None of the popular games are supported on a Mac.You said “none” and you were wrong. It’s about half of the most popular games.
None.
None of the popular games are supported on a Mac.You said “none” and you were wrong. It’s about half of the most popular games.
Play stupid games, win stupid prizes. Enjoy your suspension.None of the popular games are supported on a Mac.
None.
Not that I care, but what happened here? Suspended for posting nonsense? He'll be back with a new account anyway.Play stupid games, win stupid prizes. Enjoy your suspension.
That was what I gathered from how nvidia has described the hardware. As far as I am aware their solution is really good at crunching incoherent rays whereas AMD’s isn’t. Which would align with what you have seen/found.Do you know that for sure or are you guessing? Again, there is academic research out there trying to analyze Nvidia’s RT cores and their conclusion that the main function of that hardware is ray coalescing. This makes a lot of sense to me since intersection computation itself is cheap. Memory access and SIMD patterns, that’s the real problem with ray tracing. Rays tend to get scattered in different directions and break locality. That last part is the absolute performance killer. Box-ray intersections instead? GPUs eat that for breakfast.
I know, I just imagined “Play stupid games, win stupid prizes” as something from a cheesy action movie and had to post it.Not that I care, but what happened here? Suspended for posting nonsense? He'll be back with a new account anyway.
So what would be interesting is seeing what has changed from a 2080ti RT core to the 3080 RT core as both cards have the same amount of cores, yet the 3080 performs better in a fully path traced game (Quake2 RTX). Nvidia claimed twice as many intersections processed compared to the old core yet Q2RTX isn’t twice as fast on the new hardware.Do you know that for sure or are you guessing? Again, there is academic research out there trying to analyze Nvidia’s RT cores and their conclusion that the main function of that hardware is ray coalescing. This makes a lot of sense to me since intersection computation itself is cheap. Memory access and SIMD patterns, that’s the real problem with ray tracing. Rays tend to get scattered in different directions and break locality. That last part is the absolute performance killer. Box-ray intersections instead? GPUs eat that for breakfast.
Play stupid games, win stupid prizes. Enjoy your suspension.
Not that I care, but what happened here? Suspended for posting nonsense? He'll be back with a new account anyway.
That being said, I wonder what made GTA IV (he mentioned that) so popular. GTA V sure, but IV?!?
Also, wonder how popular cloud gaming services will become. With things moving to the cloud so quickly, it could make this discussion pointless.
I guess I am really curious to see if Apple pulled a nvidia and are allowing RTRT on M1 even though it has no acceleration hardware.
Wait so M1 has supported a path traced (lets ignore hybrid) game this whole time?You could use RT on M1 since it was released. Metal supports RT on all Macs and iOS devices since last year. I am ashamed to admit that I never got to playing around with it, but I will definitely try some simpler things this summer. It is entirely possible that by combining raytracing with tile shading Apple can avoid much of the usual performance problems with ray tracing…
Wait so M1 has supported a path traced (lets ignore hybrid) game this whole time?
So they are using compute shaders to run the intersection testing, kind of like what nvidia did with GTX1080.
So currently the ray accelerators in the 6000 series stays dormant when using the metal performance shaders for ray tracing.
I am reasonably certain AMD doesn‘t write drivers for Apple sold AMD GPU’s. It would be interesting to see if the 6000 series driver update Apple supplies does support the ray accelerator.Yes.
If I read AMDs documentation correctly, RT support in RDNA2 involves a small number of BVH intersection instructions. Seems to me like it wouldn’t be too hard to add support for these instructions in the Metal driver. Whether AMD (or Apple) bothered to do so for Navi 2, no idea. The proper way to find out would be to run an RT demo on an external Navi 2 GPU and see if one gets a decent performance boost.
I am reasonably certain AMD doesn‘t write drivers for Apple sold AMD GPU’s. It would be interesting to see if the 6000 series driver update Apple supplies does support the ray accelerator.
For the M1 it would be cool to see what level of performance, using software shaders, is possible to get a baseline for when (if) they add hardware support in the M2.
It could very well be a cooperative effort, but it is curious that boot camp users cannot get GPU drivers from AMD, they have to come from Apple.Yeah, who writes the GPU drivers is something people have been arguing about for a whilePersonally, I’m quite certain that’s is a cooperative effort but that the main bulk of work is done by AMD. They are the ones with the code and the in-depth knowledge after all.
Im watching the WWDC videos and it seems that the Metal debugger is able to do what looks like real-time RT on a scene with fairly detailed geometry. I’m sure that this is an M1 MBP.
So @Homy do you track the steam info for Metro Exodus for Mac? I wonder if they are going to try adding the RT option that came with the game originally or if they are going to just enable the Enhanced Edition (where RT is required) instead. I guess I am really curious to see if Apple pulled a nvidia and are allowing RTRT on M1 even though it has no acceleration hardware.
I'm assuming the price for a major publisher would be in the billions (Bethesda sold to MS for 7.5 Billion), what return on that investment would apple really see? My personal opinion is they'd probably lose money on that investment, especially if they made all new releases exclusives to their platform, much like what MS is doing with Bethesda.Are we sure Apple wouldn’t gain anything from buying Ubisoft?
If they attach it to Apple Arcade and make it a GamePass competitor? Maybe throw some cloud gaming in to get folks on Windows/Android. I don't think it should be any more of a loss than AppleTV+...I'm assuming the price for a major publisher would be in the billions (Bethesda sold to MS for 7.5 Billion), what return on that investment would apple really see? My personal opinion is they'd probably lose money on that investment, especially if they made all new releases exclusives to their platform, much like what MS is doing with Bethesda.
Again, the gaming category for the Mac (in my opinion) is just a small niche, the majority of Mac buyers are not game players. Anyone who wants to play games, will either get a console or a PC.
I think apple arcade is not and will not be a gamepass competitor, two different animals, each focusing on a different market.Apple Arcade and make it a GamePass competitor?
I'm assuming the price for a major publisher would be in the billions (Bethesda sold to MS for 7.5 Billion), what return on that investment would apple really see? My personal opinion is they'd probably lose money on that investment, especially if they made all new releases exclusives to their platform, much like what MS is doing with Bethesda.
Again, the gaming category for the Mac (in my opinion) is just a small niche, the majority of Mac buyers are not game players. Anyone who wants to play games, will either get a console or a PC.
Again, the Mac has a marketshare of (around) 10%, and of that percentage, only a subset is wanting to play games. The numbers are not there for publishers to go all in on the Mac. Doesn't matter what term you use, gaming machine, destination device. The bottom line is that - will companies be willing to spend money to develop games for the platform? Right now the numbers speak for themselves and that answer is no.But by making it a major destination for gaming