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I hope that this will be a success. If it wouldn't, my fear is Apple will try to cover the cost with higher prices on iPhones and Macs
They’re already doing that pretty well right now. 😄
 
There’s an antipathy, I believe, because it’s further evidence of Apple‘s decline in some people’s eyes. From an innovative market leader which is conservative in its product lines, to a company which iterates the same product with minor improvements and now purveys in gimmick products that seem to be very poorly thought out.
I think such people aren't being remotely realistic or fair to Apple, and I say that as someone who isn't particularly interested in the headset. I also think such people are all more recent Apple fans who became Apple fans because of the iPhone. The iPhone blew their minds and they now expect every product to do the same. People who have been fans for a lot longer are more appreciative of how innovative Apple is today.

Whenever someone says Apple isn't innovative, I challenge him/her to name a more innovative company. And the response is always...silence. Multi-touch was a leap, much like the GUI. Not every innovation is a leap. Most innovations are small and incremental and often build in order to ultimately enable the next leap.
 
I think such people aren't being remotely realistic or fair to Apple, and I say that as someone who isn't particularly interested in the headset. I also think such people are all more recent Apple fans who became Apple fans because of the iPhone. The iPhone blew their minds and they now expect every product to do the same. People who have been fans for a lot longer are more appreciative of how innovative Apple is today.
To be fair to the naysayers, Apple was on the verge of bankruptcy a short ten years prior to the iPhone; a time of bloated product lines and no clear direction.
 
The pessimism about this product by Apple fans is dazzling.

When I look at it, I keep coming back to a single, simple use (for justification): any size screen (phone, tablet, laptop, desktop) in a mobile package. Hop over to the MB Air 15" thread and people are gushing at the greatness of a screen 2 inches bigger than the one that already exists. Hop over into threads about Studio Display and people gush about how it is the one and only screen for all and nothing else compares. Hop into threads of rumors of a bigger iMac and/or bigger Studio Display screen and people practically froth at the opportunity to spend what should be easily NORTH of $3K for that one.

IF this thing can fool our eyes with virtual REALITY, it can deliver ANY size screen to us anywhere we have these googles.
I get this argument, but I don't think most people want to wear a monitor. No one wants to spend the day at work with a headset strapped to his or her face for 8-10 hours. I'm a skier and I wear goggles. While I don't mind wearing them, I also look for every opportunity to remove them and give my face a rest. No matter how comfortable, having something strapped to your face for hours isn't great. That's problem number one in my mind.

I also think people who make the "biggest monitor in the world" argument are so focused on the benefits of a huge screen that they ignore the obvious shortcomings. I think most people want to see what is around them. I know I do. I don't think most people want to be in some weird tech-induced isolation chamber with a huge monitor floating in space. I also don't think most people want to experience some pass-through reality where the headset displays real-world surroundings with a giant virtual screen in front of the user. Either way, you have a device strapped to your face and everything you see is fake. I don't think the human brain likes or wants that experience and certainly not as a daily desktop monitor alternative.
 
To be fair to the naysayers, Apple was on the verge of bankruptcy a short ten years prior to the iPhone; a time of bloated product lines and no clear direction.
What does that have to do with anything? Ten years is a lifetime in tech. I say this as someone who has been an Apple customer since 1982. They've had ups and they've had downs, but they've always been innovative and I would argue consistently more innovative than any other tech company.

The time you reference was a time when Windows had an absolute monopoly on the desktop and if your platform didn't have Microsoft Office, you were screwed. People made buying decisions based on Microsoft Office, absurd as that sounds these days. I won't argue that, ten years prior to the iPhone, Apple was at a low. The Mac had been limping along (financially) for years and the Newton had failed, but was that a lack of innovation? I would say no. The Mac was still a reasonably innovative platform and the Newton was a very innovative device for its time. People just weren't buying enough and that was largely due to Microsoft's lack of platform support.

I would also push back on the suggestion that Apple had no direction. They most certainly had a direction. It just wasn't working. They knew macOS's days were numbered and they tried to develop a new OS, but those efforts failed. I wouldn't call that a lack of innovation, though. Not every innovation is ultimately successful.

What saved Apple was NeXT's reverse take-over, Job's return, NeXTSTEP becoming the foundation for macOS, and, finally, the iPod. The iPod changed the public's perception of Apple, which I think was essential to the iPhone's success years later. They went from being a "computer company", the anti-Microsoft, to a consumer electronics company. The iTunes Store changed how we purchase music forever. That was a huge innovation. All of this happened long before the iPhone.

I would argue that, even in the dark days, Apple was still an innovative company and that people complaining about a lack of innovation aren't being realistic or fair.
 
Sorry but there is not one aspect of this headset that interests me. Not one. Each new leak does nothing to entice me to want this. If you are interested, enjoy, but I just have no desire to strap this to my head.
Thanks for letting everyone know
 
This could end up being a really compelling product that I run out to buy, but so far none of the rumors make it sound more desirable than cheaper VR headsets on the market.

At this point, it would have to have very high resolution graphics that match what you'd experience on a modern TV, full photorealistic avatars that aren't missing arms and legs and excellent games/work applications. Apple can probably deliver the hardware but I'm doubtful about the rest.
Apple has no experience in software and UI development I guess you're saying.
 
Disagree. Siri has gotten about 50% better just with the release of hardware like AirPods Pro. I used to not be able to ride my bike and dictate texts to Siri because of wind noise. Now Siri gets most of that. And the improvements in iOS 16 made it even better for someone like my wife that talk texts about 90% of the time. She used to always complain about dictation and now she never does.

Of course there will be little hiccups and mistakes (just like with typing and autocorrect) but when you build the microphones right into the headset at a fixed close range and compensate for noise cancelling, it will be even better then the iPhone's speech to text.
I hope so. Thank you for explaining why instead of just smacking disgree.
 
This will come down to how Apple can solve motion sickness issues that come with vr headsets.
It is known how to solve this, it is just that early headsets had to cut corners to hit lower prices. They just need to get specs closer to real vision. That means increasing frame-rate and reducing latency to hit real-world levels. Our brain already has a latency lag, we just need to fit rendering in to that space that already exists. They need inward facing cameras to make sure the headset adjusts to the users eyes. I would expect Apple's headset not to have issues with motion sickness as long as any third-party developers don't follow bad practices.
 
This could end up being a really compelling product that I run out to buy, but so far none of the rumors make it sound more desirable than cheaper VR headsets on the market.

At this point, it would have to have very high resolution graphics that match what you'd experience on a modern TV, full photorealistic avatars that aren't missing arms and legs and excellent games/work applications. Apple can probably deliver the hardware but I'm doubtful about the rest.
I disagree. Existing VR is already good enough to hit early markets for it. Apple will certainly be taking that a bit further, but that isn't going to be what is initially compelling. The VR/AR use cases will be a slow incremental improvement over time.

For VR to succeed it counter-intuitively needs to be good at non-VR stuff. That is where I think Apple will really make a difference. That means you need high resolution optics that can render your normal apps and media with virtual screens that are as good as real screens. Once it can do legacy stuff well, then you layer on the new stuff. With 4K displays and support for iOS and macOS (through a paired Mac) software, Apple will at least be close to achieving this.
 
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I can't see any reason why one wouldn't be able to watch movies. But what resolution would they have to be in order to be a decent viewing experience? Is 4K large enough -- perhaps not? Maybe 8K??
Many (most?) movie theaters are still 2K, and a lot of movies are mastered at 2K.
Also, this rumored Apple device has a resolution of 4K wide per eye, but you won’t want the movies you’re watching to actually take up the full physical width of the panels in the VR headset. So standard movies are enough.
Now, if you want some 180 or 360 video produced specifically for VR, yeah, you'll want a ton of resolution.

The rumor has consistently been 4K per eye. If there are that many visual pixels jammed into that small of a space, the virtual screen it could render should be able to be huge and still look sharp to our eyes. We'll (literally) see sooner or later.
4K spread over 100 degrees won't give you "Retina" resolution. My usage of 4K displays is typically at about a 45 degree FOV.
There is a big difference between some other seminal Apple products (iPod, iPhone, iPad) and this one. The “content” for those products was self-evident. Music, videos, and oh yeah, the freaking internet all in one device (in the case of iPhone). I have shared in that excitement and acquired them as soon as they became available. 1st gen.

This is different. Without compelling NEW content, it won’t sell, especially at Apple prices. If it’s just repackaged existing content, or existing content visualized in a different way, most of us will not pay for it and then wear it frequently enough to be worth the expense.
The iPhone and iPad typically display the same content as a laptop or desktop PC I use. They are interesting for their form factor. I'm not sure how VR is different?
There is nothing "wrong" with not being excited for this. I'm a huge fan of audio and I am always excited for new pairs of headphones. For those who are not into that hobby, it probably seems absurd how I could get so excited about yet another pair of headphones that all kind of look the same and have the same cables and cost the same amount.
It's just weird how many people feel compelled to tell others how uninterested they are in the tech. I don't wear a watch, but I don't feel compelled to go in the Apple Watch section of this forum to tell people how uninterested I am.
Additionally, the rumors that this thing may REPLACE other products that I love and am excited about makes me feel a little bit more negatively towards this product than other products I'm not interested in.
I think we are a long way from VR/AR replacing any other product categories. I supposed it could limit development in some areas, like smartphones have limited the development of compact digital cameras, or take away some of Apple's resources from other areas.
I keep waiting for someone to come up with a brilliant use case that I hadn't considered that would make me want a VR headset. Every headset thread is full of the same predictable, boring use cases, all of which apply to every existing VR headset out there, yet none of them is flying off the shelves.
Many people have mentioned virtual monitors as a use case. That use case doesn't apply to current headsets because they don't have good enough resolution/optics/comfort/software. And sure, that may not be an interesting use case for you at all. Why does this have to be a product for everyone?
Millions of people have already found use cases for current generation VR.
 
Feels like gen 1 might be half-baked

Hope apple isn’t shipping it for the sake of shipping it. I want to be wowed.
 
No one wants to spend the day at work with a headset strapped to his or her face for 8-10 hours.
I don't like being strapped to my desk. But I can't do my work on a laptop because I need multiple large monitors. It would be nice to sometimes recline on a couch to work. Or stand (you could make any desk into a standing desk just by having a platform to support your keyboard and maybe a mouse).

While I don't mind wearing them, I also look for every opportunity to remove them and give my face a rest. No matter how comfortable, having something strapped to your face for hours isn't great. That's problem number one in my mind.
I agree. But what if the form factor were more like a baseball cap, with the screen/lenses hanging down from the bill?
 
Sounds like basically nobody but developers and hobbyists should buy the 1st gen of this headset considering what we are hearing in rumors. The 2nd gen will be a giant leap in cost and performance form gen 1.
Curious Apple's angle to make this compelling to normal people - again the watch has health - the phone has everything in your pocket. This headset ? What's the killer utility? The leaks clearly have not shown what this is yet.
 
Most current AR commercial usage is professional. Example doing AR medical surgery.

In fact most of the AR examples that I saw Apple involved with were using AR to provide additional information so you could experience more realistic examples with varied educational topics. I know everyone got exciting with RealPlayer One, but who would buy something this expensive and play games? This rumor suggests Apple is trying to make it mimic some iPhone abilities at a much higher cost and size increase.
Don’t care about AR, vr games is where it’s at.
 
I don't like being strapped to my desk. But I can't do my work on a laptop because I need multiple large monitors. It would be nice to sometimes recline on a couch to work. Or stand (you could make any desk into a standing desk just by having a platform to support your keyboard and maybe a mouse).
I don't know. I think these kind of use cases aren't very realistic. If I'm reclining on the couch, what am I using for a mouse, a keyboard? Air typing? That doesn't sound conducive to getting any real work done in my mind. Whether I'm seated or standing, the other issues are the same too. I still have something strapped to my face. I can definitely see using something like that for specific tasks/apps or while I'm on a plane and just want to tune everyone out. But, generally speaking, I don't think having a monitor strapped to one's face is an improvement and I don't think most people will see that feature as a selling point.

I agree. But what if the form factor were more like a baseball cap, with the screen/lenses hanging down from the bill?
The devil is in the details, as they say, and I'm certainly open to Apple delivering a better form factor. That said, I don't see what you suggest working very well. As an AR overlay, yes, but not VR. You need to block out as much of reality as possible. A cap with a visor isn't going to accomplish that. You need something strapped to your face.
 
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