it's outrageous because it's entirely conjecture and has no basis in fact. your response shows why you engorge on that nonsense
I'm not reading the rest of your post.
Sorry.
Gran Turismo 7 is a 2022 release with split screen. Return to Monkey Island is due to be released this year. MS Flight Simulator is popular with a wide audience, and DCS World is astonishingly accurate and huge fun. The rumours of their deaths have been greatly exaggerated.
Those are
exceptions.
There was a time when you had one
major flight simulator, either civilian or combat, coming out
per month.
Microsoft alone did a Flight Simulator
every two years, with
vast overhauls
.
Then you had Flight Unlimited, Pro Pilot, etc.
And that's just the civilian flight simulators, then you had a plethora of military ones -- that's just an example of a dying genre, mind you.
Notably, the games you mentioned are
all sequels of successful franchises using tried and tested game mechanics.
Kind of like the movies (unless you want to tell me that it is
not a fact that the top 10 grossing movies of 2022 are sequels of superhero movies and ancient franchises and, therefore, movies are not nearly as interesting as they were before Marvel unleashed its poison).
Gran Turismo has split screen? Nice. Good.
People will spend much less time on it than they did on Gran Turismo 2's split screen mode.
Kids are busier on instagram these days.
The excitement for Gran Turismo 7 (seven) can't possibly match the utter
revolution in realism that was, say, Grand Prix 2, or an
insanely hard game like Grand Prix Legends, or the sheer sense of
speed that was sought by the cyberpunk-looking Motorhead by means of crazy hardware hacks. Or creative game mechanics such as you'd find in Destruction Derby, Monster Truck Madness, Driver.
It's just the same old Gran Turismo with plus iterative updates.
Meanwhile, rFactor 3 or Geoff Crammond's next simulator are nowhere on the radar.
I frankly don't have time to argue this, you can keep your opinion.
I'm confident in mine.
Economics -- cold hard cash -- dictate that these days evolution of games is iterative at best.
Like the movies.
Moore's law -- or the end thereof -- dictate that you won't ever see a jump like Quake I -> Quake III in the space of a couple years.
Please send budget sheets or tech demos, or a major game with a truly new gameplay my way if you have proof of the contrary.