Become a MacRumors Supporter for $50/year with no ads, ability to filter front page stories, and private forums.
Sorry for the double post. I just finished a program that will handle the command line arguments for the FS2_Open application.

It will allow you to alter the command line arguments of the application, without having to mess with the cmdline_fso.cfg file. It will also allow you to enter custom screen sizes and bit colors.

attachment.php


It's not that great, I initially made it for me. If you encounter any bugs, please tell me so. I intend to make it a lot better than this.
 

Attachments

  • Picture 1.png
    Picture 1.png
    61.7 KB · Views: 1,144
  • cmdline.zip
    31.1 KB · Views: 162
Hello! I've just downloaded the Derelict SCP files and I'd like to get the campaign running, but I have no idea whatsoever where I am supposed to put these. Anyone with some experience able to help? Thanks!
 
FS2_Open Command Line Organizer: Want to try it?

I have made a major rewrite to the program I posted a while ago. You can have the full details here.

I hope you find it useful, as I was unable to find anything similar for OS X.
 
Sorry for the double post.

NEW RELEASE

cocoaki17ax0.jpg

NOTABLE CHANGES:
--Moved from Obj-C to Obj-C++ (parsing in Cocoa is really difficult an requires a lot of code)
--Implemented options for changing screen resolutions.
--Application will load the existing resolutions from the default location.

BUG FIXES
--No longer will the application crash if it doesn't find the default folders in the user's library
--No longer will the application create a zero kbyte file if no command line arguments are selected by the user. Previously, that happened occasionally, and when the application tried to load data from that file, it crashed.
--The application will create the default necessary structure of files inside the user's library. That means that it is no longer necessary to have ran the FS2_Open application at least once. If the default files are not found in place, the application will create the basic structure of the folders and the 2 files it needs to process, and it will fill the fs2_open.ini file with default options.
--Code enhancements (although you may not be able to notice that).

You can download the program here.

Enjoy!

PS. I would appreciate any bug reports.
 
Texture problems

I have a problem with textures. I have installed FS2 as described in Apple Corps -> Freespace2 installation guide, from cd's I had from before, as I used to play the game on PC. As application file I used http://www.evula.org/tnjo/freespace2.zip and game seems to work mostly fine (no voice in breefing...). Then I added 3.6.9. app and game works with it too, except parts of textures in game that are supposed to be transparent, are black (like edges of nebulas, weapons fire..), and instead of the blue glow of ship engine exhausts I see little glowing Volition logos :eek: ??
I tried different command line arguments with Soulstorms app, but it didn't fix it. Game still runs with app from evula.org, and it displays the textures fine.

Any help:confused: ?
 
Hm.. now that's something I have never heard before. Maybe mtr knows better what to do.

My recommendation is to go to your home library, and throw the 'FS2_Open' application into the trash and launch fs2_open again. If the problem persists, you can always download the pre-installed packages from the links in my first posts. Or, you can do the procedure again and install FS2 and FS2_Open again. Make sure that this time you won't use the freeespace2 app you told above first. I don't have any specific reason to tell you this, but it's better to be safe than sorry ;).

Of course, if mtr sees that post, he may come up with a better idea.
 
Ok, I've tried all of the above, and the problem persists. I haven't downloaded pre-installed package yet as I don't have fast connection at home. But it seems to me it's got something to do with the 3.6.9. as it didn't have these problems with the other app I mentioned. I also tried RC7 version, but no difference. I figured out that ship engine glow are actualy squad badges (those u can select for multiplayer) and they seem to change random when I thrash FS2_Open.

It's strange no1 else mentioned such problem before, if I were playing the game on PC I wouldn't be surprised as there are billions of different hardware/software configurations out there, but I'm trying to play on regular Intel based iMac (20" 2GHz 1024 RAM X1600), thats got just graphics and design software installed on it and not much else.
 
Hi Nothegger,

I had the same problem with the nebulae and that disappeared when I disabled the motion debris with Soulstorms nice app. Debris which is - by the way - nothing more than a bunch of white squares. (Should be something else I think). Hope this works for you too. And also, same problem, same solution for Wing Commander Saga Prologue.

(17" iMac 2Ghz core 2 duo)
 
Thanks Brak :) that really helped with the nebulae.

Unfortunately, after playing some more I realized that the game is completely messed up. The only thing that is displayed correctly is the background (stars and planets). Weapons, fire, explosions and nebulae are drawn with black instead of transparent edges, and sometimes they flicker between transparent and black (and even when they are transparent, they still don't look right); all debris are white squares; about half of the ships are invisible with only engine glow to be seen, others are partially transparent; subspace jump and engine glow effects flicker between various random textures; even the hud is sometimes flickering and disappearing, and some targeted ships cause artifacts to be displayed in the target box in the bottom left corner; also there are often weird glows and even pulsing nebulae poping on screen...

That's what I noticed so far. As I mentioned, when debris is disabled nebulae look normal, but everything else is as I described it. The game looks pretty psychodelic acctually :confused: :D :eek: I was hoping to hear from mtr, maybe he could help. As I said before, if I just switch apps with the one for retail fs2, everything else being same, game works like a charm. I've played retail fs2 before, and I'm only installing it now to play fs2_open.
 
Intel Mac?

Does anyone know if this works with an Intel mac? I get a white screen and some sound then vary vague menu options and that's it. Just alot of white
 
nevermind

3.6.9 seems to have fixed it. Hey soulstorm, the link to download your command line gui doesn't work
 
upgrades

OK. I got the game to work but I can't get any of the goodies to work. I went through the readme and stuff but I can't figure out where the files go. I tried putting them all in the root and putting them in the folders in data of the same name but that didn't do it. Can someone tell me exactly what to do with these files?

Okay, after weeding through this forum more carefully, I think I have the files in the right place but I'm not using and command line edits. Are these necessary to get any benefits out of the media vp's?
 
3.6.9 seems to have fixed it. Hey soulstorm, the link to download your command line gui doesn't work

Here is a link that will surely work. Please notify me for bugs! It's important!

http://users.forthnet.gr/ath/jonmecos/Mainsite/Development/Objc/index.html#cmdline

I have put the application into my site (see signature).

dantak said:
Okay, after weeding through this forum more carefully, I think I have the files in the right place but I'm not using and command line edits. Are these necessary to get any benefits out of the media vp's?
Yes, most of them are. You can use my application with the media VP's in order to improve the graphics quality of the game. Although I have implemented tooltips, you can find more information about the options of the game here.

Please, if you download my application, read the read-me. And report bugs or make recommendations here!
 
Your the man

I say man because because Soulstorm doesn't sound like a very feminine handle. Yesterday I was able to get the download to work just by deleting the filename from the url then clicking it in the directory. You are more patient than I answering all these questions over and over for the noobs. Now the graphics kick! And I seem to recall a question earlier in the forum about widescreen, it works like a dream. One last question. You use some command line edits that I don't see in the wiki and wanted to know what they do:
-no_fps_capping
-loadonlyused
-all_slev
-3d3mipmap
 
I say man because because Soulstorm doesn't sound like a very feminine handle. Yesterday I was able to get the download to work just by deleting the filename from the url then clicking it in the directory. You are more patient than I answering all these questions over and over for the noobs. Now the graphics kick! And I seem to recall a question earlier in the forum about widescreen, it works like a dream. One last question. You use some command line edits that I don't see in the wiki and wanted to know what they do:
-no_fps_capping
-loadonlyused
-all_slev
-3d3mipmap

It seems you have downloaded an old version of my application (I updated it yesterday). Download the application again. The differences between this version and the last one are many. The application now needs to know the location of the FS2_Open executable because it extracts the available options from the current FS2_Open executable. That way, if FS2_Open gets updated and the command line arguments change, the Command Line Organizer will display the available options for the newest version, and not the old one.

The command line arguments you are showing me are not in available in the 3.6.9 build. And I am not seeing them into CLO (command line organizer), so, you must have downloaded the old version. Note that the new version includes tooltips (also extracted by FS2_Open application) so you can leave the mouse over an option you don't know for a while, and some basic info will be displayed.

Let me know how it goes.
 
miscommunicated

Sorry, I meant in the posts you use on the forums you advise ppl to use those command line edits. I'm using 3.6.9 and your new version of the gui. I guess if the don't do anything, then don't worry about it.

Tschuss
 
performance

Quick question about performance. I'm loving this game but when the action gets intense my framerate plummets.

System
20" iMac 2GHz Intel Core Duo
512 MB ram
OS 10.4.8

game settings
ini:
Code:
[Default]
VideocardFs2open=OGL -(1680x1050)x32 bit
LastPlayer=DantakS

[PXO]
FS2OpenPXO=0
Login=
Password=
SquadName=

command line:
Code:
-spec -glow -env -jpgtga -mipmap -nomotiondebris -2d_poof -missile_lighting -ambient_factor 78 -spec_exp 11 -spec_point .6 -spec_static .8 -spec_tube .4 -3dwarp -warp_flash -mod mediavps -dualscanlines -orbradar -fps

Am I just expecting too much outta my system or is there something else I should do?
 
Hm... Your system is fine, although some more RAM would definitely affect performance positively. My G5 in my signature runs FS2_Open with your settings perfectly at 1280x1024. The only performance drop I have experienced is in some cases where more textures than usual are drawn on screen.

I see that you have the -fps option enabled. What is your average fps? Also, does performance drop for a second there (until it loads the new textures and models) or until all enemies are out?

Anyway, the next version of FS2_Open will improve performance anyway. I am sure mtr will have a better answer on this than me. I only hope he still checks out this thread. If not, you can go to the hard light forums and start a new thread there.

Sorry I couldn't help more.
 
It hangs out at about 60 until the action starts then drops down to about 6. Sometimes it completely stalls for a few seconds. Luckily the action isn't continuing while I'm stuck so I don't have to play catchup.
 
It hangs out at about 60 until the action starts then drops down to about 6. Sometimes it completely stalls for a few seconds. Luckily the action isn't continuing while I'm stuck so I don't have to play catchup.

That's called 'hickups'. I think more RAM will help you here. See, hickups happen all the time when RAM or VRAM is required. The computer cannot load every texture and visual effect into memory, and loads when it encounters it in-game, and that's what stalls the game for a while. It has happened to me, too. I believe it will be fixed in the next release.

EDIT: Want an advice in general? Activate the -alpha_env option (it adds some cool alpha effects :))

EDIT2: You haven't told me yet: Does my Launcher work for you? If not, what is the problem?
 
works great. The ONLY change I would make is some sort of confirmation when you push the save changes button. I don't think you need one or that it would really add anything, just that I was expecting it and noticed when it wasn't there.
 
works great. The ONLY change I would make is some sort of confirmation when you push the save changes button. I don't think you need one or that it would really add anything, just that I was expecting it and noticed when it wasn't there.

I really had that in mind for the next beta... I have 2 or 3 things in mind that would relieve the FS2_Open modders and programmers, but for the simple gamer, the app as it is should be fine.
 
I have also failed to mention the new release for the FS2_Open Launcher.

View information and changelog here (actually it is ready a long time ago, I just forgot to make a new post here).
 
question about the actual game play

Okay I'm flying with the vesudans (sp?) now and I'm on the level where I have to blow up the beam turrets on the Sathanas. Wholly Crap!!! I occasionally blow up 2 of the 4 and mostly only 1 before it enters hyperspace. I can't change my ship/weapons to get more power. He always says I've failed and should return to base but if I stay around more stuff happens. Do I need to accomplish this task to get credit for the level or is it just a distraction like that one level with the Iceni?
 
Register on MacRumors! This sidebar will go away, and you'll see fewer ads.