Become a MacRumors Supporter for $50/year with no ads, ability to filter front page stories, and private forums.
Great question!
I assume Apple started working on Arcade like 4 hours before it came out- so I’m sure you’re right that Google thought of it 1st.

/s
Point to the place in that quote where he claimed Google thought of it 1st. Let me save you some time. You can't. He asked a question and you made an incorrect assumption.
So you think Apple started work on Arcade on September 9th? Why are you giving Google credit for project time but Apple credit only for announcement date?
Wouldn't it be a little hard to give apple credit for project time when we don't know when that time started? Also, he asks who started first. He doesn't assume it was Google.
On average it takes a good 4 years for frameworks to mature and become public so that should give you an idea of how long they had Arcade in the design process.
Based on your criteria, Google should be introducing their gaming service in 2022 ;)
 
Last edited:
There is no way that gaming on iPhone/iPad/Apple TV is a replacement to console gaming if you are actually serious about gaming. Definitely not with the current games on the App Store.
Not yet. But if the Apple TV gets updated to be more powerful, then triple A games might start making their games for iOS. Imagine COD being able to make one version of the game that can run on Apple TV, Mac, iPhone, and iPad. That’s a lot of devices.
 
Not yet. But if the Apple TV gets updated to be more powerful, then triple A games might start making their games for iOS. Imagine COD being able to make one version of the game that can run on Apple TV, Mac, iPhone, and iPad. That’s a lot of devices.

I'm down, more n00bs for me to destory 😂😂
 
Some of the games on Apple Arcade have been in development since 2016.
Sure, I don't doubt that.

Does that have some impact on Google packaging up stadia with play pass? That is what my comment was in reference to. I was replying to another user post.
 
Sure, I don't doubt that.

Does that have some impact on Google packaging up stadia with play pass? That is what my comment was in reference to. I was replying to another user post.

Then I read your post out of context. I wish there was a way to keep threads together to read the whole conversation.
 
There is no way that gaming on iPhone/iPad/Apple TV is a replacement to console gaming if you are actually serious about gaming. Definitely not with the current games on the App Store.

I don't think it'll replace consoles. But it will chip away at it. Most of the gaming industry is casual gaming, so I think Apple is just trying to chip away at the casual category. Ever since Apple ditched Imagination's GPU's in favor of their own in house GPU designs, they now have full control over the performance/platform. The A12X right now benches (on Geekbench) relatively around the same performance as a GeForce 650Ti. I'm putting money on the A13X will be much higher than that. With that kind of processing power, Apple has the opportunity to lure in casual gamers (who might already own an iPhone/iPad).

I wasn't suggesting Apple will take over the console gaming world, that's not happening ever. But what I think will happen is Apple will start chipping away at some console gamers who are only casual gamers.
 
  • Like
Reactions: Commodore 64
This is already happening before either of these services from Apple or Google launched. Both Microsoft and Sony have exclusive titles that can only be played on their platform, For other games, one console gets DLC before the other, and Xbox has the "Game Pass" subscription service.

As some else said, for serious gaming, Microsoft and Sony have nothing to worry about for the foreseeable future
All the money will be in casual gaming really soon and no amount of worrying will help them.
 
Wouldn't it be a little hard to give apple credit for project time when we don't know when that time started? Also, he asks who started first. He doesn't assume it was Google.
Oh come on! Lol. You’re a smart fella; this post is beneath you. He replied by putting Google’s Arcade efforts earlier in time and then rhetorically asked “Who copied who?” And I have no idea when Apple started working on Arcade. Whenever it was, it’s not the same as the day they announced it.
 
  • Like
Reactions: MacNeb
Oh lord.

Now everyone wants to sell us snake, shoots and ladders, solitaire.

Actually those were the days haha :D
 
Oh come on! Lol. You’re a smart fella; this post is beneath you. He replied by putting Google’s Arcade efforts earlier in time and then rhetorically asked “Who copied who?” And I have no idea when Apple started working on Arcade. Whenever it was, it’s not the same as the day they announced it.
I'm guessing you're smarter than that. It was pretty obvious the retort was in response to Dan's claim that Google copied. Whether his question was rhetorical is debatable... there's no context nor emoji to indicate either way. Poe's Law I guess. No one claimed it was the same day. You were the one to introduce that as a point, seemingly to argue against it. So you arguing against a point that you introduced is sort of irrelevant.
 
  • Like
Reactions: PC_tech
I've never seen an ad for a new service so heavily populated by stuff I've already played/played with.. The ONLY game on here I, or my family hasn't "used up" - in some cases years ago - is the random Thomas the tank engine game? 😅

Compared with Apple, who managed to somehow wrangle the single most impressive "platform" launch in the history of gaming with *actual new games*. That is comparing to full consoles with $million$ dollar launches. No hyperbole, I've been heavily into gaming since the 80s and Apple Arcade is insane so far. If they can keep the momentum up (Seriously important factor here, lets hope it doesn't go stale and get abandoned..) I don't see how Apple don't do very well from this. I hope the devs are being paid enough.
 
  • Like
Reactions: BlueParadox
I knew this was going to happen. Google will always make it seem like a better deal in comparison. But quality control and standards are higher in the Apple world to me, from the surface at least.

I think Apple's strategy with Arcade and supporting Xbox and PS4 controllers is to chip away at the gaming console manufacture's business. Why buy a PS4 or Xbox when the same games are available at Apple Arcade, same controllers, and with an iPad Pro, you can stream to the TV and play the same games with a much more powerful processor?

WHAT?

Apple Arcade has VR games and Halo?
 
WHAT?

Apple Arcade has VR games and Halo?

That wasn't the intent of my post... The point was, how many people play VR and Halo in the entire gaming community? Guaranteed <25%. It's a small section of the gaming market. Apple's going after the masses, casual gamers of which an iPad, with the right games, and interface (controllers) will suffice.
 
  • Like
Reactions: H2SO4
I don't care who does subscription first, Arcade and this are good for mobile gaming which is currently the worst gaming environment ever.

And PS and Xbox are totally different products for different target audience.
 
Register on MacRumors! This sidebar will go away, and you'll see fewer ads.