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actually if you hadn't planned a Mac version from the start, doing a native port is a TON more work than a Cider port.

You'd essentially have to re-write the graphics engine in OpenGL I believe... that would be the hardest part.

Would be better if Apple just licensed DirectX from Microsoft... but I cannot see that ever happening, sadly.
 
Just downloaded GW2 and updating with 14GB remaining :eek: with my macbook pro 13" late 2010 (Intel 2.4GHz C2D) hope it run fine anyone tried before?
 
You'd essentially have to re-write the graphics engine in OpenGL I believe... that would be the hardest part.

Would be better if Apple just licensed DirectX from Microsoft... but I cannot see that ever happening, sadly.
Theres more to re-write than that... none of it is "hard" its just time consuming, which can be expensive.

MS doesn't license out DirectX like that... even if Apple wanted to license it and make it available on OS X, they couldn't. MS makes sure it stays Windows and Xbox only, because it would hurt their sales in the long run if anyone else could use it than their own products. Its one of their lock-in strategies.
 
I'm wondering if my 2012 base 13" Air could handle it.

I'm trying to decide between D3 and GW2. I've played D3 a bit and like it, and dunno if I have the time to put into GW2. Ahhh choices.

d3 is great for a few days. then you finish the game super quickly and basically try to repeat the whole thing at harder levels. its insanely boring and i haven't even opened it up in weeks now ever since i bought it.

GW2 is better.
 
1) OpenGL is not as tight as DirectX. That's just the way it is. Ports like this are often taxing.

Nonsense. This has next to nothing to do with higher requirements for these games. The hack-job wrapping that Cider performs to make a Windows application work however is quite taxing.
 
Anyone know how big a difference in performance is there between this and bootcamp on HD3000? It plays 15-25fps on bootcamp for me...

Not having to boot up Windows is a big draw...
 
Anyone know how big a difference in performance is there between this and bootcamp on HD3000? It plays 15-25fps on bootcamp for me...

Not having to boot up Windows is a big draw...

I'm running GW2 on an HD4000. Playing via Win 7 bootcamp installation I get 20-30 fps. The Mac Cider port version dragged me down to 10-15 fps. So I guess it'd be almost unplayable with an HD3000. I uninstalled the Mac version right away and went back to Windows.
 
Finally downloading this for my Mac! Im at a cafe and its downloading at 1.5 mbps. No way I could download this whole game at home, it would take like 3 days prob at like 150 kbps.
 
Just installed GW2 with my Macbook Pro 13" mid year model with

Intel Core 2 Duo 2.4 GHz, 4 GB RAM, NVIDIA GeForce 320M

and it work out great and no more wineskin mouse view problem "Sweet"
 
I am happy with the port, I get a stable 30fps ish with most settings on medium/low and AA off at 1440x900.

In windows I get around the same performance but with more settings at medium.

It is a decent effort, my main problem is that two finger scrolling on the touchpad doesn't work.
 
Just installed GW2 with my Macbook Pro 13" mid year model with

Intel Core 2 Duo 2.4 GHz, 4 GB RAM, NVIDIA GeForce 320M

and it work out great and no more wineskin mouse view problem "Sweet"

Sweet! Keep us updated!
 
Sweet! Keep us updated!

Now several years later 2019 and the Mac client is still crashing a lot on my 27" iMac OSX 10.12.6 Sierra, 16 GB Ram & videocard GForce GT 755M 1 GB. If I do see an error it's mostly the login servers and a firewall warning. And it's always when I change a zone or instance. Usually the game just then exists, but my last problem was the game frozen and I had the hard reset the Mac.

I can't go to the GW2 support to complain unless I buy an expansion and I won't do that with a game that crashes all the time. Also there a lot of complains using the latest machines and OSX versions. I have played Mac WoW for years and it is stable. I'm now downloading the Win 64 version using Crossover. I thought about the 32 version, but the existing bottle was already 64. I'll let you guys know if this is a better solution than the unstable Cider port. Unlike Wine Crossover does all the work for you.
 
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I'll let you guys know if this is a better solution than the unstable Cider port.

The Cider port had a higher frame rate and I wonder if the tweaked some Wine settings for a better fps that also makes the connection more unstable. The Crossover bottle had a fps of 16 (stuttered movement) changed to 24 after choosing 'best performance' in graphic settings. I also noticed that scroll wheel now zooms in/out at the map. Also can I camera zoom. That didn't work on the Mac.

I must admit that everything at lowest graphic settings is not a good swap. With 'autodetect' my graphics and fps went up. Of course now I have a PC version and if I decide to get BootCamp I probably be better off. I have played it now for several hours and only had 2 crashes.
 
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