I don't know if it's the result of my many (long) posts about the topic, but there seem to be a lot more people posting here now that understand the issues related to supporting different resolutions and screen densities on iOS.
As I wrote multiple times, iOS is not currently able to automatically compensate for screen density changes. It's not "PPI independent".
The 2x retina trick is very specific to support a transition to a screen of the same size with exactly double the resolution and PPI.
Keeping 326 PPI makes the most sense for iOS. Going over would mean a lot more work for devs even if iOS 8 adds PPI independence features.
Android needs ultra-high resolution screens to hide interpolation artifacts resulting from its use fractional UI scaling, because logical pixels are rarely aligned with physical pixels, causing some blurriness which is even more apparent on lower resolution screens.
The iOS UI on the other hand, is meant to be "pixel perfect" so it wouldn't benefit as much from a higher PPI.
As I wrote multiple times, iOS is not currently able to automatically compensate for screen density changes. It's not "PPI independent".
The 2x retina trick is very specific to support a transition to a screen of the same size with exactly double the resolution and PPI.
Keeping 326 PPI makes the most sense for iOS. Going over would mean a lot more work for devs even if iOS 8 adds PPI independence features.
Android needs ultra-high resolution screens to hide interpolation artifacts resulting from its use fractional UI scaling, because logical pixels are rarely aligned with physical pixels, causing some blurriness which is even more apparent on lower resolution screens.
The iOS UI on the other hand, is meant to be "pixel perfect" so it wouldn't benefit as much from a higher PPI.