And you care what GAMERS think? They are not the ones CREATING the content. They don't have the sales forecast details and potential sales numbers. They just yell "but macOS and gaming!!!!!"
As a game developer, I thought people would find my opinion useful to the conversation. Instead of acting like a kid throwing a tantrum that Apple doesn't allow people to play Cyberpunk 2077 on their computers, I offered a reasonable business reason why I, and probably many others, do not develop games for macOS. But oh well. If you don't care for this discussion, you don't need to participate in this topic.
As already mentioned when I replied to that post, macOS is not "the biggest player in the market". Windows is. Steam is proof enough, 96% of Steam users are Windows NOT macOS. There is no objectivity here, it is simply facts. Windows has far more marketshare than macOS. FACT. Steam has far more Windows users than macOS. FACT. Therefore, when operating a business that wants to optimize revenue and maximize potential sales, you go for the biggest player in the market - which is Windows and NOT macOS.
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Not to take anything away from your POV , but clearly you are looking at it from a "today" POV , and if as a business , all you can see is that "today" , that is fine , you are missing some clearly obvious signs of why putting games on the Mac does make sense , ill name a few and you can try to be objective about it , lets see if we can have a real discussion.
1) No competition , even though it is a smaller portion of users , the fact there is no competition from other games will make your game stand out.
2) Consumer buying power - Mac users have more money to spend per machine (of course more PC machines cancels it out in the end) , you cannot just say that x% Macs vs (100-x)% PC is the best way to look at the buying power of the users.
3) Future - you can bet your house that Apple will push hard on all fronts in regards to their HW , raising the floor of the GPU baseline to a very respectable level , also Macs are getting more and more market share , writing your new games in a multi platform engine is already a thing , keeping ARM and Macs in mind will only do your future games good , as you will need to take into account new players are coming (Qualcomm with their own ARM solution).
4) Free publicity , having your game on the Mac will generate far more publicity for it in Social media and forums , as the lake is dry now , that game will be talked about a LOT , it will be a reference game in benchmarks , which overall will increase sales.
Studios that ignore the future and have a shortsighted mindset will be in a risk to be left behind , you can see how all of the big players are scrambling to get into mobile gaming once they realized (most of them VERY LATE) that there is a big money in that market , you will note that looking at threads back in the day you would EASILY find your line of thinking on why creating mobile games doesn't make sense : "Ppl want only free games , ppl wont pay more then 1$ for a game , ppl don't want to play games on their phone".
Welp hope I gave it a good go on trying to see the other side of things , cheers !