I don't think any game development is easy. I suppose its how different is Metal compared to DX12 and do they have experienced developers capable of writing the code? I've said this before given the marketshare, I think studios will be hard pressed to spend a lot of money on producing a Mac version when their return on investment is going to be so low.Is it really that easy to develope a game/game engine that uses Metal and DX12 at the same time?