My post was about most played in player numbers.I'm only seeing 5 out of 20 and even then as @opeter pointed out, some of them could very well be 32bit
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My post was about most played in player numbers.I'm only seeing 5 out of 20 and even then as @opeter pointed out, some of them could very well be 32bit
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What are you adding up? The individual tags? Your screenshots make no sense.LOL
First lets compare apples to apples, you're exhibit is showing everything on steam, they don't just sell/host games.
So lets narrow the search down and compare Windows games to macOS games. The numbers are rather dire and is basically proving my point. Adding them up Windows has 216,727 games where as macOS has 59,616 Looks like a quarter of what windows has
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Now lets compare your exhibit of macOS software with what windows has (just filtering on operating system and including everything). Windows has 369,617 vs. 88,523 - surprisingly macOS maintains a near 25% of what windows has - it didn't lose any ground, go figure
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We can't filter by AAA games AFAIK but if I was a betting man, the ratio would be closer to 90% to 10% or 95% to 5%
Is it non-existent? Well to me it is, since the games I choose to play are not available on macOS but but hey at least you have puzzle games![]()
Dumb speculation that could have been solved in five clicks; they are all 64 bitI'm only seeing 5 out of 20 and even then as @opeter pointed out, some of them could very well be 32bit
LOL
First lets compare apples to apples, you're exhibit is showing everything on steam, they don't just sell/host games.
So lets narrow the search down and compare Windows games to macOS games. The numbers are rather dire and is basically proving my point. Adding them up Windows has 216,727 games where as macOS has 59,616 Looks like a quarter of what windows has
Now lets compare your exhibit of macOS software with what windows has (just filtering on operating system and including everything). Windows has 369,617 vs. 88,523 - surprisingly macOS maintains a near 25% of what windows has - it didn't lose any ground, go figure
We can't filter by AAA games AFAIK but if I was a betting man, the ratio would be closer to 90% to 10% or 95% to 5%
Is it non-existent? Well to me it is, since the games I choose to play are not available on macOS but but hey at least you have puzzle games![]()
It's all kinda speculative at the moment. There may or may not be a new chip (they may go along the yearly route like the iPhones and iPads or not), and that may or may not include some redesigns or ARM versions of existing Intel machines.So with new hardware coming up on Monday, how are we feeling about the thread title these days?
Same as before. Apple can have the best hardware in the world if there is no software, people won't care. Besides, whatever comes Monday, it's not going to change anything. Apple won't have anything that Nvidia/AMD don't have already (chip shortage aside).So with new hardware coming up on Monday, how are we feeling about the thread title these days?
But why would they port more games, when there's no one around buying them? It's not like magically everyone with a Mac starts to play games.The principles are kinda the same - if the hardware is vastly more performant, there may be more of an impetus for some of the porting houses to port more games
Has Apple ever worked with another "api" vendor to get something working when it competes with their own solution?It's all kinda speculative at the moment. There may or may not be a new chip (they may go along the yearly route like the iPhones and iPads or not), and that may or may not include some redesigns or ARM versions of existing Intel machines.
The principles are kinda the same - if the hardware is vastly more performant, there may be more of an impetus for some of the porting houses to port more games, but the gap is getting those AAA studios publishing on Mac, which at the moment I can't see changing quite yet. They should make friends with Valve again, and get Proton working well on ARM.
Not in years.Has Apple ever worked with another "api" vendor to get something working when it competes with their own solution?
If they would the best option probably would be valve proton?Not in years.
They wouldn't port that many more - it'd be catering to the existing crowd, really. But maybe they may have more graphical superpowers (unlikely), which may make the performance differential on some very visual 4K/120Hz games better, and worthwhile porting as such.But why would they port more games, when there's no one around buying them? It's not like magically everyone with a Mac starts to play games.
Doubt it, plenty of candidates out there for business applications which would be a better choice for Apple. If Apple would step up, they'd have to make massive changes to macOS and their paradigms which dictate how macOS works in the core.If they would the best option probably would be valve proton?
Indeed that is the case and it's Apples ball right now. There's virtually no support for them compared to Nvidia, so it is very unattractive to port games for developers. Even if it would be feasible financially for them, the hassle of getting something to work on macOS these days is a pain and that does include "complex" projects with Unity and Unreal.The key is to get publishers to consider Mac alongside their other platforms, but it needs to be easier to publish for and work alongside their existing toolset.
My point about all this is:Indeed that is the case and it's Apples ball right now. There's virtually no support for them compared to Nvidia, so it is very unattractive to port games for developers. Even if it would be feasible financially for them, the hassle of getting something to work on macOS these days is a pain and that does include "complex" projects with Unity and Unreal.
I think it depends on the take rate for games on iOS that could be brought over to macOS. Plus the take rate for games where that has already happened (for example Divinity Original Sins 2, wonder what the sales of the iOS version looks like compared to the macOS version).My point about all this is:
Could the merging iOS and MacOS app stores make developers create iOS games with Mac in mind in a near future?
As regular iPad could soon have same chips as base Macs, maybe AAA games could come in iOS flavor, wich means, in Mac flavor. Or maybe AAA games would always need as much power as the latest workstation could offer so this is a never ending story.
My point about all this is:
Could the merging iOS and MacOS app stores make developers create iOS games with Mac in mind in a near future?
As regular iPad could soon have same chips as base Macs, maybe AAA games could come in iOS flavor, wich means, in Mac flavor. Or maybe AAA games would always need as much power as the latest workstation could offer so this is a never ending story.
I think Apple doesn't want their marketing to reflect encroachment into another industry for starters. You can't deny you got all kinds of powers just itching to put apple on a leash if they could for their own monetary gain. How do you think EPIC would react if Apple bought a game company?Seriously, why Apple isn't trying to buy a game developer right friggin' now is beyond me.
iOS games will always be "tablet games" and not what we're used to from PC/consoles. So sure, those games will come to the Mac, but I doubt we'll see the next major FPS, action adventure, etc. on the Mac.As regular iPad could soon have same chips as base Macs, maybe AAA games could come in iOS flavor, wich means, in Mac flavor.
What would they gain buying one game developer? They need a wide variation of games and they need to be exclusive. So unless they buy EA or similar, it's not going to change much. The ship of "single game as a system seller" is sailed unless you're Nintendo and even that doesn't work anymore, at least not as well as back in the day. I also don't think people would just switch to a Mac for playing games, even if Apple bought MS or Sony.Seriously, why Apple isn't trying to buy a game developer right friggin' now is beyond me.
Ecosystem is a mess right now. The M1 Mac was well received by many and sold well. What virtually no one considers is, that Apple had stock of these machines and was able to deliver while most of their competition (Dell, Lenovo, ... heck everyone) didn't have stock and an order came with long pre-order times. Since many, many people worked from home and needed new machines, Apple were the winner as many bought the M1 machines for reading/writing, browsing the web, emails and Word/Excel. I ordered a Lenovo X1 this week, not the config I wanted. The config I wanted has an expected delivery date of May 2022! Same for Dell and others. Apple better have massive stock of the new machines to sell right now, because if they don't and the chip shortage is over, their sales will go back to "normal" Apple levels.They badly need to grow their Mac ecosystem never mind the love for initial M1 Macs.
It never was. Bungie already was a multi-platform company at that time. Marathon Infinity, Myth, and Oni all were developed and released for Windows and Mac concurrently, the latter even for PS2. Halo always was meant to be released for Windows and Mac at least.Also FUN FACT: Halo was originally designed to be a Mac only game.
It was shown at an Apple event by Steve Jobs with Bungie in attendance. I was waiting for it then it disappeared cos xbox (as I understand it). Appeared on the Mac after it had been used for the hook in game for a while.It never was. Bungie already was a multi-platform company at that time. Marathon Infinity, Myth, and Oni all were developed and released for Windows and Mac concurrently, the latter even for PS2. Halo always was meant to be released for Windows and Mac at least.
Sure. So was Doom 3, by John Carmack himself. Doesn't mean any of these games where at any point supposed to be Mac exclusive.It was shown at an Apple event by Steve Jobs with Bungie in attendance.
Never.So now that there is "suitable" hardware wonder how long/if the "big" publishers will get on board with brining "Traditional" AAA games over to the Mac.