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I believe all radio stations are included.

And how is 500MB surprising? The PC version system requirements are for 500MB. The iOS version is actually almost 700MB when installed on the device.

On another note, based on feedback from users, it looks like Apple A5 users get pretty much the XBox version including it's higher quality textures, higher polygon models, and specular lighting. Accurate real-time reflections still may be lacking so the XBox version probably remains the definitive version. Apple A4 users generally get the higher quality textures for close distance objects, only get the high polygon models for Claude, lack specular lighting, are missing shadows, traffic lights, and car brake lights. Still, Apple A4 devices are still arguably closer to the PC version than the PS2 version.

EDIT: Apple A5 devices also get native resolution graphics while A4 devices are sub-native in game although they use native resolution menus. A5 devices also get blood effects.

Wow thanks for the info.

Could you quote a source?

I don't doubt you, but can the iphone 4 really not handle break lights and traffic lights?? :confused:
 
YESSS!!!! Time to rehash the good ol days on MSX FM w/ Timecode n MC Codebreaker and KJAH with The Scientist!
 
Wow thanks for the info.

Could you quote a source?

I don't doubt you, but can the iphone 4 really not handle break lights and traffic lights?? :confused:
My A4/A5 feature list is an aggregation of things mentioned in the TouchArcade GTA III thread and my own experiences on an 4th gen Touch.

http://forums.toucharcade.com/showpost.php?p=2045831&postcount=182

Someone posted 4th gen Touch screenshots above, and you can see no brake lights or traffic lights. The in game engine is rendered sub-native resolution on A4 devices, but the HUD is Retina and overlayed on top. On a 3.5" screen and in motion, the graphics don't look as blurry and pixellated as these blown up screenshots imply. Considering it was originally targeted for Apple A5 and dual core Android devices, and it would be too big an effort to write/rewrite a completely custom codepath for Apple A4 devices, it makes the most sense that they are simply forced to turn off features like blood, traffic lights, etc. to get it to run. It does run smooth on Apple A4 devices, which is important, so it seems like the right compromises/sacrifices were made.
 
I don't understand why this game can't run at 100% quality considering how old it is and how much far more advanced **** has been running on the iPhone 4 all this year. Vice city on my imac doesn't look any better than gangstar on my iphone 3gs,:rolleyes:
 
What your refering to is a very small nich within the whole mobile gaming industry.

I personally feel that if I had to whip out a controller everytime to play a game it would become more of a hassle and lose its sense of portability.

Well, I think being able to play much more comfortably for, say, half an hour is certainly worth the effort of whipping out and (in Settings) re-connecting a controller, all taking for 20-30 seconds before starting to play.

After having purchased the iControlPad, I wouldn't play any game without it, despite the above-mentioned (minor) disadvantage.
 
What your refering to is a very small nich within the whole mobile gaming industry.

I personally feel that if I had to whip out a controller everytime to play a game it would become more of a hassle and lose its sense of portability.

I am pretty sure individuals who by an iPad don't pull out a keyboard to start typing an email or etc, if any do then it is a very small amount of people.

Game Boy is a "small niche"?
 
I believe all radio stations are included.

And how is 500MB surprising? The PC version system requirements are for 500MB. The iOS version is actually almost 700MB when installed on the device.

On another note, based on feedback from users, it looks like Apple A5 users get pretty much the XBox version including it's higher quality textures, higher polygon models, and specular lighting. Accurate real-time reflections still may be lacking so the XBox version probably remains the definitive version. Apple A4 users generally get the higher quality textures for close distance objects, only get the high polygon models for Claude, lack specular lighting, are missing shadows, traffic lights, and car brake lights. Still, Apple A4 devices are still arguably closer to the PC version than the PS2 version.

EDIT: Apple A5 devices also get native resolution graphics while A4 devices are sub-native in game although they use native resolution menus. A5 devices also get blood effects.

Thats all I needed to hear. I'll wait until I get my iPad.
 
Does this game have all the radio stations as the original PS2 game? Amazing they can condense all that into a package under 500MB.

The original game came on a cd, and was about 600 meg. Not much really needed to be condensed. The audio files are pretty big as they are an hour long.
 
Well, I think being able to play much more comfortably for, say, half an hour is certainly worth the effort of whipping out and (in Settings) re-connecting a controller, all taking for 20-30 seconds before starting to play.

After having purchased the iControlPad, I wouldn't play any game without it, despite the above-mentioned (minor) disadvantage.

If you want game experiences that largely benefit from having a physical controller on what are you supposed to be simply sleek portable devices, you suddenly now have a bulky accessory to carry around with the devices, making the device much less "portable" if you want to be able to have those game experiences on the go. Furthermore, now you have to find a way to "prop up" the device each time you wanna play (unless you want to give yourself some bad neck/back pain constantly leaning over the look at the screen).

It just feels to me like you may be started to look for gaming experiences that are beyond the scope of what you generally find on devices like these. I think that is probably an area where you need to start looking toward devices like the Playstation Vita and Nintendo 3DS. They are, by design, built for and more dedicated to deeper game experiences that practically require the use of a physical controller.
 
Wirelessly posted (Mozilla/5.0 (iPhone; CPU iPhone OS 5_0_1 like Mac OS X) AppleWebKit/534.46 (KHTML, like Gecko) Version/5.1 Mobile/9A405 Safari/7534.48.3)

Can't wait to get my iPad 2 for Xmas now! Anyone any experience of using those fling controllers with this?
 
Does anyone know if this supports iCloud? i.e. If i play a few hours on my iPhone, will I be able to continue where I left off on my iPad?

Would be awesome if this was the case!
 
Does anyone know if this supports iCloud? i.e. If i play a few hours on my iPhone, will I be able to continue where I left off on my iPad?

Would be awesome if this was the case!

That was the one big feature that I was really happy about in Infinity Blade 2. Unfortunately, as far as I can tell GTA3 does NOT support the saves.

However I could be wrong, after playing for about 5 minutes I checked my iCloud usage and saw that GTA3 wasn't listed.

However I hadn't saved at the safe house yet so I could be wrong.

I'm hoping they add it in the first update.
 
Virtual buttons are terrible and ruin decent gaming on touch devices. At least on my Honeycomb tablet I can use a controller. Nice!
 
I could never quite enjoy a game with on screen controllers or accelerometer... I'm a keyboard+mouse kind of guy. Still, I have fond memories of GTA3 and am downloading it... Will see how it fares.
 
I remember desperately trying to get this game to run on my crappy old Dell computer back when I was in secondary school. It was so jittery though, my system just couldn't handle it.

Now the game plays on my iPhone. Amazing.
 
Question

Is this the same game that had the controversy with "hot coffee" or am I getting it confused with another later game in the series.
 
That was the one big feature that I was really happy about in Infinity Blade 2. Unfortunately, as far as I can tell GTA3 does NOT support the saves.

However I could be wrong, after playing for about 5 minutes I checked my iCloud usage and saw that GTA3 wasn't listed.

However I hadn't saved at the safe house yet so I could be wrong.

I'm hoping they add it in the first update.

Iv made a few saves within the safe house and its not showing up on the iCloud list so I'm guessing its not supported :/

Great little game, brings back to memories especially with the radio stations. Anyone worried about the controls, they arnt that bad and Rockstar have added a lot of customisation to them. I changed the distance between the left and right arrows for driving and its made a massive difference. Well worth a purchase, looks great and plays fine on iPhone 4S.
 
It's tempting but I think I'll wait for non-iOS site reviews. Already got this on Steam but the lack of (good) controller support stops me from playing.
 
If you want game experiences that largely benefit from having a physical controller on what are you supposed to be simply sleek portable devices, you suddenly now have a bulky accessory to carry around with the devices, making the device much less "portable" if you want to be able to have those game experiences on the go. Furthermore, now you have to find a way to "prop up" the device each time you wanna play (unless you want to give yourself some bad neck/back pain constantly leaning over the look at the screen).

It just feels to me like you may be started to look for gaming experiences that are beyond the scope of what you generally find on devices like these. I think that is probably an area where you need to start looking toward devices like the Playstation Vita and Nintendo 3DS. They are, by design, built for and more dedicated to deeper game experiences that practically require the use of a physical controller.

1. The iCP is some 150 grams (like an iPhone 4) and thin. It's almost perfectly portable.

2. the controller being separated from the controlled device indeed might be a problem in some cases. However, you can always lay down your iPad on, say, your knees (if you play on, say, a bus). And, with iPhones / iPod touches, you can always use the universal (or the model-specific) holder, which firmly attaches the device to the controller.
 
The driving was tough enough with a PS2 controller. Can't imagine how it works here.

Well I guess (i haven't tried out the app yet) you just have to turn you're device so it works just like a steering wheel. ;)

But my only problem is aiming, not driving Oo Wondering how this works?
 
Wirelessly posted (Mozilla/5.0 (iPhone; CPU iPhone OS 5_0_1 like Mac OS X) AppleWebKit/534.46 (KHTML, like Gecko) Version/5.1 Mobile/9A405 Safari/7534.48.3)

Any way to play on iPhone and continue the saved game in iPad? Perfect use for iCloud methinks :)
 
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