Maybe I'm, misunderstanding your post - so are you're saying Apple can compete with PS5, Xbox X and the PC for gaming and running AAA games but doesn't need a powerful GPU to do that?I don’t think it is necessary for a compelling games platform.
Maybe I'm, misunderstanding your post - so are you're saying Apple can compete with PS5, Xbox X and the PC for gaming and running AAA games but doesn't need a powerful GPU to do that?I don’t think it is necessary for a compelling games platform.
Maybe? I mean the Switch gets AAA games and it doesn't compete with them (directly).Maybe I'm, misunderstanding your post - so are you're saying Apple can compete with PS5, Xbox X and the PC for gaming and running AAA games but doesn't need a powerful GPU to do that?
And yet the switch is using a nvidia GPU, which is kind of my point, if they want the mac to be a gaming platform, then they'll need to improve the GPU then what's offered in the M1. I'm not saying they won't or can't, just that the M1 right now is insufficient.Maybe? I mean the Switch gets AAA games and it doesn't compete with them (directly).
Diablo II Remastered’s release date was confirmed yesterday, but macOS wasn’t mentioned.
Is this a general sign from Blizzard? They updated WoW for M1 but they’re also getting subscription income from that…
Good point! I think I forget how long these games have been around, as much as I love them. Hopefully Feral can work their magic!I read it's because it's 32-bit and too much work to make it 64-bit. Never played any Diablo game so not a big loss for me but surprising that Feral can remaster many old games for Mac and not Blizzard. Go Feral!![]()
Feral wrote recently on Facebook "We're unlikely to announce at E3, but we've got some excellent titles planned for 2021."Good point! I think I forget how long these games have been around, as much as I love them. Hopefully Feral can work their magic!
Have they done day/date ports before? Do they have any original games, or are they considered a "porting house" only?Feral wrote recently on Facebook "We're unlikely to announce at E3, but we've got some excellent titles planned for 2021."![]()
Have they done day/date ports before? Do they have any original games, or are they considered a "porting house" only?
Not sure what you're saying. Do you mean performance? The Switch GPU is years behind the competition, the M1 GPU is much more powerful. Or do you mean API? Then the GPU doesn't really matter and Apple has to switch to Vulkan.And yet the switch is using a nvidia GPU, which is kind of my point, if they want the mac to be a gaming platform, then they'll need to improve the GPU then what's offered in the M1. I'm not saying they won't or can't, just that the M1 right now is insufficient.
Its kind of an apples and oranges comparison, I didn't bring in the switch as an example, but the other member did and yes the current GPU is underpowered but yet its mostly a hand held device, the new Switch (which should be announced today), is purportedly capable of 4k gaming on a tv.Not sure what you're saying. Do you mean performance? The Switch GPU is years behind the competition, the M1 GPU is much more powerful. Or do you mean API? Then the GPU doesn't really matter and Apple has to switch to Vulkan.
Yes, that's my main point, or at least one of them from my earlier post. If Apple does indeed wish to have the Mac as a viable gaming platform wanting to compete directly against consoles and the PC, then it needs a much better GPU then what is available.Of course if they want to compete with PC games, then they need something much better on 30x0 level, at least for games.
No new Switch today. They did tease Z:BotW 2 though.Its kind of an apples and oranges comparison, I didn't bring in the switch as an example, but the other member did and yes the current GPU is underpowered but yet its mostly a hand held device, the new Switch (which should be announced today), is purportedly capable of 4k gaming on a tv.
Yes, that's my main point, or at least one of them from my earlier post. If Apple does indeed wish to have the Mac as a viable gaming platform wanting to compete directly against consoles and the PC, then it needs a much better GPU then what is available.
As I said earlier, there are a number of obstacles in front of apple to make Macs a gaming platform, the GPU is but one hurdle. My uneducated thinking and its only my opinion, is that the prospect of profits is rather small, where as the investment to make it happen is exceedingly high. I don't see apple going full force to alter the current landscape for the Mac (at least in terms of gaming).
Its kind of an apples and oranges comparison, I didn't bring in the switch as an example, but the other member did and yes the current GPU is underpowered but yet its mostly a hand held device, the new Switch (which should be announced today), is purportedly capable of 4k gaming on a tv.
No new Switch announced. Then again, they've said earlier this year that there won't be a new Switch anytime soon. Nintendo won't need a new Switch, games on the old one will sell just fine.Its kind of an apples and oranges comparison, I didn't bring in the switch as an example, but the other member did and yes the current GPU is underpowered but yet its mostly a hand held device, the new Switch (which should be announced today), is purportedly capable of 4k gaming on a tv.
Indeed. I've done the math for this in another thread. It's just not feasible for Apple (or anyone making games) to have the Mac as a gaming platform and port games, unless Apple buys Sony and MS and completely changes the gaming market as we know it. They're doing fine as is and have plenty of small indie games on iOS. That's as good as it gets.My uneducated thinking and its only my opinion, is that the prospect of profits is rather small, where as the investment to make it happen is exceedingly high. I don't see apple going full force to alter the current landscape for the Mac (at least in terms of gaming).
The M1’s GPU whups the switch gpu. Just because it’s nvidia doesn’t mean it’s good. It’s still on Maxwell, and all rumors of a switch pro point to the new cpu being Pascal. Still behind the M1.And yet the switch is using a nvidia GPU, which is kind of my point, if they want the mac to be a gaming platform, then they'll need to improve the GPU then what's offered in the M1. I'm not saying they won't or can't, just that the M1 right now is insufficient.
I’m certain we’ll still get ports. Nobody’s going to make bespoke games for the Mac, ever.Indeed. I've done the math for this in another thread. It's just not feasible for Apple (or anyone making games) to have the Mac as a gaming platform and port games, unless Apple buys Sony and MS and completely changes the gaming market as we know it. They're doing fine as is and have plenty of small indie games on iOS. That's as good as it gets.
To a certain degree, we'll get ports. Mostly for indie games using Unity/Unreal, not heavily customized. It's just not feasible porting anything else. Take a $100M game with a custom engine, costs for porting it over depends on how complex the engine is. For a mid-tier engine, probably at least $50M to make the port, likely a bit more. For complex engines, a lot more.I’m certain we’ll still get ports. Nobody’s going to make bespoke games for the Mac, ever.
There aren’t any major games that have bespoke engines made just for them. Many games share common engines often across genres and companies. Unreal being the biggest I can think of. EA uses the Frostbite engine for everything from racing to fps games, Bethesda is still using Gamebryo from Oblivion, Valve still uses Source 2, (notwithstanding that they don’t make games anymore). 2k uses Unreal for everything last I checked and indie stuff uses Unity, which has already announced M-series support. ID uses IDtech 4(?).To a certain degree, we'll get ports. Mostly for indie games using Unity/Unreal, not heavily customized. It's just not feasible porting anything else. Take a $100M game with a custom engine, costs for porting it over depends on how complex the engine is. For a mid-tier engine, probably at least $50M to make the port, likely a bit more. For complex engines, a lot more.
Tell that to Blizzard, they probably don't know.There aren’t any major games that have bespoke engines made just for them.
Many don't do it for one game and then throw it away, they're updating and re-using it. Rockstar is using their own engine for GTA/RDR, Ubis Snowdrop is fairly limited in games using it. Capcom is using custom engines, Nintendo too (among Unreal). It's fairly common.Nobody just makes an engine for just one game. If an engine supports Apple’s APIs, then it will work.
The M1’s GPU whups the switch gpu. Just because it’s nvidia doesn’t mean it’s good. It’s still on Maxwell, and all rumors of a switch pro point to the new cpu being Pascal. Still behind the M1.
I think we’re misunderstanding each other here, I’m in agreement that many engines are too complex to “flip a switch”. And we’re in agreement that companies don’t throw away engines after one game.Tell that to Blizzard, they probably don't know.
Many don't do it for one game and then throw it away, they're updating and re-using it. Rockstar is using their own engine for GTA/RDR, Ubis Snowdrop is fairly limited in games using it. Capcom is using custom engines, Nintendo too (among Unreal). It's fairly common.
Even smaller companies/publishers are using custom engines at time. Look at Lords of the Fallen for example, that's a 50+ person game, so somewhat small.
Just supporting Apples API in the engine isn't enough to flip a switch though, that only works for very simple games. I'd say what I do with Unity and Unreal is fairly simple and yet I can't just flip a switch and make it run on other platforms.
I'm teaching shader development for games at a university and those cases (physically based realistic rendering), flipping a switch is good enough. For full AAA games not so much. What happens in the industry is based on money and it costs. The people I'm in touch with working in the game industry are not happy about the Mac, as it's causing a ton of work with little to no benefit and the costs of porting it over are often in the 50% to 90% of the initial development costs.
Personally I find that a “cheap” excuse from Blizzard if that is the case. When you put in the work to make a remaster make it 64 bit too.I read it's because it's 32-bit and too much work to make it 64-bit. Never played any Diablo game so not a big loss for me but surprising that Feral can remaster many old games for Mac and not Blizzard. Go Feral!![]()
The thought that Apple would price a gaming focused Apple TV near console pricing is amusing. I would fully expect it to be more expensive. Especially considering the specs they need to hit exists in the M1 Mac Mini (the 899 version).I've been thinking maybe that next-gen Apple TV we keep hearing about (not the refresh we got recently) is going to be an Apple TV Pro model powered by some next generation M1X or M2X chip. It'll get introduced alongside refreshed Macs with those same chips as part of a push by Apple into high end gaming.
We've also heard dodgy rumors about Apple exploring a "gaming edition" MacBook Pro, I highly doubt they'd release such a thing but I think it's another indication that Apple will push into the "high end/pro gaming" market. Apple wouldn't focus on "gaming" as a marketing pillar of the next gen M series hardware unless they can demonstrate they can go toe to toe with what laptop/desktop gaming means to the public right now: PC AAA games from Rockstar, Bethesda, etc. rather than the popular arcadey stuff we see on Apple devices.
Apple TV = for watching movies, TV shows, YouTube, etc. - $179
Apple TV Pro = for AAA games, comes with a controller - $399 - $499
If they released an Apple TV Pro that can play AAA games along with major parternships with game studios (and perhaps more importantly with game engine builders like Unreal) for day one support of upcoming hyped titles (imagine GTA 6 launching on an Apple device lol) IMO there wouldn't be a better game console proposition on the market given the Apple TV's other app abilities and general polish (unless you're interested in a specific exclusive game like Flight Simulator or Bethesda titles).