That's how Apple Music works. If the record label pulls an album from streaming, you can't listen to it via streaming but you can if you bought it.Imagine paying for Apple Music and then discovering your favourite albums wouldn't be playable...
That's how Apple Music works. If the record label pulls an album from streaming, you can't listen to it via streaming but you can if you bought it.Imagine paying for Apple Music and then discovering your favourite albums wouldn't be playable...
But that's the service. If you want to own a game, you can buy it. I don't mean that rudely in any way.Well - that sort of is the issue (to address your question of "what is the hubbub")
If you lose the game you like...just "getting new ones" doesn't do anything to help
You can't purchase games while they are in AA, but I wonder if these games will be purchasable once they are out of AA.I don't think we've had the option to outright purchase the Apple Arcade games, have we?
Why would you need to side-load an App Store game that you own.Just increased the push for sideloading.![]()
Not that funny.. and makes one feel like you really don’t know much neither drugs nor content subscription.Content subscription is akin to paying for drugs. The pusher (Apple) will give you a free hit (free month trial) in an attempt to get you hooked. To keep those happy feelings coming, you go back for more. But this time it will cost you.🤣
True, I purchased GT7 and have not been nudged one bit to buy any in game credits. I have been given free cars about 20 so far and I have built up over 9 million credits. Today I was awarded 500,000 credits from the daily marathon when you drive more than 26 in game miles.The MTX in GT6 and 7 are completely irrelevant to the experience, and are priced in such a way that no regular gamer would ever touch them with a barge pole. They only seem to exist so Sony can fleece the whales who have more money than sense.
I betcha Apple Arcade will be joining this list within a year:
- eWorld
- me.com
- HyperCard
- ClarisWorks
- Apple Hi-Fi
- iTools
I'm sure I'm an outlier, but 99% of the games I play, stuff I stream... I'm happy to watch once, and have never had any desire to redo them. If this really irks you, then yeah, get stuff on physical media as much as possible. I have a few games on Wii, and about a dozen DVDs around, but honestly, no more than that. I don't have the time to go through half of them, and I honestly don't want too much physical clutter around my place.This is what happens with subscriptions. You don't own anything, when a company decides they don't care about a particular game/song/movie/show/feature, they just remove it. You have no control over it, and if you like the game or whatever, you're screwed.
Been there. Though funnily enough most of those albums/artists came back some months later.Imagine paying for Apple Music and then discovering your favourite albums wouldn't be playable...
I doubt it. FWIW, there may be alternatives. For example, Monument Valley 1+ & 2+ have the '+' suffix b/c there's a regular iOS version available (non-AA). Other games like Exit The Gungeon is on multiple platforms like console and Steam, so there's always those avenues.I don't think we've had the option to outright purchase the Apple Arcade games, have we?
AA is advertised as over 180 games. Lets round that up to 200. 1% of that is 2. I've found 2 games I liked on there!...99% off games are not worth it, to me it’s a failed service
IAP itself isn't bad. I have games where they use IAP to unlock expansion content, or pay for a game that you tried for free (not unlike in decades past for PC games... buying an expansion, and trying out free demos/shareware respectively). Having to deal with "gems", premium currencies, speed up time meters... that's where the evil's at.Gran Turismo 7 sticks out like a sore thumb with the in-app purchases and is a PlayStation exclusive.
Yup, the cancer called in-app purchase have been spread to big game title like that.
Oh yeah?The MTX in GT6 and 7 are completely irrelevant to the experience, and are priced in such a way that no regular gamer would ever touch them with a barge pole. They only seem to exist so Sony can fleece the whales who have more money than sense.
That is exactly what GT7 is doing right now. Real cash for in game cash. ☹️I doubt it. FWIW, there may be alternatives. For example, Monument Valley 1+ & 2+ have the '+' suffix b/c there's a regular iOS version available (non-AA). Other games like Exit The Gungeon is on multiple platforms like console and Steam, so there's always those avenues.
AA is advertised as over 180 games. Lets round that up to 200. 1% of that is 2. I've found 2 games I liked on there!...
SP!NG
Castlevania: Grimoire Of Souls
Rayman Mini
Frogger and the Rumbling Ruins
Lumen+
Monument Valley 2+
Cat Quest II
... that said, AA still has stiff competition. I may consider resubbing to it (Costco.com has it for $45 per year), but I'm currently enjoying taking a break from it (and I have travel coming up anyways).
IAP itself isn't bad. I have games where they use IAP to unlock expansion content, or pay for a game that you tried for free (not unlike in decades past for PC games... buying an expansion, and trying out free demos/shareware respectively). Having to deal with "gems", premium currencies, speed up time meters... that's where the evil's at.
Not that I've seen. Which means that eitherI don't think we've had the option to outright purchase the Apple Arcade games, have we?
Though on the other end, Apple Music has found to be quite sucessfull with the biggest library in the world despite its reliability on 3rd party? Maybe because the long-standing reputation of iTunes Store?