I don't think this is possible with the average skills of an iPhone developer. John Carmack is a rocket scientist (not joking) and invented several groundbreaking methods in game history.
If this is true he's overdone himself yet again
How are they doing this? We can't even get Spawn Illuminati to run at the iPhone 4's resolution without it slowing to the point of unusablilty..
Yes, but what this means is that developers can license the engine and use it to make graphically superior games.
wow...even though the human eye can see at around 30 fps, we still double tht...
The human eye can see far beyond 30fps.
No, its around 120 FPS, but after a few hours, chances are you'll become dizzy.
You guys are retarded.
Anything above 60FPS is not needed. Then you're just gloating that you have the rig that can pull 120FPS.
And plus, they're computer games, they don't mean anything.
porlbme?
How are they doing this? We can't even get Spawn Illuminati to run at the iPhone 4's resolution without it slowing to the point of unusablilty..
How are they doing this? We can't even get Spawn Illuminati to run at the iPhone 4's resolution without it slowing to the point of unusablilty..
Because John Carmack knows what he's doing.
Actually, 120 fps is fairly important. The most important number when it comes to framerates, something many people forget, is the minimum fps. You can be pulling 80fps, but if your minimum drops below 60, or even 50, you WILL notice a visual difference. Having 120 fps will assure you that even if you drop frames, you will maintain a high enough rate that your eye won't be able to tell the difference.
Size of the screen... plus, remember, these guys did some pretty awesome things with the original Wolfenstien back on 16mhz CPU's. The iPhone is a like a super computer compared to where these guys started.
Truly cool either way!
Very cooland I guess it makes sense: Id alleged that the original iPhone was vaguely comparable to a an original Xbox or PS2 (which is to say, not the same, but faster specs in some ways, worse in others). And now were 2 or 3 generations later. (I know the 3G wasnt a big step from the original.)
wow...even though the human eye can see at around 30 fps, we still double tht...
wow...even though the human eye can see at around 30 fps, we still double tht...
Stop this debate, that has been proven wrong so many times... The eye may not be able to see it visually, but your brain can DEFINITELY tell the difference between 30, 60, 100, 150, etc. I play FPS games competitively and I can DEFINITELY tell the difference between 30 and 100, 60 and 120, 90 and 300. Don't bother saying otherwise.
I think you're confusing MHZ with FPS..... Even IMax Movies are only at about 70 FPS and most movies run at 32 FPS. So, 60 is pretty impressive from what I know... but I'm not an expert on modern game tech so I might be off too.
I bet you're prone to stereotyping.