Memojis... those ugly things are probably the quickest way to make me avoid Apple VR completely
Who said business meetings are supposed to be fun, it’s supposed to be productive. Fun happens at business parties, don’t confuse the two.It is not about concealing and I doubt people will choose ridiculous avatars for business meetings.
Ok? So you’re openly admitting this product isn’t for you. Noted. If you’re that agitated over Memojis, then you would have never been the appropriate target for the headset regardless.Memojis... those ugly things are probably the quickest way to make me avoid Apple VR completely
The only way we will see others in VR is through a representation of them — i.e. avatar. The Memoji is the best looking representation I’ve seen (for the face, at least).Memojis... those ugly things are probably the quickest way to make me avoid Apple VR completely
It'll create a lower polygon 3d image, or depending on how it's optimized, you can probably pre-render a lot of the animations ahead of time, drastically lowering the power consumption compared to a live video stream.This sounds absolutely silly. So instead of looking at an actual camera and see the actual faces of others as we can now, I will have to look at Memojis of others through AR/VR headset and that will be a better experience? And, use of SharePlay will be better than someone simply sharing their screen with us using current technologies. It seems like putting on a AR/VR headset on will create simply a DIFFERENT experience, but not necessarily a BETTER one.
yep. You're on the right track. Oh I agree with all the knee jerk comments on Page 1 here, tho. However, taking out the "stupid" in the assumed ideas, having "the tech that does Memoji" do the "Memoji thing" but not be that-which-we-call-Memoji-now, and instead be ... you (or very close to "you".. a "Youmoji"). That is easier to transfer over data paths.High quality video chat takes too much bandwidth. But sending animated characters is much easier on the servers than video. I can totally see them going this way. But is there a way to make sure adults can’t impersonate children and vise versa?
Memojis and SharePlay could be central to the FaceTime experience on Apple's long-rumored mixed-reality headset, according to Bloomberg's Mark Gurman.
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Gurman, who often reveals accurate insights into Apple's plans, has previously said that Apple's mixed-reality headset will focus on gaming, media consumption, and communication. The headset itself is rumored to run "rOS" or "realityOS," internally codenamed "Oak."
In his latest Power On newsletter, Gurman clarified what he expects from FaceTime in realityOS, proposing that it may revolve around two of the company's existing experiences: Memojis and SharePlay.Apple's work on realityOS has been rumored since 2017, but the existence of the operating system was finally confirmed this week when references to it were found in App Store upload logs and Apple open source code.
Apple introduced Memojis in 2018 with iOS 12, while SharePlay is a much more recent addition that arrived with iOS 15.1 last year. Speculation suggests that many new features Apple has released in recent years, such as ARKit, AR walking directions in Apple Maps, spatial audio with dynamic head tracking, and the LiDAR scanner, are destined for its mixed-reality headset in the long run, enabling the company to make users familiar with some of the headset's aspects and publicly iterate on them long before its release. It seems plausible that Memoji and SharePlay could also be part of this strategy.
Despite enthusiasm over Apple's headset project "approaching liftoff" this year, Gurman now believes that development issues are likely to delay the device's announcement until WWDC 2023.
Article Link: Gurman: FaceTime for Apple AR/VR Headset Could Rely on Memojis and SharePlay
Honestly I think your common sense is kicked in against the fluff from Gurman. Apple is fine. Apple learns not just from their successes but from former failures.I don't have a good feeling about this product. Its like Apple is getting caught up in the Metaverse hype and not about real world practicality. Then again, I am obviously part of what's becoming an older generation and maybe Apple see's a future generation that will find this appealing when they enter the work force in 10 to 20 years.
Eye contact will work better with a VR headset with eye tracking than it does with video.Right! Even the thought of it sounds so unprofessional. What happened to making eye contact during the presentation? We will be relying on looking at some avatar?
It’s a Privacy thing😏Gurman: I imagine a virtual reality version of FaceTime where you can be in a conference room with dozens of people. Instead of seeing their actual faces, you'll see 3D versions of them (Memojis).
Why would you want to use Memojis in a professional meeting or in front of dozen of people?
Who wants this? Why? What for? So many questions. Just strange.
Good point. Let’s not forget you already get your face scanned for FaceID, so maybe it won’t be cartoonish but creepy realistic.If you’re in a FaceTime call with other people all wearing AR headsets, no phone with a camera in front of you, Memoji are going to be the only way to show each other’s facial expressions.
You're thinking emojis, not memoji. Two different things.
Everyone is shooting down the idea of memojis, but there's some very good reasons for using that over a video stream. Only "instructions" need to be sent between parties, which can be highly compressed, so super efficient.
Once a 3-D face is loaded, the rest is just orientation and modification instructions, such as winks and smiles.
I applaud Apple for thinking different.