I believe all radio stations are included.
And how is 500MB surprising? The PC version system requirements are for 500MB. The iOS version is actually almost 700MB when installed on the device.
On another note, based on feedback from users, it looks like Apple A5 users get pretty much the XBox version including it's higher quality textures, higher polygon models, and specular lighting. Accurate real-time reflections still may be lacking so the XBox version probably remains the definitive version. Apple A4 users generally get the higher quality textures for close distance objects, only get the high polygon models for Claude, lack specular lighting, are missing shadows, traffic lights, and car brake lights. Still, Apple A4 devices are still arguably closer to the PC version than the PS2 version.
EDIT: Apple A5 devices also get native resolution graphics while A4 devices are sub-native in game although they use native resolution menus. A5 devices also get blood effects.
My A4/A5 feature list is an aggregation of things mentioned in the TouchArcade GTA III thread and my own experiences on an 4th gen Touch.Wow thanks for the info.
Could you quote a source?
I don't doubt you, but can the iphone 4 really not handle break lights and traffic lights??![]()
What your refering to is a very small nich within the whole mobile gaming industry.
I personally feel that if I had to whip out a controller everytime to play a game it would become more of a hassle and lose its sense of portability.
What your refering to is a very small nich within the whole mobile gaming industry.
I personally feel that if I had to whip out a controller everytime to play a game it would become more of a hassle and lose its sense of portability.
I am pretty sure individuals who by an iPad don't pull out a keyboard to start typing an email or etc, if any do then it is a very small amount of people.
I believe all radio stations are included.
And how is 500MB surprising? The PC version system requirements are for 500MB. The iOS version is actually almost 700MB when installed on the device.
On another note, based on feedback from users, it looks like Apple A5 users get pretty much the XBox version including it's higher quality textures, higher polygon models, and specular lighting. Accurate real-time reflections still may be lacking so the XBox version probably remains the definitive version. Apple A4 users generally get the higher quality textures for close distance objects, only get the high polygon models for Claude, lack specular lighting, are missing shadows, traffic lights, and car brake lights. Still, Apple A4 devices are still arguably closer to the PC version than the PS2 version.
EDIT: Apple A5 devices also get native resolution graphics while A4 devices are sub-native in game although they use native resolution menus. A5 devices also get blood effects.
Does this game have all the radio stations as the original PS2 game? Amazing they can condense all that into a package under 500MB.
Well, I think being able to play much more comfortably for, say, half an hour is certainly worth the effort of whipping out and (in Settings) re-connecting a controller, all taking for 20-30 seconds before starting to play.
After having purchased the iControlPad, I wouldn't play any game without it, despite the above-mentioned (minor) disadvantage.
Does anyone know if this supports iCloud? i.e. If i play a few hours on my iPhone, will I be able to continue where I left off on my iPad?
Would be awesome if this was the case!
Is this the same game that had the controversy with "hot coffee" or am I getting it confused with another later game in the series.
That was the one big feature that I was really happy about in Infinity Blade 2. Unfortunately, as far as I can tell GTA3 does NOT support the saves.
However I could be wrong, after playing for about 5 minutes I checked my iCloud usage and saw that GTA3 wasn't listed.
However I hadn't saved at the safe house yet so I could be wrong.
I'm hoping they add it in the first update.
If you want game experiences that largely benefit from having a physical controller on what are you supposed to be simply sleek portable devices, you suddenly now have a bulky accessory to carry around with the devices, making the device much less "portable" if you want to be able to have those game experiences on the go. Furthermore, now you have to find a way to "prop up" the device each time you wanna play (unless you want to give yourself some bad neck/back pain constantly leaning over the look at the screen).
It just feels to me like you may be started to look for gaming experiences that are beyond the scope of what you generally find on devices like these. I think that is probably an area where you need to start looking toward devices like the Playstation Vita and Nintendo 3DS. They are, by design, built for and more dedicated to deeper game experiences that practically require the use of a physical controller.
The driving was tough enough with a PS2 controller. Can't imagine how it works here.