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Apr 12, 2001
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Apple recently added a "Leaving Arcade Soon" section to its Apple Arcade App Store service, signaling that approximately 15 games are going to be removed from Apple Arcade at some point in the near future.

apple-arcade-orange-feature.jpg

Apple did not provide details on why the games are leaving or what happens to the games downloaded onto the devices of Apple Arcade customers, but MacRumors spoke to an inside source that was able to offer some insight into what's going on.

When Apple Arcade first launched, Apple signed three-year deals with a number of developers, entering into contracts that provided a fixed payment and ongoing royalties. Those contracts are now ending, and Apple is opting not to renew some of them. Many of the games that are being removed were launch titles or were added to Apple Arcade soon after it debuted.

Developers retain the rights to their games and can re-release them on the App Store and/or through other platforms, but games that are removed from Apple Arcade won't be accessible under the Apple Arcade service.

Games can be re-added to the App Store on the same day that they're removed from Apple Arcade, but the games will be uploaded with a new bundle ID. That means Apple Arcade subscribers can redownload the games, but they won't have access to the same game that was available through Apple Arcade.

apple-arcade-games-leaving-soon.jpg

It is not yet clear if saved progress will be able to transfer over from the Apple Arcade version of the game to the new version should the developers choose to reintroduce their games to the App Store, as that will depend on whether developers implement support for data transfer.

Games leaving Apple Arcade include Spelldrifter, Projection: First Light, Lifeslide, EarthNight, Cardpocalypse, Dead End Job, and more.

Update: Apple has shared a support document with more details about what happens when games are removed from Apple Arcade.

Article Link: Games Leaving Apple Arcade Soon Won't Be Playable [Updated]
 
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This entire subscription based gaming, in-app purchases, loot boxes etc is complete joke in both console and mobile. Steam and Playstation with some exclusives is still the reliable platform true to the original gaming experience. There were many good games on iOS all stopped working due to Apple's lack of backwards compatibility support, a way to force developers to pay the yearly 99$ fee.
 
This entire subscription based gaming, in-app purchases, loot boxes etc is complete joke in both console and mobile. Steam and Playstation with some exclusives is still the reliable platform true to the original gaming experience. There were many good games on iOS all stopped working due to Apple's lack of backwards compatibility support, a way to force developers to pay the yearly 99$ fee.
gaming in general largely sucks these days.
 
This entire subscription based gaming, in-app purchases, loot boxes etc is complete joke in both console and mobile. Steam and Playstation with some exclusives is still the reliable platform true to the original gaming experience. There were many good games on iOS all stopped working due to Apple's lack of backwards compatibility support, a way to force developers to pay the yearly 99$ fee.
One of those days where I can't tell if this is a serious post or not... Like they are doing it for the $99! ;)
 
This entire subscription based gaming, in-app purchases, loot boxes etc is complete joke in both console and mobile. Steam and Playstation with some exclusives is still the reliable platform true to the original gaming experience. There were many good games on iOS all stopped working due to Apple's lack of backwards compatibility support, a way to force developers to pay the yearly 99$ fee.
You have to pay the yearly fee regardless if you want the app to stay in the app store
 
This is what happens with subscriptions. You don't own anything, when a company decides they don't care about a particular game/song/movie/show/feature, they just remove it. You have no control over it, and if you like the game or whatever, you're screwed.
Yes, this is why I still collect media I like to keep around, or even resort to pirating if no other options left. Content Subscription is akin to renting, except worse.
 
As expected from a subscription service - now, how is this going to stick with users?
I did try my 3 months free trial but did not subscribe, I’m not a gamer to begin with and the ones that I did play for some time, were… lame…
 
Could be that the Apple Arcade licensing contracts were for 3 years and now not getting renewed. Maybe game publishers weren't seeing as much engagement/revenue as they forecasted?
 
This entire subscription based gaming, in-app purchases, loot boxes etc is complete joke in both console and mobile. Steam and Playstation with some exclusives is still the reliable platform true to the original gaming experience. There were many good games on iOS all stopped working due to Apple's lack of backwards compatibility support, a way to force developers to pay the yearly 99$ fee.
Gran Turismo 7 sticks out like a sore thumb with the in-app purchases and is a PlayStation exclusive. :(
Yup, the cancer called in-app purchase have been spread to big game title like that.
 
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