Apple has never overtaken the PC in marketshare and never will. Or it might be 10 years from now by then the current implementation of my game won’t even work. MacOS is not going to suddenly take to 50% marketshare on Steam in the next few years.Not to take anything away from your POV , but clearly you are looking at it from a "today" POV , and if as a business , all you can see is that "today" , that is fine , you are missing some clearly obvious signs of why putting games on the Mac does make sense , ill name a few and you can try to be objective about it , lets see if we can have a real discussion.
1) No competition , even though it is a smaller portion of users , the fact there is no competition from other games will make your game stand out.
2) Consumer buying power - Mac users have more money to spend per machine (of course more PC machines cancels it out in the end) , you cannot just say that x% Macs vs (100-x)% PC is the best way to look at the buying power of the users.
3) Future - you can bet your house that Apple will push hard on all fronts in regards to their HW , raising the floor of the GPU baseline to a very respectable level , also Macs are getting more and more market share , writing your new games in a multi platform engine is already a thing , keeping ARM and Macs in mind will only do your future games good , as you will need to take into account new players are coming (Qualcomm with their own ARM solution).
4) Free publicity , having your game on the Mac will generate far more publicity for it in Social media and forums , as the lake is dry now , that game will be talked about a LOT , it will be a reference game in benchmarks , which overall will increase sales.
Studios that ignore the future and have a shortsighted mindset will be in a risk to be left behind , you can see how all of the big players are scrambling to get into mobile gaming once they realized (most of them VERY LATE) that there is a big money in that market , you will note that looking at threads back in the day you would EASILY find your line of thinking on why creating mobile games doesn't make sense : "Ppl want only free games , ppl wont pay more then 1$ for a game , ppl don't want to play games on their phone".
Welp hope I gave it a good go on trying to see the other side of things , cheers !
Mobile games are a different market. My game isn’t mobile and it’s not suitable for mobile. It requires a lot of input and mouse to work well.
So where the “big money” is from a desktop class operating system market is Windows.
And “Mac owners having more money to spend” is not really true. I know people, myself included, that saves for Macs for months (and I make well into six figures). I have $4,000 ready now I can get one of the new laptops, but that doesn’t mean I want to shell out more money for new apps. Or I could get a gaming PC for $1,500 and actually do have all that extra money left over to buy a few dozen games.
I have done my research and analysis over the next few years. Even if Windows dies NOW and macOS takes off NOW, it will still be a few years before the marketshare split becomes to the point where I should consider a macos port. It’s not just “flip a switch” even on engines that support multi platform. I will need to do extensive testing and fixes to help optimize on a platform that is not really worth it for a small amount of sales.
But Windows isn’t going to die NOW.
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