer game to begin. GeForce Now works quite well streaming games.Yeah I'm sure it will work great streaming the game.....
If Apple starts blocking websites in Safari for business reasons, they will have some serious problems with the US and EU with regards to antitrust.Hope Apple stops this at all costs,
It most certainly is not lag free, in fact with a perfect and wired connection you might get consistent latency below 40ms. Cloud computing/gaming will never be lag free, nor is local play, local is just small enough for people not to notice.Have you ever used GeForce Now? As long as you don't have a janky internet connection is lag free.
But they're not. Did you even read the headline, let alone the article?They always come crawling back.
The game literally being an online multiplayer game has nothing to do with how well it will stream. You had to download nearly 2GB worth of game data before you could even play it on iOS. Unless you have a blazing fast internet connection it just won't play well.I mean the game is literally an online multiplayer game to begin. GeForce Now works quite well streaming games.
What do you mean? They're doing this through the browser, not the app store. Apple has no say here.And Apple will allow this why?
LOL Samsung would do anything to try and drive customers to their wasteland Galaxy app store that no one uses.Outstanding! Happy they did not give into Apple's poor choices in values that rely on a monopoly. Happy also that Samsung backed them the entire time.
Because it didn't work in any browser on iOS. (They're all using the Safari engine.)How is that relevant? Chrome exists for iOS
I don't think it will be an automatic loss, but Epic does lose some teeth here.This was ALWAYS something they could have done. It's not new. Apple even said as much. As a way to BYPASS there own APPSTORE that is a monopoly.. (sarcasm)
This is exactly why EPIC will lose to Apple in court. Judge "So you mean you could have developed your way around this issue? You could have use this thing called a webpage to sell all your games through, this whole time?" EPIC, "Yeah but it's not as nice as the App Store, or something we could do running locally....". Judge "and? what you couldn't develop it further? You just said "F IT, it's not as nice so no bother, lets sue!".
Yeah no.
I've already written 3D javascript based games for iOS. Latency isn't at all a problem. You can go fullscreen when you're landscape but in portrait the time and connection/battery/status icons will always be there (at least on pre-iPhone X). There's a few gestures you can't do because they trigger stuff in Safari. Possibly this can be mitigated by recommending players to use a 3rd party browser from the App Store.
The biggest issue is that I don't think there's a good way to manage audio playback. Last I checked, everything is too high level and geared towards just playing one clip at a time, with some uncontrollable delays. There's nothing for positioning audio sources in 3D space (so dynamically changing the stereo mix) or otherwise layering multiple sounds together.
Seems like the answer is yes, with some work.What about building controller support? Is that possible through safari?
They are stupid and greedy. They were making wheel barrels of cash from iOS users and now that stopped.No. It is worse. Rather than settle it like big boys they are letting a third party slide them in. Of course if Epix was smart they never would have pulled this stunt in the first place.
I totally disagree. Apple's unwillingness to adopt reasonable game-streaming app policies hurts all users. This is a workaround and will undoubtedly be a worse experience than a native app would, and all so Apple doesn't have to concede a 30% fee they clearly don't need.This looks really good for Apple and really bad for Epic.
It shows that Apple making and enforcing rules for the app store does not have to have any effect on developers gettign their software onto iOS devices. developers simply have to work with and around Apple’s rules using web alternatives where necessary. It makes Epic look really silly imho.
You mean how Nintendo does? and Sony? and Microsoft? Wal-Mart? Target?Curious how Apple is gonna try to suck out money out of them this time...
If Apple starts blocking websites in Safari for business reasons, they will have some serious problems with the US and EU with regards to antitrust.
That is a non sequitur. If what Apple is doing is the industry standard (which it is) that isn't being "greedy".That company is one of the few one's only charging 12% commission fee for their store, while also giving proper service in return. If anyone here is greedy, it's Apple. But that's no surprise at this point.
yet, Steve Jobs literally said they fully support two platforms, the App Stote and the Web. if developers didn’t like the App Store, they goto the webGreat for Epic. Shows that Apple clearly is on the wrong patch with their insane 30% fee and will not be able to enforce it in the future.
Steve also said people were holding their phones wrong. Not everything that comes from Apple is gospel truth, their support for the web is orders of magnitude more limited than their app store support in ways that can stop it from being a viable option.yet, Steve Jobs literally said they fully support two platforms, the App Stote and the Web. if developers didn’t like the App Store, they goto the web
Clearly you never used geforce now before, any game you play in the platform requires 0 preload of content for playing. Everything is streamed as video to the client. Games are not run in the device but their content run remotely and streamed to the browser (or desktop app).The game literally being an online multiplayer game has nothing to do with how well it will stream. You had to download nearly 2GB worth of game data before you could even play it on iOS. Unless you have a blazing fast internet connection it just won't play well.
How would apple prevent nvidia to run their app within a webpage?I didn’t mean nvidias GeForce now I meant playing fortnite on anything like this for iOS,
just it’s not appropriate for idiotic Epic to have this chance to use Nvidias system to not only have access to iOS again but to bypass Apple’s 30% thing.. sorry again I hope Apple prevents Nvidia from somehow having Fortnite given the legal action happening