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I'd be happy with a 326dpi display as long as they can double the battery life or better of the iPhone 5. That and 2GB of ram for future proofing later versions of iOS.
 
Not true, sorry your eyesight is poor. I can easily see pixels, especially now in iOS 7 with thinner fonts, from distances up to about 8" from my eyes. The pixel density would have to be increased in order to attain 'retina' from any comfortable viewing distance, which is about 4"+.

Haha, you are only proving my point, who uses a phone 4 inches from their face? Look at your iPhone's screen size, it is 4 inches, are you telling me that's the distance you use your phone from your face? If so you are the only one with poor eyesight. Go get a pair of glasses.
 
It is for me. Whenever I have to go back to using my wife's iPhone 4 I just love it. It fits in my pocket. It's super easy to use because I don't have to do some crazy thumb stretch just to tap a button.

3.5" is the perfect size screen. There is no reason to make a bigger screen. The "bigger is better" crowd is ruining UX time and time again.

I have an iPhone 4 and I want a bigger one. I want more screen real estate because I rarely use the phone in iPhone.
 
Haha, you are only proving my point, who uses a phone 4 inches from their face? Look at your iPhone's screen size, it is 4 inches, are you telling me that's the distance you use your phone from your face? If so you are the only one with poor eyesight. Go get a pair of glasses.
I said I use it from 6-8" and yes I can see them at 8" and of course I use it further at times, just depends.
 
The current iPhone isn't 16:9 either. It has one row of pixels too much.

Yeah. Also, those talking about artefacts showing 720p video etc... The whole point is the density is so high anyway. I mean if you're watching a video on a phone and moan about artefacts that shouldn't really be detectable anyway... wow.. lol.

The obsession with pixel count abstracted from the physical size of the screen is crazy. You don't have to reach these magical numbers. Are people gonna call for 1080p on the iWatch?
 
I'd like to see Apple make auto layout mandatory for apps submitted to the App Store going forward. This layout concept of constraints and anchors has been in Windows since the early 1990s. That iOS didn't even support it until recently is just absurd, but now that it has it, it should be required. We should no longer have to worry about screen resolution fragmentation; hardware shouldn't have to continue being limited by this consideration.

Agreed. Macs don't have this problem. As for fragmentation, the bigger problem mentioned seems to be different OS versions and phone speeds.
 
A bit off topic, but I can imagine how Apple will introduce these new size screens and explain away their obstinate refusal that you can use anything above 4".

They'll discuss how they closely analysed how people used their phones and how some operations were suited to being one handed and others are commonly two handed operations.

They then looked at the biggest issues facing single handed operations in the most popular cases. texting / emailing / browsing etc.

Then they explain:

TC: "it turns out - we already solved this! back in iOS 7!"

*people gasp with shock. Busty women in corsets faint elegantly onto chaise lounges. A single desperate individual stands up and wails "show us how, oh mighty Cook?"*

TC: "...It turns out we introduced the back swipe, that means you don't have to reach all the way up to the top left corner of your phone anymore. And with the introduction of the sleep/wake button on the side of the device, we really think we cracked this one"

*The audience roars with applause and confetti streams from the ceiling of the auditorium. Realising the error of their ways, scores of journalists and fanboys take part in a ritualistic smashing of their pathetic 4" screens under their New Balance heels and hail the arrival of their glorious new HD screens.*
 
Bigger displayed iPhone should be a little bit more comfortable on my eyes. I like using the iPad because I can hold it further from my face without all the text being really tiny.
 
Yeah, also not to mention iPhone 6 will go up in price by $ 100 :mad:

No. The 5.5" will. If anyone expected Apple to release a 4.7" and 5.5" iPhone 6, and have them both be $649 then I feel really really sorry for your lack of intelligence. If there are 3 iPhone 6 sizes at 4", 4.7", and 5.5" then it will likely be $649, $699, $749.
 
Yeah. Also, those talking about artefacts showing 720p video etc... The whole point is the density is so high anyway. I mean if you're watching a video on a phone and moan about artefacts that shouldn't really be detectable anyway... wow.. lol.

The obsession with pixel count abstracted from the physical size of the screen is crazy. You don't have to reach these magical numbers. Are people gonna call for 1080p on the iWatch?

No, they are gonna call for 1080P on the next iPhone since it's now 2014 and all manufacturers have been offering this standard resolution for over 2 years all the while we are paying the and price for less screen.
 
I can use a 5 inch device with only one hand. A smaller screen is just more comfortable to use.

And no my hands aren't huge.

Yeah you can if you adjust the phone in your hand like letting it slide up it down in your hand. Good luck using a 5" one handed without doing what I just said.
 
Yeah you can if you adjust the phone in your hand like letting it slide up it down in your hand. Good luck using a 5" one handed without doing what I just said.

The only time when this is necessary is when you have to touch a button that is either way up on the top right or on the top left corner depending which hand you use.
 
I actually meant the GUI, not the screen, so that everything is proportionally the same.

So the screen size and number of pixels would increase, but wouldn't appear to because the GUI would be the same? (Remembering that the GUI is made of pixels, not vector graphics.)

Not trying to be annoying here, just trying to get my head round what you mean. :)
 
At one time, everyone said that B&W TVs were fine, and color would never catch on. Time changes things.

3.5" was the perfect size way back when, but for most people now, it's not.

3.5" was the perfect size due to bezels. If anyone says they'd prefer a small display size then they are lying. Everyone wants a smaller physical device size, not a display size. If the iPhone 1 had no bezel, just display, or it had what it actually had, which would you choose? If you say the latter then you should be sent in a rocket toward the sun.
 
This is why iOS7 is so plain and boring looking. I highly suspect that the removal of all decoration and skeumorphism was to better facilitate rescaling the UI for a variety of form factors with different aspect ratios. Developers can build logic into the UI framework that moves things around, resizes them, etc. depending on the orientation, resolution, etc., but it's harder to do that well when you have a texture-rich UI.

Unfortunately, I personally don't like this new direction. I believe that a UI should be optimized for the resolution, aspect ratio, physical size, and how it's meant to be used. A TV-centric UI, for example, may have large buttons, icons, and text even though the resolution is high, because you're going to be using it from a distance away. And you don't want too many controls on screen, either, because you want to be able to use it with a simple remote control. An large-screen iPad, OTOH, may have a similar resolution, but you can have more buttons, smaller text, etc. because you'll be looking at it from a closer distance and navigating it with your finger or a stylus. A phone will have its own set of demands, as will a UI used in an automobile. And a touchscreen-based auto UI will have different needs than an auto UI that is meant to be operated by a joystick.

But I think we're seeing Apple now adopt the mentality that you can create a single app, and with a bit of extra coding, that same app will automagically rescale and work wonderfully on all manner of devices. And I think that's wrong. What you'll get instead is an app that "works" on all of those devices, but doesn't work *well* on any one of them.

And, yeah, I miss the skeumorphism, too, as I believe that can add real value to the user experience.
 
Just horrible as an Apple phablet. That's a mistake if it ever is made. So many Apple phablet rumours these days. We have 2 options:

1. The rumours are all wrong. No harm done.
2. Apple will make the mistake of making an Apple phablet.

If No.2 happens I will be upset. I want to buy an iPhone 6 maybe. But if Apple only releases the iPhablet 6 then I'll be forced to buy old tech or stick with my iPhone 1.

And making both an iPhone 6 and an iPhablet 6 is a no go as well. Apple already have enough SKUs. Too many is what ****ed Apple up in the 90s. No going and repeating that all over again.

Apple is on the cusp of me not buying the iPhablet 6 (or any iPhones anymore). Even though I do like the iPhone line, I don't want to buy a phablet.

Yeah Apple is really going down the toilet now that they have 2 iPad sizes. :rolleyes:
 
So the screen size and number of pixels would increase, but wouldn't appear to because the GUI would be the same? (Remembering that the GUI is made of pixels, not vector graphics.)

Not trying to be annoying here, just trying to get my head round what you mean. :)

Take the GUI of the iPhone 5S and make it bigger. At the same time you increase its sharpness.
 
This is why iOS7 is so plain and boring looking. I highly suspect that the removal of all decoration and skeumorphism was to better facilitate rescaling the UI for a variety of form factors with different aspect ratios. Developers can build logic into the UI framework that moves things around, resizes them, etc. depending on the orientation, resolution, etc., but it's harder to do that well when you have a texture-rich UI.

Unfortunately, I personally don't like this new direction. I believe that a UI should be optimized for the resolution, aspect ratio, physical size, and how it's meant to be used. A TV-centric UI, for example, may have large buttons, icons, and text even though the resolution is high, because you're going to be using it from a distance away. And you don't want too many controls on screen, either, because you want to be able to use it with a simple remote control. An large-screen iPad, OTOH, may have a similar resolution, but you can have more buttons, smaller text, etc. because you'll be looking at it from a closer distance and navigating it with your finger or a stylus. A phone will have its own set of demands, as will a UI used in an automobile. And a touchscreen-based auto UI will have different needs than an auto UI that is meant to be operated by a joystick.

But I think we're seeing Apple now adopt the mentality that you can create a single app, and with a bit of extra coding, that same app will automagically rescale and work wonderfully on all manner of devices. And I think that's wrong. What you'll get instead is an app that "works" on all of those devices, but doesn't work *well* on any one of them.

And, yeah, I miss the skeumorphism, too, as I believe that can add real value to the user experience.

No it was better to facilitate eyes not bleeding from horrible looking UI.
 
A bit off topic, but I can imagine how Apple will introduce these new size screens and explain away their obstinate refusal that you can use anything above 4".

They'll discuss how they closely analysed how people used their phones and how some operations were suited to being one handed and others are commonly two handed operations.

They then looked at the biggest issues facing single handed operations in the most popular cases. texting / emailing / browsing etc.

Then they explain:

TC: "it turns out - we already solved this! back in iOS 7!"

*people gasp with shock. Busty women in corsets faint elegantly onto chaise lounges. A single desperate individual stands up and wails "show us how, oh mighty Cook?"*

TC: "...It turns out we introduced the back swipe, that means you don't have to reach all the way up to the top left corner of your phone anymore. And with the introduction of the sleep/wake button on the side of the device, we really think we cracked this one"

*The audience roars with applause and confetti streams from the ceiling of the auditorium. Realising the error of their ways, scores of journalists and fanboys take part in a ritualistic smashing of their pathetic 4" screens under their New Balance heels and hail the arrival of their glorious new HD screens.*

You, sir, should work in marketing.
 
I'm all for this method, retain the same 326ppi and expand screen resolution to fill the new size. But that 1334x750 is stupid. It's not divisible by 16!! At least 1344x752, or 1360x768 if size go to near 4,8". My opinion is that 4,7" is a wrong choice, they should go to 4,5" so it's 720p at 326ppi and 1080p at 5,5" with new assets (@3x).
 
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