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My gaming days go all the way back to Zork 1 (the original) which was just a text game then 8-bit graphics came along. Games back then had to be develop for game play rather than the graphics which in my opinion made for a better gaming experience. Fast forwarding to today, I am not much of a gamer that I used to be and I just play those silly games that challenge your mind without challenging your reflexes. I didn't buy the MBP 13 M1 for gaming, I bought it for web development and photography. In my opinion there is a golden opportunity for a game developer or small company to develop a game that is great in the graphics department as well good game play. It has to be an original and not a port of an existing game. They key in them being successful will have to be on how they market the game, but that has always been the case. I could see myself taking the plunge in buying the game just have some fun for a little bit. It seems in today's world that everyone wants to follow the leader as they are content in being the 🐑. Like I said just my opinion.
 
I mean you can ask @xWhiplash why they aren't making a game for the biggest player in the market then. 🤷🏽‍♂️
So macos has 90% of the desktop market now? This is why I’m making my game Windows only:


All Windows versions add up to 96.45% of players on Steam. I’m not sacrificing my game to spend time on a Mac port for the remaining percentage that is also shared with Linux. I guess according to you I should just port my game to Linux too?
 
So macos has 90% of the desktop market now? This is why I’m making my game Windows only:


All Windows versions add up to 96.45% of players on Steam. I’m not sacrificing my game to spend time on a Mac port for the remaining percentage that is also shared with Linux. I guess according to you I should just port my game to Linux too?
Nah, I do actually respect your perspective. I was pointing out that we have devs on this forum that don't port big titles to the Mac or iOS because of the reasons you outline (plus other more technical ones in the case of iOS).
 
In my opinion there is a golden opportunity for a game developer or small company to develop a game that is great in the graphics department as well good game play. It has to be an original and not a port of an existing game.
A golden opportunity for somebody to make no money whatsoever!

What you suggested reminds me of when David Braben made Zarch for the Acorn Archimedes, and everyone was totally blown away because it looked like nothing else on Earth. Unfortunately hardly anybody on Earth ever played it on that format, since the Archie was a super expensive niche computer, and the game only became a success when it was ported to things like the Amiga, Atari ST and ZX Spectrum.

Also, look at Jeff Minter's output for several examples of making unique games for completely inappropriate formats, thereby earning very little money.
 
Do new Macbooks with M1and latest MacOS handle Half-Life 2 engine based games well?
Curious, will I be able to play Insurgency if I upgrade to new hardware?
 
And as for gaming as a whole, guess who's the biggest player?

What this article doesn't mention is that Apple's profits come from a market oversaturated with literally hundred thousands of low budget and shovelware games laden with microtransactions for recurrent spending.

The vast majority of these games individually earn chickensh*t.
 
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Yeah, I really care about one random employee of an unnamed gaming company's opinion. Cheers.
And you care what GAMERS think? They are not the ones CREATING the content. They don't have the sales forecast details and potential sales numbers. They just yell "but macOS and gaming!!!!!"

As a game developer, I thought people would find my opinion useful to the conversation. Instead of acting like a kid throwing a tantrum that Apple doesn't allow people to play Cyberpunk 2077 on their computers, I offered a reasonable business reason why I, and probably many others, do not develop games for macOS. But oh well. If you don't care for this discussion, you don't need to participate in this topic.

As already mentioned when I replied to that post, macOS is not "the biggest player in the market". Windows is. Steam is proof enough, 96% of Steam users are Windows NOT macOS. There is no objectivity here, it is simply facts. Windows has far more marketshare than macOS. FACT. Steam has far more Windows users than macOS. FACT. Therefore, when operating a business that wants to optimize revenue and maximize potential sales, you go for the biggest player in the market - which is Windows and NOT macOS.

🤷‍♂️
 
I mean if we had someone here from Bethesda/Ubisoft/EA saying the same thing would that change things suddenly?
LOL, he just likes to make snide remarks - he doesn't seem too interested in talking about gaming. I suspect there could be folks here that would still dispute a valid argument for a major AAA publisher.

As already mentioned when I replied to that post, macOS is not "the biggest player in the market". Windows is. Steam is proof enough, 96% of Steam users are Windows NOT macOS.
Great point, and you're 100% right, game publishers and development are businesses and if you spend too much money and fail to make a return, you'll be out of business - the gaming industry is littered with the corpses of really great and not so great publishers that literally ran out of money while trying to a game.

In my opinion, the landscape is changing, first there's been a consolidation with MS buying Bethesda, and Amazon buying some studios. I also think streaming will grow as the technology improves and the lack of GPUs and other components for the consumer continues. Why develop for many platforms, when you can just contract with a subscription service and have it run on a single platform but be open to all platforms.
 
Yeah, I really care about one random employee of an unnamed gaming company's opinion. Cheers.
See, you don't care about a single gaming company and the whole gaming industry doesn't care about a guy sitting at home whining because he can't play AAA games on his Mac. 🤷‍♂️

I mean if we had someone here from Bethesda/Ubisoft/EA saying the same thing would that change things suddenly?
No, because they're already saying that. Ignoring facts is something encountered a lot among the Apple sheep. We've been through numbers over and over again. And to be honest, I don't get it. If you want to play games, just buy a console or a PC and be done, enjoy playing games.

Here's a typical Mac user who wants to play games:
4pqstw.png
 
See, you don't care about a single gaming company and the whole gaming industry doesn't care about a guy sitting at home whining because he can't play AAA games on his Mac. 🤷‍♂️


No, because they're already saying that. Ignoring facts is something encountered a lot among the Apple sheep. We've been through numbers over and over again. And to be honest, I don't get it. If you want to play games, just buy a console or a PC and be done, enjoy playing games.

Here's a typical Mac user who wants to play games:
4pqstw.png
Harsh, but ultimately true.

I mean, there have been short periods where the prospects for games on the Mac didn't look so bad: when John Carmack premiered Doom 3 on a Macworld stage; when EA and Ubisoft released first-party ports of some of their games (mostly second rate Cider "ports", but still...); when Feral and Aspyr kept pumping out quality ports in part concurrently with the Windows releases...

But ultimately, nothing of this stuck, mostly due to the diminuitive market share of Macs, and in part due to Apple not "getting" games at all.
 
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Makes me glad that X-plane is still committed to the Mac platform as well as Windows and ... Linux. The only flight sim that is multi-platform (even decent mobile versions for iOS and Android) and - with the right hardware set-up - approved for instrument time by the FAA.
 
But ultimately, nothing of this stuck, mostly due to the diminuitive market share of Macs, and in part due to Apple not "getting" games at all.
I can't blame developers, nor Apple. Sure Apple support could be much better, but the return of investment is not feasible for Apple or game studios. No ones bringing this stuff out and make a loss with it. Consoles are often sold at a loss, but only because the (exclusive) games are making up for it.

At least that's the case for AAA games. For cheap mobile games you can build in a week, flip a button and port, that's a different story. But these are nowhere near as complex as AAA games. Apple on the other hand is fine, they're taking a cut from everyone making low budget games and selling them on the App Store and that includes in-app purchases. And in return, they have to do nothing and make a ton of money thanks for the volume of games sold there.

Modern AAA games on the other hand are more like Hollywood blockbusters.
 
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Makes me glad that X-plane is still committed to the Mac platform as well as Windows and ... Linux. The only flight sim that is multi-platform (even decent mobile versions for iOS and Android) and - with the right hardware set-up - approved for instrument time by the FAA.
Yeah, I love X-Plane.
Looking forward to X-Plane 12. Should be Apple Silicon Native.

I just wonder how the M1 Max would perform against a high-end desktop gaming PC on X-plane 12 once it's there.
I am looking for a new Mac, and would love the current M1 Max, but... I think I am buying too early.
 
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Baldur’s Gate 3 is an ARM64 game under development, but else what else is there; World of Warcraft?
 
Baldur’s Gate 3 is an ARM64 game under development, but else what else is there; World of Warcraft?
Total War: Rome Remastered (at least on the MAS currently), Total Warwarhammer 3 most likely will be as well.
 
And you care what GAMERS think? They are not the ones CREATING the content. They don't have the sales forecast details and potential sales numbers. They just yell "but macOS and gaming!!!!!"

As a game developer, I thought people would find my opinion useful to the conversation. Instead of acting like a kid throwing a tantrum that Apple doesn't allow people to play Cyberpunk 2077 on their computers, I offered a reasonable business reason why I, and probably many others, do not develop games for macOS. But oh well. If you don't care for this discussion, you don't need to participate in this topic.

As already mentioned when I replied to that post, macOS is not "the biggest player in the market". Windows is. Steam is proof enough, 96% of Steam users are Windows NOT macOS. There is no objectivity here, it is simply facts. Windows has far more marketshare than macOS. FACT. Steam has far more Windows users than macOS. FACT. Therefore, when operating a business that wants to optimize revenue and maximize potential sales, you go for the biggest player in the market - which is Windows and NOT macOS.

🤷‍♂️
Not to take anything away from your POV , but clearly you are looking at it from a "today" POV , and if as a business , all you can see is that "today" , that is fine , you are missing some clearly obvious signs of why putting games on the Mac does make sense , ill name a few and you can try to be objective about it , lets see if we can have a real discussion.
1) No competition , even though it is a smaller portion of users , the fact there is no competition from other games will make your game stand out.
2) Consumer buying power - Mac users have more money to spend per machine (of course more PC machines cancels it out in the end) , you cannot just say that x% Macs vs (100-x)% PC is the best way to look at the buying power of the users.
3) Future - you can bet your house that Apple will push hard on all fronts in regards to their HW , raising the floor of the GPU baseline to a very respectable level , also Macs are getting more and more market share , writing your new games in a multi platform engine is already a thing , keeping ARM and Macs in mind will only do your future games good , as you will need to take into account new players are coming (Qualcomm with their own ARM solution).
4) Free publicity , having your game on the Mac will generate far more publicity for it in Social media and forums , as the lake is dry now , that game will be talked about a LOT , it will be a reference game in benchmarks , which overall will increase sales.

Studios that ignore the future and have a shortsighted mindset will be in a risk to be left behind , you can see how all of the big players are scrambling to get into mobile gaming once they realized (most of them VERY LATE) that there is a big money in that market , you will note that looking at threads back in the day you would EASILY find your line of thinking on why creating mobile games doesn't make sense : "Ppl want only free games , ppl wont pay more then 1$ for a game , ppl don't want to play games on their phone".

Welp hope I gave it a good go on trying to see the other side of things , cheers !
 
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