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Forums comments are often very harsh, in real life I know many Apple Arcade subs and everybody is loving the service myself included.

I did the free trial and could not find a single game I wanted to even try. It was full of cutesy kiddie games that only 8 year olds would be interested in playing.

Compare it with Microsoft's gaming service and Apple Arcade seems like a horrible joke. I'm not a fan of Microsoft, but at least they can get gaming right.
 
Or Apple wasn't seeing good numbers for those games and decided not to renew their contracts.
No way! With just 200 ish games there is no way Apple would not renew contracts.
It's definitely the developers that don't deem it worth it anymore.
 
It's odd that some of Apple's services just don't hold up to their usual high standards. Apple Music is one, Apple Arcade, and Siri are others. It's baffling why they just can't get their **** together in these areas. They're like a different company.

I hope Apple can continue to wade into the gaming market. I'd love to be able to game on the Mac. However Apple Arcade is far from doing this. It's full of cute little kiddie games and not AAA titles like the rest of us want.
What's wrong with Apple Music?
 
It's odd that some of Apple's services just don't hold up to their usual high standards. Apple Music is one, Apple Arcade, and Siri are others. It's baffling why they just can't get their **** together in these areas. They're like a different company.

I hope Apple can continue to wade into the gaming market. I'd love to be able to game on the Mac. However Apple Arcade is far from doing this. It's full of cute little kiddie games and not AAA titles like the rest of us want.
If I had to guess, it's due to the upkeep and maintenance costs.

Apple Music must give the RIAA a fortune, so there's comparatively little use to put towards the service and apps, unless Apple would be willing to subsidize it, which history has shown that they're penny pinchers and don't like to rely on one product to prop up another.

Siri, same thing - It's easy to get a voice assistant to run commands on a local device, when you have billions of transistors running at multi-gigahertz speeds. It's hard to do it at scale without using massive amounts of computing resources, which cost tons of money in the form of data centers, have an ongoing upkeep cost and no possible way to derive revenue from.

And AAA gaming, Apple would need to up the GPU (costs $$$ in the form of higher end silicone in their base model devices) and have a team dedicated to fixing GPU driver bugs, so that they can run AAA games. And the reward is slim, hardly worth mentioning compared to the App store and its recurring subscription fees.
 
I betcha Apple Arcade will be joining this list within a year:
  • eWorld
  • me.com
  • HyperCard
  • ClarisWorks
  • Apple Hi-Fi
  • iTools

I bet neither of the 2 paying Apple Arcade subscribers will be happy about this news.

I'll just leave this here:
The U.S. investment bank's analyst Samik Chatterjee on Monday said Apple Music and Apple Arcade are likely to have a combined subscriber base of about 180 million by 2025, with 110 million users paying for the company's music services and 70 million for gaming.

(But don't take this as an endorsement of Apple Arcade by me...)
 
If only Apple Arcade on Apple TV was anywhere near iOS gaming

I’ve got a ps5 but spend most of my gaming time these days on my iPad pro(s)

Maybe with the rumoured a14 Apple TV it’ll get a well deserved kick up the posterior
 
So they are actually removing games from the service?! It doesn't exactly have that many as it is! seems like another failed Apple idea, you will own nothing and be happy..
I fail to see how they think this will work when they remove games from the service at any time.

Thank goodness for Ferrell Interactive.
 
This entire subscription based gaming, in-app purchases, loot boxes etc is complete joke in both console and mobile. Steam and Playstation with some exclusives is still the reliable platform true to the original gaming experience. There were many good games on iOS all stopped working due to Apple's lack of backwards compatibility support, a way to force developers to pay the yearly 99$ fee.
I don't even play mobile games much anymore, because I still have a really sour taste in my mouth after Apple dropped the 32-bit support which killed off basically every game I loved playing on my older iOS devices. I easily spent >$400 in purchasing one-time-payment games back then. Many of those games were never re-released or updated, and those that were moved to a microtransaction model. Basically, other than my original iPad 1G that still has the games installed, I have no way to play these games anymore - some I literally can't play at all on a new device, and some I can't play unless I want to be nickel-and-dimed through microtransactions. It especially feels like a stab to have microtransactions forced upon you in a game you once paid $30 for. I'd pay $30 again honestly, but not microtransactions.

As an example, some games I used to play that used to be pay-to-purchase now are pay-per-play - as in, each play costs in-game coins, and you can either pay for more coins or you can wait for the free coins to recharge - it's worse than an old arcade, because at least there you usually also were hanging out with friends, enjoying the atmosphere and the food, and even possibly winning some neat prices with tickets. Microtransactions offer none of those advantages with all of the cost.
 
Imagine paying for Apple Music and then discovering your favourite albums wouldn't be playable...
Wouldn't happen if you actually paid for them (The Album)
I think they would have to still allow you access to data that you own in your library.

Games in the Apple Arcade are a different story. You don't own any of them, even if you download them.
 
I'm a subscriber of this and I'm surprised because I thought Apple Arcade was where Apple would give developers a percentage of our subscription (based on hours played of the games by each subscriber) like how Spotify and Apple Music pays record companies.

So my assumption was the games would remain forever or until obsoleted by the developers. Now it seems Apple may have paid the companies for only a certain length of availability.

I'm kind of torn on this. On the one hand I haven't played any of the games on this list but there may come a time a game I really enjoy playing is removed. Hmm curious.
I well may have been a combination of both. Knowing the service was new apple may have signed developers to a 3 year deal based on the expected revenue and paid an advance to ensure development. The Apps in question may have proved unprofitable under this model.
 
I betcha Apple Arcade will be joining this list within a year:
  • eWorld
  • me.com
  • HyperCard
  • ClarisWorks
  • Apple Hi-Fi
  • iTools
HyperCard lived from 1987 - 2004. Not exactly a failure. And, ClarisWorks morphed into AppleWorks and lived until the industry as a whole moved away from monolithic "Works" applications. (Remember, there used to be a Microsoft Works too).

But, nice try.
 
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Reactions: jwdsail
Why is the retiring of games on Apple's subscription plan all of a sudden mean "failure" to some?

Xbox and PlayStation remove / add games all the time on their subscription plans.
 
  • Like
Reactions: StudioMacs
This entire subscription based gaming, in-app purchases, loot boxes etc is complete joke in both console and mobile. Steam and Playstation with some exclusives is still the reliable platform true to the original gaming experience. There were many good games on iOS all stopped working due to Apple's lack of backwards compatibility support, a way to force developers to pay the yearly 99$ fee.
How is the equivalent to $8.25 per month to use Apple’s technologies and have access to 2 Billion users with stored credit card data to run your business a bad thing. I can’t imagine that money even covers the cost of supporting each developer. You can’t even get Spotify for that.
 
  • Disagree
Reactions: Shirasaki
As expected from a subscription service - now, how is this going to stick with users?
I did try my 3 months free trial but did not subscribe, I’m not a gamer to begin with and the ones that I did play for some time, were… lame…
Well, I did subscribe, and unsubscribed yesterday. I didn't play any of the cancelled games, but I needed a little extra push to decide that the subscription price is just a little too steep for what you get.
 
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