I gave my sister my iPhone 4, and upgraded her line to a Motorola Atrix for me, went back to the AT&T store today and traded it for a new iPhone 4. I didn't like Android and was having separation anxiety from my iPhone.
I'm not keen on Android either. Google needs to fix the fragmentation issue big time (Although just a few days ago an article was released explaining that they are working on it.)
if AT&T had a quality vanilla android phone i would probably drop my iphone and pick it up iiiimediately.
No offense, but you really didn't android any time to get used to it.
The OS is really a different animal then iOS and you need to figure out how it works. I initially had some adjusting when going to android but after a couple of weeks I started seeing the power and flexibility it provides. iOS has a lot going for it, as does android. My point is giving it only a couple days isn't a lot of time.
What issue?
I've had an android phone for nearly two years now and have yet to experience a problem that is related to "fragmentation".
No there isn't much of a learning curve and there's not much you can do to alter iOS.For everyone saying 4 days isn't long enough... For anyone who I know had the iPhone for even hours loved it. There isn't much learning curve. It shouldn't take 4 days + to get used to a phone. .
For everyone saying 4 days isn't long enough... For anyone who I know had the iPhone for even hours loved it. There isn't much learning curve. It shouldn't take 4 days + to get used to a phone.
My gf still doesn't know how to use her droid2 after 6 months. She is always taking my ip4 to use and play games. She learned how to use that right away. That's the beauty of iOS.
For the record regarding apple fanboy's favorite argument against android - fragmentation. I've never had an issue with this and most consumers don't and won't. all current apps in the marketplace will work with all current android phones.
But it is stopping developers from creating better apps.
See here. http://gizmodo.com/#!5789093/the-near+future-of-mobile-gaming-is-going-to-be-pretty-epic
Speaking of Android, you're probably wondering why there's no showstopper like Infinity Blade for the platform. Well, wonder no more. Says Sweeney, "When a consumer gets the phone and they wanna play a game that uses our technology, it's got to be a consistent experience, and we can't guarantee that [on Android]. That's what held us off of Android." The problem with Android is consistency. "If you took the underlying NGP hardware and shipped Android on it, you'd find far far less performance on Android. Let's say you took an NGP phone and made four versions of it. Each one would give you a different amount of memory and performance based on the crap [the carriers] put on their phone." Bottom line, for Epic to do the kinds of things they do on iOS, "Google needs to be a little more evil. They need to be far more controlling." Even so, the main reason Epic has focused on iOS? "It's really the best place to make money."
That pretty much sums up the issue of fragmentation on Android and why, even if the end user doesn't realize it, they are affected by it. I wish people would stop pretending that the problem doesn't exist. It's fine to admit that you don't notice or care about it, but that doesn't change the fact that other users do.
A couple weeks is a long time.