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It is not about concealing and I doubt people will choose ridiculous avatars for business meetings.
Who said business meetings are supposed to be fun, it’s supposed to be productive. Fun happens at business parties, don’t confuse the two.
 
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Memojis... those ugly things are probably the quickest way to make me avoid Apple VR completely
Ok? So you’re openly admitting this product isn’t for you. Noted. If you’re that agitated over Memojis, then you would have never been the appropriate target for the headset regardless.

It’s also worth mentioning, Memojis are small fraction the potential of this product.
 
Memojis... those ugly things are probably the quickest way to make me avoid Apple VR completely
The only way we will see others in VR is through a representation of them — i.e. avatar. The Memoji is the best looking representation I’ve seen (for the face, at least).
 
This sounds absolutely silly. So instead of looking at an actual camera and see the actual faces of others as we can now, I will have to look at Memojis of others through AR/VR headset and that will be a better experience? And, use of SharePlay will be better than someone simply sharing their screen with us using current technologies. It seems like putting on a AR/VR headset on will create simply a DIFFERENT experience, but not necessarily a BETTER one.
It'll create a lower polygon 3d image, or depending on how it's optimized, you can probably pre-render a lot of the animations ahead of time, drastically lowering the power consumption compared to a live video stream.

I can see it being not bad, compared to e.g. my daily Teams meetings, but you'd need to move an entire team onto Apple's VR headset, and it would replace or augment the $250 LCD screen, for only specific tasks, and I'm not sure that it brings anything to the table that you can't already do with a phone, tablet, laptop, or desktop, except costing an additional 2k/person, for... memojis...
 
High quality video chat takes too much bandwidth. But sending animated characters is much easier on the servers than video. I can totally see them going this way. But is there a way to make sure adults can’t impersonate children and vise versa?
yep. You're on the right track. Oh I agree with all the knee jerk comments on Page 1 here, tho. However, taking out the "stupid" in the assumed ideas, having "the tech that does Memoji" do the "Memoji thing" but not be that-which-we-call-Memoji-now, and instead be ... you (or very close to "you".. a "Youmoji"). That is easier to transfer over data paths.

Now using share play for a collection of Youmojis... overlaid onto a real scene.. maybe that would be useful.. somehow.

Nonetheless, beyond "the tech", I still can't fathom a viable real world use case for all this. This seems to be a "because we can" rather than a "because we should".
 
I don't have a good feeling about this product. Its like Apple is getting caught up in the Metaverse hype and not about real world practicality. Then again, I am obviously part of what's becoming an older generation and maybe Apple see's a future generation that will find this appealing when they enter the work force in 10 to 20 years.
 
Yikes. Should really focus on augmented reality. Soo many potential uses cases besides cartoon meetups
 


Memojis and SharePlay could be central to the FaceTime experience on Apple's long-rumored mixed-reality headset, according to Bloomberg's Mark Gurman.

General-Apps-FaceTime.jpg

Gurman, who often reveals accurate insights into Apple's plans, has previously said that Apple's mixed-reality headset will focus on gaming, media consumption, and communication. The headset itself is rumored to run "rOS" or "realityOS," internally codenamed "Oak."

In his latest Power On newsletter, Gurman clarified what he expects from FaceTime in realityOS, proposing that it may revolve around two of the company's existing experiences: Memojis and SharePlay.Apple's work on realityOS has been rumored since 2017, but the existence of the operating system was finally confirmed this week when references to it were found in App Store upload logs and Apple open source code.

Apple introduced Memojis in 2018 with iOS 12, while SharePlay is a much more recent addition that arrived with iOS 15.1 last year. Speculation suggests that many new features Apple has released in recent years, such as ARKit, AR walking directions in Apple Maps, spatial audio with dynamic head tracking, and the LiDAR scanner, are destined for its mixed-reality headset in the long run, enabling the company to make users familiar with some of the headset's aspects and publicly iterate on them long before its release. It seems plausible that Memoji and SharePlay could also be part of this strategy.

Despite enthusiasm over Apple's headset project "approaching liftoff" this year, Gurman now believes that development issues are likely to delay the device's announcement until WWDC 2023.

Article Link: Gurman: FaceTime for Apple AR/VR Headset Could Rely on Memojis and SharePlay

Man sometimes I wonder if people read such nonsense and think it through.

1. The word “rely” should NOT be used in this article. An AR/VR headset cannot rely on Memoji or SharePlay.
- no sense to only partially communicate with people o ly with iPhones or in your contact list only.

2. FaceTime.
Looks like it’ll ONLy be good for the iOS ecosystem. Bad to sue the name FaceTime for calls as it is on iPad. I always have to think twice that a phone call is inbound on my iPad sourced from my iPhone. Strange how calls on MacBook says Call not FaceTime when an inbound call is ringing. Sure thr calls are logged in FaceTime, but I’m sure this confuses several users already.

3. How would one expect to navigate the os and choose the right Memoji without preset up?

I don’t believe it’s the right move for Appe to launch this with just apple ecosystem users in mind.

Notice he’s no back tracking and using the common typical bs excuse “development issues” why not simply admit it wasn’t intended to be released in 2022 and probably not even 2023.

I think the entire commmunity or at least news reporting sites start asking their sources if they have any Apple stock in their holdings (personal or institutionally or managed via 3rd party but owned by them, or any of Apples competitors). This way any BS talk which leads to affect stock price positively for Apple, then when back tracking negatively affects their stock. If consistent, it pretty much is criminal, and at least they should be suspect of information until corroborated from others of direct source not regurgitation.
 
I don't have a good feeling about this product. Its like Apple is getting caught up in the Metaverse hype and not about real world practicality. Then again, I am obviously part of what's becoming an older generation and maybe Apple see's a future generation that will find this appealing when they enter the work force in 10 to 20 years.
Honestly I think your common sense is kicked in against the fluff from Gurman. Apple is fine. Apple learns not just from their successes but from former failures.

AR has been hyped and highlighted for potential remote operations or jangling of dangerous chemicals or agents via remote robotic control. We also see hardware from Dell that Nike uses in designing some of their latest shoes in the last 3-5yrs.

Apple could use VR to better design products in terms of fit and finish, AR and VR to better visualize heat and airflow (think next Mac Pro), or better is design and it’s use in a real world scope - think Mr Quad testing 3D Maps and directions in a safe environment vs being exposed to danger on the roads in NYC for example.

AR can drastically hep everyone learn faster smarter and essentially better as there is a more interactive visual queue. Think of electricians. I’m guessing here but I’ll asume one cannot see electricity flow without a circuit and something to show a closed circuit carrying electricity (led or light bulb). To someone who learns more visually I’d love to “see” it flow and be able to virtually interact with circuits in everyday electronics that I can manipulate based on what I’ve learned hour after hour day by day etc.

So yeah, Apple could get lost in this whole MetaVerse junk but it can really focus and add value To ur everyday lives. Yet I don’t believe ramblings about it so early on JUST cause a few mentions listed in lines of code. Will it come sure, yes. Will it come the same year the initial time mentioned (code name btw) in code that is confirmed by Apple staff no!

This never happened with Watch, iPhone, etc. all where mentioned for at least a year or more in code before actual launch. Why is a brand new product in prototype virtual stage bbw any different. And pricing guessing this early seems ridiculous as well.
 
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This sounds absurd, but if you'd told me 26 months ago we'd all be conducting work meetings on Zoom with AR backgrounds of beaches and private jets behind our colleagues, I would've said the same thing.
 
Do I really want three dimensional zoom space with emoji faces instead of real faces?
 
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I know I will get this, but more for my professional design work, and muck about with Memojis for about a minute before never looking at them again.
Also I cannot actually think of another person [clients, family friends] who will buy this, and if they did, want to meet in Memoji world.
 
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I find it really hard to understand why... What is the benefit compared to a video call or video conference. Why on earth to I have to appear as a cartoonish version of myself when talking to people in my office or to a client, while wearing some sort of glasses, when I can just sit in front of my Mac and use it's integrated webcam instead? I guess I growing too old for this...
 
Gurman: I imagine a virtual reality version of FaceTime where you can be in a conference room with dozens of people. Instead of seeing their actual faces, you'll see 3D versions of them (Memojis).

Why would you want to use Memojis in a professional meeting or in front of dozen of people?

Who wants this? Why? What for? So many questions. Just strange.
It’s a Privacy thing😏
 
You're thinking emojis, not memoji. Two different things.

Everyone is shooting down the idea of memojis, but there's some very good reasons for using that over a video stream. Only "instructions" need to be sent between parties, which can be highly compressed, so super efficient.

Once a 3-D face is loaded, the rest is just orientation and modification instructions, such as winks and smiles.

I applaud Apple for thinking different.

Nope, I do use emojis but not Memojis. I kept opening them by mistake so I turned them off as soon as there was a toggle added to deactivate them
 
I’m waiting patiently for the day when they finally built an Apple TV into my retina so I can pay to be the avatar I am not able to create in real life. Elon Musk then provides the proper interface to download everything onto my local hard drive in case iCloud is down.
 
It's amazing how well Memojis track facial features. A lot of tech must've gone into that. Almost makes me feel bad for never using them.
 
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