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This is not true. Apple Arcade games are crafted with love by independent publishers who are committed to delivering unique gaming experiences you wont ever see on any other platform. Apple Arcade is revolutionary in a lot of ways.
This sounds like a quote from an Apple keynote. Just needed “we think you are going to love it” at the end of it.
 
Sure, Water Gate Bridge is neither a sequel of a superhero movie, nor an ancient franchise. It's the fifth highest gross of 2022. But I'm sure you'll handwave away that exception to your sweeping declaration as well.
It's a sequel to a chinese propaganda movie. Of course it's successful in China, but not anywhere else, the numbers in your link are quite clear about that.
Exceptions to your sweeping declaration that entire genres are dead, thus proving that they are not dead. You don't get to handwave away examples that directly contradict your argument.
If there are only few games, the genre is not flourishing, that means it's dead.
 
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I spent around 6 months on Arcade and there were some enjoyable games (though I prefer puzzles and strategy over action/arcade).

Mini Motorways kept me busy for weeks :)
Lego Bulider's Journey was beautiful to look at.
Patterned was one of my go-to chill out apps.
Possessions was another beautiful game (but too short).
What The Golf was surreal and fun for a while.

This thread has encouraged me to take another look. I find it's good value for a few months at a time. Generally I don't mind the non-arcade "pay to remove ads" approach though.
 
Ah those bygone days when you bought a game / album / film on some physical format and you owned it for life instead of worrying that some faceless entity whose actions you can never dispute will one day take it away from you.

*waits for the inevitable thumbsdown from a 14 year old who's only ever known streaming*
 
Exceptions to your sweeping declaration that entire genres are dead, thus proving that they are not dead. You don't get to handwave away examples that directly contradict your argument.

No, you're actually wrong.
See, I get to do precisely that, and much more.
A genre with one major title coming out every 10 years, which is a sequel, is a genre on life support.
Do you want to go splitting hairs on the internet?
Have fun.

Sure, Water Gate Bridge is neither a sequel of a superhero movie, nor an ancient franchise. It's the fifth highest gross of 2022. But I'm sure you'll handwave away that exception to your sweeping declaration as well.



haha handwave go brrrr
 
  • Disagree
Reactions: nickgovier
Again, all it takes is one counterexample to disprove the original assertion that these genres are dead. That does not mean that it is the only example.

Listen, I took Mathematical Logic 101 too.
I have a degree in mathematics.
I can therefore confirm you are technically correct under naive set theory + classical logic.

Except that this is not the Logic 101 test, this is a conversation on the Internet, where natural language allows for a degree of imprecision, especially when capturing trends.

You can't seriously expect people are able to waste their time like this.

P.S.: Among other things, as a matter of principle, I would generally take it for granted that any statement whatsoever about any form of media implicitly excludes PRC-controlled mainland China and DPRK-controlled northern Korea. We can talk about whatever they're watching once those places have been freed and sovereignty has returned to democratic governments.

Also, Water Gate Bridge is a sequel...
 
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Precisely.

Also let's not discount that the economy is what is.

In the late 90s it was much easier to find financial backing, if nothing else because the user base was growing by 50-80 per year worldwide.

Growth was impressive in the US as well: https://www.statista.com/statistics...ith-computer-in-the-united-states-since-1984/

You'd just put together a PowerPoint with concept art and stuff, tell investors something about "blah blah the future blah blah computers blah blah growth" and you got your studio funded for a couple years and be able to do some relatively crazy experiments.
No doubt the economy has a lot to do with it. If the economy is doing good you can borrow money and take a chance with a project. Consumers have money to spend on games and hardware. I read a report where Sony sold less Playstation 5's but had solid games sales and digital sales topped physical sales.

The problem today wrt growth is that the industry has matured to the point where we are hitting diminishing returns on ideas. Go back to the 90's and there was nothing like Spectrum Holobyte's Falcon 3.0, it was truly ground breaking. In the mid 90's there was Super Mario 64, another ground breaking game, or Gran Turismo on the original Playstation. How about Squaresoft's ground breaking Final Fantasy VII with CGI cutscenes? Today it really takes an idea out of left field or really thinking out of the box to get noticed, such as the game "Unpacking" which was nominated and won several awards. A new game called Stray based on a cat protagonist is getting a lot of attention. It can still happen but diminishing returns just means we will see these types of left field, out of the box ideas to be outliers.

Back in the 2010 decade the iPad was a groundbreaking device, along with Apple's App Store. As such mobile games became the Hot new thing and growth was explosive, so much so that some at Apple were convinced that console and PC gaming were on their death bed. Over time that didn't happen. In fact we have seen just the opposite where home console sales have grown, for Sony, Microsoft and Nintendo.

Why perhaps? It's because the same thing happened to mobile games. At first most mobile games were fresh ideas such as Infinity Blade but eventually you also hit diminishing returns with tap on the screen gameplay. I was hooked on mobile games back then and after a couple of years I was ready to go back to playing games on my home consoles.
 
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