Nobody? I seem to remember pretty much everybody being excited about it.Nobody wanted apple watch in 2012-2013 when the rumours started....
Nobody? I seem to remember pretty much everybody being excited about it.Nobody wanted apple watch in 2012-2013 when the rumours started....
You don't have to read it. You chose to read it.I hope that Gurman will switch his newsletter to this AR/VR format exclusively - then I don’t have to read or listen to this bull crap anymore…
I think the problem is Gurman calling this a FaceTime equivalent. Few people are going to grab their VR headset to do the same thing they would over FaceTime, but any kind of shared VR thing is going to need some sort of customizable avatar, and Memojis are already most of the way there.why isn’t this clicking with people? If you have a headset on, why and how would it be capturing your face? Is everyone in here just old or something and has never put on a vr headset? What is missing for you all
It is more about cartoon characters not suffering from the uncanny valley. If they use your real face with some sort of ML or reconstruction to fill in the gaps it would be hard to get right without it feeling unnatural. Perfect 3D capture would require a rig that just isn't practical for inside an AR experience. Using real faces is probably something that will happen outside of toy scenarios someday though.High quality video chat takes too much bandwidth. But sending animated characters is much easier on the servers than video. I can totally see them going this way. But is there a way to make sure adults can’t impersonate children and vise versa?
I think the Hollywood Squares Zoom experience is better than Memojis around a virtual table trying to recreate facial expressions.>I imagine a virtual reality version of FaceTime where you can be in a conference room with dozens of people. Instead of seeing their actual faces, you'll see 3D versions of them (Memojis). I assume the headset will be able to determine a person's facial expressions in real time, making the experience fairly lifelike.
Why is this good?
Who wants this?
But we already have the video chat system and are dealing with the bandwidth. How much less would an Emoji video stream be? And the interaction experience would be much worse. I don’t see the benefit for this use case.High quality video chat takes too much bandwidth. But sending animated characters is much easier on the servers than video. I can totally see them going this way. But is there a way to make sure adults can’t impersonate children and vise versa?
We have a nice day with Super Bowl, and now something like this is passed as a rumor.Memojis and SharePlay could be central to the FaceTime experience on Apple's long-rumored mixed-reality headset, according to Bloomberg's Mark Gurman.
If we're worried about conveying facial expressions... why would we put on helmet/goggles in the first place?
Aren't webcams good enough?
Plus... I can't wait for a conference call where Jim from accounting is a dragon, and Sally from logistics is a unicorn...
?
Even Apple Silicon ML has limitations to make imperfect faces presentable. ?This sounds absolutely silly. So instead of looking at an actual camera and see the actual faces of others as we can now, I will have to look at Memojis of others through AR/VR headset and that will be a better experience? And, use of SharePlay will be better than someone simply sharing their screen with us using current technologies. It seems like putting on a AR/VR headset on will create simply a DIFFERENT experience, but not necessarily a BETTER one.
This actually sounds unhealthy, we already have peoples head and neck bent while interacting and waking with their smart devices in public and crossing the street becoming a potential hazard.That sounds like something I can’t afford. Lol.
There is more to a visual interaction to business, I hope you are aware of this. VR/AR cannot replace it, it’s just a tool like videoconference but it is still recommended to be present in-person.It is for the other collaborative aspects. I hope expressing yourself in business scenarios becomes an accepted norm.
It's easier to tell if someone is distracted, paying attention, has questions, joint presentation, etc. in AR. If you check out reviews of Oculus' Workspaces that might give a better idea the appeal. There is also no reason there couldn't be a mix of both AR and webcam. That might make more sense in some cases.What if you don’t have an AR headset on? Apple can just keep it simple and have your picture up. It’s as simple as it gets. I don’t think many people out there rely on using memoji’s to communicate.
In my opinion. I really don’t see a point in it. Memoji’s is just a distraction.
Don’t even understand how something like this would even work considering the camera would be inside the enclosure capturing what your eyes. Unless this thing is going to cover your entire face, people will get claustrophobic and remove this within 3 mins. Oh I can see it now I have Apple VR/AR acne ?Is it just me or does this sound... terrible?
Well if your wearing a AR/VR headset your face can’t be seen. Still no one should attend a FaceTime conference wearing that $2000 headset in the first place IMHO, but in virtual worlds your whole body could be some form of avatar, just not a emoji.This sounds absolutely silly. So instead of looking at an actual camera and see the actual faces of others as we can now, I will have to look at Memojis of others through AR/VR headset and that will be a better experience? And, use of SharePlay will be better than someone simply sharing their screen with us using current technologies. It seems like putting on a AR/VR headset on will create simply a DIFFERENT experience, but not necessarily a BETTER one.
Too gimmicky and overly gotten the attention from Apple in so many years without the real usage.Mememojis are the worst