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Outstanding! Happy they did not give into Apple's poor choices in values that rely on a monopoly. Happy also that Samsung backed them the entire time.
 
Have you ever used GeForce Now? As long as you don't have a janky internet connection is lag free.
It most certainly is not lag free, in fact with a perfect and wired connection you might get consistent latency below 40ms. Cloud computing/gaming will never be lag free, nor is local play, local is just small enough for people not to notice.
 
I mean the game is literally an online multiplayer game to begin. GeForce Now works quite well streaming games.
The game literally being an online multiplayer game has nothing to do with how well it will stream. You had to download nearly 2GB worth of game data before you could even play it on iOS. Unless you have a blazing fast internet connection it just won't play well.
 
Outstanding! Happy they did not give into Apple's poor choices in values that rely on a monopoly. Happy also that Samsung backed them the entire time.
LOL Samsung would do anything to try and drive customers to their wasteland Galaxy app store that no one uses.
 
This was ALWAYS something they could have done. It's not new. Apple even said as much. As a way to BYPASS there own APPSTORE that is a monopoly.. (sarcasm)

This is exactly why EPIC will lose to Apple in court. Judge "So you mean you could have developed your way around this issue? You could have use this thing called a webpage to sell all your games through, this whole time?" EPIC, "Yeah but it's not as nice as the App Store, or something we could do running locally....". Judge "and? what you couldn't develop it further? You just said "F IT, it's not as nice so no bother, lets sue!".

Yeah no.
I don't think it will be an automatic loss, but Epic does lose some teeth here.

Heck, Epic could make their store web only with "installation" links on the user's screen. No 30% to Stan Apple!
 
I've already written 3D javascript based games for iOS. Latency isn't at all a problem. You can go fullscreen when you're landscape but in portrait the time and connection/battery/status icons will always be there (at least on pre-iPhone X). There's a few gestures you can't do because they trigger stuff in Safari. Possibly this can be mitigated by recommending players to use a 3rd party browser from the App Store.

The biggest issue is that I don't think there's a good way to manage audio playback. Last I checked, everything is too high level and geared towards just playing one clip at a time, with some uncontrollable delays. There's nothing for positioning audio sources in 3D space (so dynamically changing the stereo mix) or otherwise layering multiple sounds together.

What about building controller support? Is that possible through safari?
 
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This looks really good for Apple and really bad for Epic.

It shows that Apple making and enforcing rules for the app store does not have to have any effect on developers gettign their software onto iOS devices. developers simply have to work with and around Apple’s rules using web alternatives where necessary. It makes Epic look really silly imho.
 
No. It is worse. Rather than settle it like big boys they are letting a third party slide them in. Of course if Epix was smart they never would have pulled this stunt in the first place.
They are stupid and greedy. They were making wheel barrels of cash from iOS users and now that stopped.

Don't want to give Apple 30%, the use the Netflix or Kindle method...free app and users buy whatever outside the of app and then use it in the app. Sure it's not a direct path but it works just fine. The 30% you are saving can now be spent on managing the purchases from users via your website or whatever.
 
This looks really good for Apple and really bad for Epic.

It shows that Apple making and enforcing rules for the app store does not have to have any effect on developers gettign their software onto iOS devices. developers simply have to work with and around Apple’s rules using web alternatives where necessary. It makes Epic look really silly imho.
I totally disagree. Apple's unwillingness to adopt reasonable game-streaming app policies hurts all users. This is a workaround and will undoubtedly be a worse experience than a native app would, and all so Apple doesn't have to concede a 30% fee they clearly don't need.
 
If Apple starts blocking websites in Safari for business reasons, they will have some serious problems with the US and EU with regards to antitrust.

I didn’t mean nvidias GeForce now I meant playing fortnite on anything like this for iOS,

just it’s not appropriate for idiotic Epic to have this chance to use Nvidias system to not only have access to iOS again but to bypass Apple’s 30% thing.. sorry again I hope Apple prevents Nvidia from somehow having Fortnite given the legal action happening
 
That company is one of the few one's only charging 12% commission fee for their store, while also giving proper service in return. If anyone here is greedy, it's Apple. But that's no surprise at this point.
That is a non sequitur. If what Apple is doing is the industry standard (which it is) that isn't being "greedy".

As for a "proper service" Epic AFAIK still hasn't figured how a digital shopping cart works (that is so jaw dropping dumb that it is unreal) and has encourage what amounts to bait and switch by get game that got money under promises of general distribution became an epic store exclusive.
 
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Great for Epic. Shows that Apple clearly is on the wrong patch with their insane 30% fee and will not be able to enforce it in the future.
yet, Steve Jobs literally said they fully support two platforms, the App Stote and the Web. if developers didn’t like the App Store, they goto the web
 
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yet, Steve Jobs literally said they fully support two platforms, the App Stote and the Web. if developers didn’t like the App Store, they goto the web
Steve also said people were holding their phones wrong. Not everything that comes from Apple is gospel truth, their support for the web is orders of magnitude more limited than their app store support in ways that can stop it from being a viable option.
 
The game literally being an online multiplayer game has nothing to do with how well it will stream. You had to download nearly 2GB worth of game data before you could even play it on iOS. Unless you have a blazing fast internet connection it just won't play well.
Clearly you never used geforce now before, any game you play in the platform requires 0 preload of content for playing. Everything is streamed as video to the client. Games are not run in the device but their content run remotely and streamed to the browser (or desktop app).
 
I didn’t mean nvidias GeForce now I meant playing fortnite on anything like this for iOS,

just it’s not appropriate for idiotic Epic to have this chance to use Nvidias system to not only have access to iOS again but to bypass Apple’s 30% thing.. sorry again I hope Apple prevents Nvidia from somehow having Fortnite given the legal action happening
How would apple prevent nvidia to run their app within a webpage?
 
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