Bootcamp is still available in 10.14.I bet Apple will kill Bootcamp too, someone check if 10.14 has it still
Been running the beta for about 24 hours now on my MacBook Air and no issues to report.
I will be trying Bootcamp this weekend.
Bootcamp is still available in 10.14.I bet Apple will kill Bootcamp too, someone check if 10.14 has it still
And despite everything you mentioned macs still perform better in everything under windows in boot camp than OS X.The great thing about Apple's macs is that they specifically design hardware and software to work together in order to get the best solution for customers. Microsoft never did this, that is why Windows is total crap compared to macOS. Yes, the eco-system is pretty much ring-fenced, which has pro and cons, which moght ceratin developers not even enter macO but at the end of the day this is what macOS users are looking for.
There should be quite bit more developers that use metal. User 'Jeanlain' posted the following list last year on a macrumors thread (which indeed include Unity and UE4):
Finally, we have big games using the Metal API.
EDIT: the list can't be exhaustive. All upcoming games from Feral, Aspyr and those that run on UE4 and Unity 5 will most likely use Metal. I grouped games according to the developers who actually did the porting to Metal.
Feral Interactive
- F1 2016 (Ego Engine 4.0)
- F1 2017
- Hitman (Glacier Engine)
- Total War: Warhammer (Total War Engine 3)
- Warhammer 40,000: Dawn of War III (Essence Engine 4)
- Bioshock Remastered (Unreal Engine 2.5?)
- DiRT Rally (Ego 2.5)
- Deus Ex: Mankind Divided (Glacier Engine)
- Rise of the Tomb Raider (Foundation Engine)
Announced:
Aspyr
- Mafia III (Illusion Engine)
Blizzard
- World of Warcraft (WoW Engine)
Open beta:
- StarCraft II (SC2 Engine)
- Heroes of the Storm (SC2 Engine)
Epic Games (Unreal Engine 4)
- Obduction
- Refunct
- Everspace
- Fortnite
- Ark: Survival Evolved
- Observer
Open Beta:
- Unreal Tournament
Announced:
Unity (Unity 5)
- Ballistic Overkill
- Cities: Skilines
- Micro Machines World Series
- Universe Sandbox 2
- Battletech
Announced:
- Space Pirate Trainer (VR!, version running on the Mac mentioned at WWDC)
Telltale Games (Telltale Tool)
- Marvel's Guardians of the Galaxy: The Telltale Series
- Minecraft: Story Mode - Season Two
- Batman: The Enemy Within - The Telltale Series
Others
- The Witness (custom engine) - Thekla
- Headlander (Buddah Engine) - Double Fine Studios
- War Thunder (Dagor Engine 4) - Gaijin
Open beta:
- Fugl (custom engine) - Team Fugl
- Arma III (Real Virtuality 4) - Virtual Programming
Announced:
- X-Plane 11 (custom engine) - Laminar Research
- Dota 2 (Source 2 via MoltenVK) - Valve
What else? I can keep the list updated.
This is not only a gaming issue but also CAD, content creation, ML and more.Oh No!!!!!!!!!!!!!!!!! My "MAC" is not a "WINDOWS GAMING PC!!!!!!!!!!!!!!!!" "WHAT EVER WILL I DO!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Please learn, Macs are not for gaming, they were never for gaming, and they will never be for gaming.
If several major game engines already use Metal, the rest will follow.
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"I don't want a DVD drive on my current laptop, but it was idiotic of Apple to eliminate them when they did"... so you are actually saying Apple was right, but you weren't ready for this?
Oh man, tried to get Age of Mythology up and running again a few months back... what a nightmare. Sometimes there's zero issue getting an old game to run in Windows 10 (my gold edition discs for the original Age of Empires, for instance, still run great), and then sometimes it's like trying to pull teeth outside at night while it's snowing and the thing you're trying to pull teeth from is a bear.Apps do not work forever on Windows either. There are quite a few Windows Xp apps that won't run on Windows 10 at all. Same thing for some older games.
I apologize, I should have been more clear. By competitive I mean game availability. Apple has seemed fairly indifferent to attracting game developers to their ecosystem. I'd like them to reconsider this strategy. If they can do that with their new Metal (2?) APIs, great.Not sure what you mean by "competitive". Any of the 2017 5K iMacs can play demanding games on at least medium settings in HD, which is what the majority of PC gamers use anyway.
We were talking about OpenGL.
Welp... looks like this is the last "upgrade" for my Mac. Breaking compatability with my applications that I use is a deal-breaker, so once again, I am ready to swear-off Apple. Really getting tired of playing this game with these *******s. Thanks to decisions like this, I regret ever buying anything made by Apple, and wish I had refused. I can't even count up all the money I could have saved, if only because it's too painful to think about how much money I've flushed down the toilet buying Apple's designed-to-be-obsolete-the-week-after-you-buy-it products.
Yesterday at WWDC 2018, Apple revealed macOS Mojave, which is set to bring users a Dark Mode, redesigned Mac App Store, organizable Stacks, streamlined screenshots, and more when it launches wide in the fall. Alongside the new features, Apple has confirmed that it is deprecating OpenGL (Open Graphics Library) and OpenCL (Open Computing Language) in favor of Metal.
This means that apps built using OpenGL and OpenCL will still run in Mojave, but they will no longer be updated after macOS 10.14 launches. Apple encourages games and "graphics-intensive apps" built with OpenGL to adopt Metal ahead of Mojave's launch, and apps that use OpenCL for computational tasks "should now adopt Metal and Metal Performance Shaders."
Rise of the Tomb Raider: 20 Year Celebration is one of the latest Mac games to run on Metal
Launched four years ago, Metal is Apple's own 3D graphic and programming interface that combines the functions of OpenGL and OpenCL under a singular API. In explaining the move of deprecating the "legacy technologies" of OpenGL and OpenCL, Apple said that "Metal avoids the overhead inherent in legacy technologies and exposes the latest graphics processing functionality" of GPUs found in devices across iOS, macOS, and tvOS.
Although Apple's decision to deprecate the older technology in favor of its own graphics API may not be surprising, some game developers have begun criticizing Apple for the move, particularly how it affects the future of gaming on Mac. Notably, OpenGL is an open-source, cross-platform solution that made it simple for developers to build games on both Mac and PC at the same time, providing some parity to a platform that many have agreed is lacking as a gaming hub.
Since "many games and apps continue to use OpenGL," particularly those that released prior to Metal in 2014, the shift to Metal-focused development is leaving Mac developers worried about any potential to grow as a gaming platform (via PC Gamer). Game developer Sam Loeschen tweeted that he feels "conflicted" about the decision, calling Metal a "really, really good" graphics API but admitting that "this decision alienates macOS further as a gaming platform."
Speaking with PC Gamer, game designer Rami Ismail said that while "it's not doomsday," it appears that Apple is preparing for such an occasion in regards to fully terminating OpenGL/OpenCL on Mac. He explained that for now, "the worst that's going to happen" is that parts of old apps will "break," and pointed out that lacking a single cross-platform graphics API is a "pain" and "not very good for developer confidence" in Apple.
More developers and programmers chimed in on the news to PC Gamer, including Alex Austin, who ultimately said that while he likes to develop on Mac to "support fans if I can," he's most likely "not going to spend any time on Metal because Macs are a pretty small percentage of the market and really probably not worth it even now."
Article Link: Game Devs Express New Fears Over Future of Mac Gaming as Apple Deprecates OpenGL and OpenCL in macOS Mojave
I assume unity and UE are going to support metal and not much else, so those are the only games we might get from here on out, if developers even feel like taking the time.
Metal is not leagues behind DirectX, from what I understand the two are very comparable.The issue many of you may be overlooking is that for literally years, the fruit NEVER updated the version of OpenGL while the rest of the market went with advanced versions of it. And while metal seems to be kinda decent right now, it's still leagues behind DirectX. Except for the fact Blizzard went though the pain of converting WoW to Metal, it's telling that this formerly Mac centric developer is no longer bringing games to the Mac... their latest game is winblowz only.
My thoughts exactly. I was having a debate with 2 members recently, who were trying to argue that Apple uses the best gpu's.....x 10000
Yeah this is much more concerning for 3D apps like Lightwave3D, Autocad, Blender, and Adobe stuff.
Not at all. DVD was a mainstream tech used by the majority of the market at the time Apple eliminated it. That makes its removal idiotic. The fact that now 10+ years later the majority of the market has moved on and few people still use DVDs does not mean Apple was right back then.
VGA has disappeared but there was a good 10 year period when monitors had VGA ports plus something better and computers had VGA ports plus something better. It made the transition painless and few people today would ask for a VGA connection. But in 2006 when HDMI and DP were fairly commonplace, building a device without VGA would have been idiotic.
How can you possibly think a computer with 4 USB-C ports is better than a computer with 4 USB-C + 2 USB-3 ports? In 2016 when Apple introduced the steaming turd or even today. The 2016 MBP is 2 years old, that's 2 years of only having USB-C and it is just as much a turd of a machine today as it was in 2016; the market has not moved at all towards USB-C and all Apple users have to suffer as a result of Apple's idiocy. If USB-C is mainstream in 2026 it doesn't change that.
I know they have released a 2018 version but Lightwave is struggling these days and I wouldnt expect them to
I didn't thing gaming on the Mac had a present, let alone a future.
I could care less about gaming on the Mac; more concerned about pro-level content creation apps that use OpenGL.
Indeed; Apple shipped Metal some six months before Vulkan was even announced.Apple likely started on Metal before Vulkan was a thing…
It's a bit odd - there seem to be two arguments that this (OpenGL being deprecated) is a non issue:
- "It's a non-issue, the sky won't fall because OpenGL is deprecated" and
- "It's a non-issue, the sky has already fallen, gaming on Mac is long dead".
Same conclusion, dramatically different reasons.![]()
I didn't thing gaming on the Mac had a present, let alone a future.