Valve still makes games?
Not really. They mostly sell other company’s games.
Valve still makes games?
I don't understand the question.So they wasted a year of development?
I don't understand the question.
Why do some think old technology should be supported forever? At some point you have to cut it loose. If you require it, then don't upgrade. Sorry kids. This is how the world works. Even Honda doesn't support your '84 Civic with new parts like fenders anymore.
afaik They (APPLE) are not working on Vulkan, somebody else is developing a Vulkan to Metal wrapper.If they’re just going to work on Vulkan and not touch metal, what was the point of developing VR for Metal? Do we not suspect them to make any VR games for the platform they set up?
https://arstechnica.com/gadgets/2018/02/vulkan-is-coming-to-macos-ios-but-no-thanks-to-apple/Isn’t Metal already the only way to have graphics-intensive games on iOS?
They had to go Metal because Apple OpenGL implementation became awful as has not been maintained for ages and was always lagging behind in the past years.FWIW all of Blizzard's recent games already support Metal, so this point is moot.
Metal is more optimized for Mac. The Mac is supporting too many old libraries.The future needs optimization. Anything not optimized can run the Mac experience down. Even now , look at the garbage of Chrome. Apple should make macOS Safari only as well.
A far bigger concern than games are scientific applications.
Many programs used in science are developed using open-source, cross-platform technologies. OpenGL is the only viable 3D API available in these cases, even more so when we are talking about X-Windows based applications (which are more common in science than you might think). Dropping OpenGL would immediately cut off Mac users from such applications, as adopting Metal would be unfeasible, if not actually impossible.
To give you some actual reference here: I'm a chemist, and of all the chemistry related applications which in one way or the other have 3D graphics that I use, have used, or know, about 95% would become unuseable without OpenGL. Only two programs, which are actually Mac specific and aren't very wide spread, have a slim chance of being ported to Metal.
You're wrong. There's no apostrophe in the verb "threatens."So correct me if I'm wrong,
Apple threaten's…
At least you can use Steam streaming from Windows to Mac.When have Macs EVER been good for gaming?
In that order: No. No, as no matter how ancient their OpenGL implementation is, it's an open, widely adopted standard, and it's removal would break countless of applications, not only games. Yes.Cant you install Vulcan on macOS now anyway? Isn't it a good thing they're dropping their ancient OpenGL?
Or should they be updating it to the last version?
It'll be interesting to see what developers do with Metal and Vulkan, but nothing much has changed here. Apple has been behind on OpenGL forever and now they're just making it clear that will never change. Several major game engines already use Metal. Valve seems interested in keeping their games on the Mac, so there seems to be middleware solution in development for the Source engine.
3D modeling and rendering packages all suck, and they suck harder on Mac OS (what worked in Lightwave on Windows would fail in Lightwave on Mac... same for Modo; Blender is intolerable cruelty to anyone other than hardcore geeks, and ZBrush is either the same, not as bad, or worse). There's not much to lose here either.
If developers of scientific software want to stay on the Mac, they will adapt. If they don't want to, they won't. Apple cares pretty much zero percent for small markets. We can only wait and see how it all falls into place over the next six years.
Oh, please. Where have I ever lied about claims I've made in the past.
At best, they are cutting off the way developers want to make games in the hopes that they'll get their way. But the only people who suffer will be their own customers (as usual). And if you want to be more cynical they're doing it on purpose because they think gaming should happen on the iToys. After all Timmy can't even figure out why anyone would buy a Mac.
If USB-C ever does become a mainstream standard of course I will happily use it, but i will continue to say Apple was idiotic for eliminating USB-3 on the MBP in 2016. And to be clear, if they'd included both I'd be happy.
I don't want a DVD drive on my current laptop, but it was idiotic of Apple to eliminate them when they did. At the time USB drives were smaller than a DVD and way too expensive to give out. It caused a huge hardship at the time. I complained at the time, and I still say it was a stupid thing to do back then. But technology has moved on and DVDs aren't that useful anymore. The people who say how insightful it was of Apple are the revisionists. And it's an easy game to play; it was so smart of Apple to ditch those clunky old CRTs.
On the other hand when you pretend Apple is so progressive in cutting old tech, you really show how blind you are to Apple. In 2018 they still sell computers with spinning mechanical drives as the primary OS drive. So USB3 is so out of date they need to stop selling it, but spinning drives are okay. How do you reconcile that one in your head?
Why does someone have to be 'serious' about gaming? I don't game much, but once in a while I'd like for my $2000 - $3000 all purpose device to be usable for general gaming without having to purchase another device which I'll barely use (looking at you, Xbox One).
OpenVR/SteamVR uses Metal - there's nothing that requires VR games to use Metal to interface with OpenVR. You can render a framebuffer using whatever you want and submit that to OpenVR. There are examples in the OpenVR SDK for using vulkan, opengl, and dx12 to interface with OpenVR (notably, Metal is missing).If they’re just going to work on Vulkan and not touch metal, what was the point of developing VR for Metal? Do we not suspect them to make any VR games for the platform they set up?
There are only two... Unity and UE4 - fortunately they are the two most popular but as far as I know no other publicly available game engines support Metal. Source, ID Tech 6, CryEngine, Frostbite, Torque, Godot, Anvil, Amazon Lumberyard, HeroEngine, etc. etc. etc. do not, and likely will not. They have all embraced Vulkan for their cross-platform support and there's very little incentive to develop them in Metal. Apple should have supported Vulkan when it came out...If several major game engines already use Metal, the rest will follow
the exactly same as you would on a $200 laptop.Using Nvidia GeForce NOW on my elderly iMac, playing all the latest PC games very nicely thankyou very much
Although my first reaction was to upcoming ARM-based Macs, this mirrors my thoughts, as well. Since I'm not a gamer, I can pretend that this won't affect me, but I think it portends Macs that feature lower power consumption.
Not when paired with an eGPU, but then I have to boot Windows...Who seriously uses a Mac for gaming anyway? Maybe one or two light titles but trying to go all in is masochism at its finest
Which doesn't run MacOS.the exactly same as you would on a $200 laptop.
We are having this discussion today because consumers no longer want nor believe they should have to purchase multiple devices when vendors, especially Apple, continuously brag about how powerful their devices are. In the past (let’s say, 15 years ago), everything was separate. You had a separate device for phone calls, a separate device to watch movies and tv programs, a separate device for music, a separate device for working and a separate device for gaming.The Mac is not a tool for gaming. Never was, never has been & never will be. It would be stupid to rely on a Mac for your gaming needs. Everyone should know that it's not a gaming platform so I'm not sure why we have to have the same old debate all the time.
And what are the Mac-only apps that you use frequently vs windows-only apps that many people need?Which doesn't run MacOS.
I work with a lot of developers, and when someone stands up and immediately begins pining for some legacy technology instead of moving forward with what’s new...oh wait that never happens, because I work with good developers.Why do some think old technology should be supported forever?
But for how long? Its a matter of time.You can still use OpenGL ES and MoltenVK for iOS.
Maybe you are just unclear here, but OpenVR/SteamVR doesn't use any graphics API.OpenVR/SteamVR uses Metal - there's nothing that requires VR games to use Metal to interface with OpenVR.
I prefer the OS and am willing to give up the larger game choice. The games I do play (much less often than when I was still a student) run just fine on Mac, only two outside of the Mac app store - X-Plane 11 and World of Tanks.And what are the Mac-only apps that you use frequently vs windows-only apps that many people need?