If I can use photoshop in this and it will also enable me to create life size representations of the artworks I’m making and let me see them hanging in the relevant gallery spaces ahead of shows, this is so very useful
back in I believe 2001 or so we evaluated a Xybernaut, the first wearable computer and you had a VGA display in front of your eye, it was very usable given the technology at the time, saw a lot of use cases for like remote troubleshooting, learning etc. But the price point ($10k)was not to justify it for any kind of larger rollout.I've been in too many situations where I'd like to get work done but lacked the space for even a MB: think ever-shrinking plane seats. Or where I wish I had a much bigger screen than a laptop screen to do things that beg for screen RE. In those scenarios- to me anyway- this seems like a BETTER option than NOT getting work done or getting it done very effectively.
Obviously, when at my office, I could use a traditional big screen. But all those on-the-go scenarios often beg for "bigger screens" such that companies are experimenting with folding & rolling options. Here's a different way to have ANY size of screen in a relatively small, mobile package. This plus keyboard in the bag might be a new kind of laptop... like separating the screen half from the keyboard half now so you can put the screen half somewhere else and do your computing.
if that convinces you to get one, by all means and I will not argue against that, just for me that is not compelling.About games, I know this will trigger some of the AAA community, but iOS is probably the biggest gaming platform. Apple is very big on gaming, just not the kind some of us like. And btw, I despise phone games, but I can see simple games being much funnier on VR and appealing to a much bigger audience.
Yes, 3D movies didn’t took off, it’s not like Apple promoted them. I also think immersive VR movies are a much bigger deal.
There is a big difference between some other seminal Apple products (iPod, iPhone, iPad) and this one. The “content” for those products was self-evident. Music, videos, and oh yeah, the freaking internet all in one device (in the case of iPhone). I have shared in that excitement and acquired them as soon as they became available. 1st gen.
This is different. Without compelling NEW content, it won’t sell, especially at Apple prices. If it’s just repackaged existing content, or existing content visualized in a different way, most of us will not pay for it and then wear it frequently enough to be worth the expense.
100% agree. Though, existing content has use cases, think of a complicated tool/machine that is down and you need experts help to troubleshoot, or remote training and so on. But all of these are business use cases and Apple is a consumer oriented company and that's where you hit the nail on the head.There is a big difference between some other seminal Apple products (iPod, iPhone, iPad) and this one. The “content” for those products was self-evident. Music, videos, and oh yeah, the freaking internet all in one device (in the case of iPhone). I have shared in that excitement and acquired them as soon as they became available. 1st gen.
This is different. Without compelling NEW content, it won’t sell, especially at Apple prices. If it’s just repackaged existing content, or existing content visualized in a different way, most of us will not pay for it and then wear it frequently enough to be worth the expense.
…sooo… gaming is out then I guess? 😔it is apparently not powerful enough to output graphics at the level Apple wants.
100% agree. Though, existing content has use cases, think of a complicated tool/machine that is down and you need experts help to troubleshoot, or remote training and so on. But all of these are business use cases and Apple is a consumer oriented company and that's where you hit the nail on the head.
There is a big difference between some other seminal Apple products (iPod, iPhone, iPad) and this one. The “content” for those products was self-evident. Music, videos, and oh yeah, the freaking internet all in one device (in the case of iPhone). I have shared in that excitement and acquired them as soon as they became available. 1st gen.
This is different. Without compelling NEW content, it won’t sell, especially at Apple prices. If it’s just repackaged existing content, or existing content visualized in a different way, most of us will not pay for it and then wear it frequently enough to be worth the expense.
Actually fappening?"Use the new VR-XXX instead of an inflatable sex doll. Fun times with the celebrity of your choice! Your imagination is the only limit!"
I can see this actually happening.
You‘ve actually made my point here. 1st person games, movies made from scratch with immersive placement in mind … we already have this sort of content in VR. What would be compelling about experiencing this content in an Apple VR HMD vs. some other HMD?Of course, I don’t expect it to repack existing content. Just as the iPhone wasn’t a phone iPod or the iPad wasn’t a touch Mac, it should have its own path. I don’t think we’ll see existing iPhone games or movies but just projected bigger (maybe just as an option). I expect a lot of 1st person games, and movies recorded from scratch with immersive placement in mind. But we never know about this kind of stuff with rumors.
Completely agree that there are viable business/industry use cases for this tech. I cited things like design visualization and task training in a comment on an earlier Apple VR headset article. I just don’t see viable large scale commercial (consumer) success without some truly revolutionary “must experience” content to drive it.100% agree. Though, existing content has use cases, think of a complicated tool/machine that is down and you need experts help to troubleshoot, or remote training and so on. But all of these are business use cases and Apple is a consumer oriented company and that's where you hit the nail on the head.
This is actually the first use case/app idea that actually sounds innovative!This device is designed to help you see the people attached to the voices in your head.
No one should be willing to pay prices that are based on nothing but speculation.Why would anyone be willing to cough up $3k - $5k for this?
Disagree. Siri has gotten about 50% better just with the release of hardware like AirPods Pro. I used to not be able to ride my bike and dictate texts to Siri because of wind noise. Now Siri gets most of that. And the improvements in iOS 16 made it even better for someone like my wife that talk texts about 90% of the time. She used to always complain about dictation and now she never does.Not great. Just yesterday I watched Google transcribe what I said correctly, then change it to the wrong thing. Siri is even worse. It is better than it was ten years ago, but hasn’t gotten substantially better in the last five.
I'm with you, and air typing has negative interest for me! talk about a train wreck...I don't think there's a meter sensitive enough to measure my interest for this upcoming product -- no matter how many "advanced feature-set" info they leak...
There's a loud pro-VR faction online but the public, in general, remains largely indifferent. Most people aren't even interested in VR, much less infatuated. I don't think most people want to strap goggles to their faces, whether for gaming or to watch a movie or anything else. It's not appealing.Agree. I guess this isn't marketed toward me, but I do not see the infatuation with VR in most cases. Maybe they are going to push it towards more like work-related things (medical field, etc.)