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Maybe, but it also shows why the battery pack for $200 is probably reasonable: "The teardown also highlights the Vision Pro's battery design, which, despite being 'over-engineered' and difficult to open without damage, contains a range of hardware features such as temperature sensors and an accelerometer."

It's not just batteries slopped in a case like many battery packs are.
Such sensors cost a few dollars at most.
 
Kudos for Apple taking this leap. The retail cost is way beyond my level though - and it brings nothing important (yet?) to my life.
 
Same here. It'll probably be gen 2 or 3 for me. In the meantime, I'm closely following its release and uses.
Me also. My first iPhone was the 3GS model, did not go for first iPhones was happy with my Motorola flip at time LOL. Apple watch 3 was my first Apple Watch, then 7 and now Ultra 1 so I skip there also. iPads on other hand got the first and then every 3 years after that. My MacBooks I go for 4 years or so just upgraded from later 2018 15 inch MacBook Pro to the 16 inch M2 Pro MacBook Pro this spring — goood for a few years.
 
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Despite not technically having 4K resolution, […] while not 4K by conventional standards, exceeds the pixel count of a 4K TV.
Translation: Each panel has a resolution of 3660x3200, which is less wide than the 3840x2160 standard 4K resolution, but also significantly taller, hence resulting in a 41% higher pixel count. Nevertheless, it means that the AVP can’t render a 4K screen at full resolution to either eye, even ignoring interpolation artifacts.
 
I just finished the above iFixit video. Whoa... In a word, I'm astonished with the level of engineering, miniaturization, and packaging that went into AVP.

And then there's AVP software. I have no idea how that weighs in regarding development and the number of software engineers involved. Have a feeling it's massive.

And... A huge hat-tip should also go to Apple AVP systems engineers and program managers for coordinating it all.

Also... It would be great if MacRumors could someday reach out to Apple and write a story about AVP development, starting from someone years ago having an AR/VR product idea, to shipping devices today.
 
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People with money to fritter away
I take offense at the characterization of "fritter away". I didn't waste my money on this product. I'm enjoying the hell out of it. I fully understand it's limitations. I fully understand it's future. It's an innovative product far beyond the other crap that's out there. My Quest 2 went into the trash some time ago. The concept of what Apple is doing has to start somewhere. And I'm pleased to be a part of it.
 
Value is subjective. Your argument is that it cost Apple a lot to bring it to market, which is correct. Whether it provides enough value to justify the cost is up to each user to decide for themselves.

Fair enough. But if one is deciding for themselves, the disclaimer should be, this is not enough value FOR ME. Not, this thing sucks and is too expensive. One acknowledges the user is deciding for themselves, the other is deciding for everyone.
 
Fair enough. But if one is deciding for themselves, the disclaimer should be, this is not enough value FOR ME. Not, this thing sucks and is too expensive. One acknowledges the user is deciding for themselves, the other is deciding for everyone.
I’m sorry, but this just sounds pedantic. Looking through these threads I don’t see a lot of positive AVP opinions with similar “disclaimers”. They don’t specifically all say “I THINK X is good” or “Y is great value for ME.” Whether some one leaves it at “This is great” or “This sucks”, is it really a stretch to understand that is simply their opinion?
 
They can have an opinion regardless. It is just uneducated, ignorant and therefore of less value to others.

Spot-on. There are a few people here who have already purchased and are using an AVP. Those are the people I'm closely paying attention to, and listening to what they have to say.

All the other failure proclamations are just random noise. Which in this case is easy to filter out by narrowing the bandwidth - a kTB sort of thing. :)
 
Its impossible to have an opinion on something you've never tried or given a chance.
I'm going to suggest that neither you nor I know whom has and who hasn't tried that headset. To quote directly from the OP, "snip....<Anyone saying this product isn't worth the money has either not tried the headset, or doesn't understand...........>snip".
On a different note, I've never tried jumping from a building unaided onto concrete barefoot from 50 foot up, my opinion that it's likely to hurt means nothing?
 
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Value is subjective. Your argument is that it cost Apple a lot to bring it to market, which is correct. Whether it provides enough value to justify the cost is up to each user to decide for themselves.
First three words in this post are enough to silence almost all others in this respect.
 
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I’m sorry, but this just sounds pedantic. Looking through these threads I don’t see a lot of positive AVP opinions with similar “disclaimers”. They don’t specifically all say “I THINK X is good” or “Y is great value for ME.” Whether some one leaves it at “This is great” or “This sucks”, is it really a stretch to understand that is simply their opinion?

You reply will be popular, but did you mean to overlook the point that I was clear to make was that I wasn't talking about people talking about or for themselves but are talking as if they have the final judgement to fit everyone? Words do matter. And actually I do try to make sure when I give my opinion that it's simply from my perspective for me. For example, I get some people feel pain wearing one relatively quickly, but when I comment on my experience, that I can wear one 5 hours straight with zero issue, I take pains (pun intended) to acknowledge I may be an anomaly. My wife calls me hard headed all the time :)
 
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On a different note, I've never tried jumping from a building unaided onto concrete barefoot from 50 foot up, my opinion that it's likely to hurt means nothing?

This type of analogy is often made to defend uniformed opinions. The problem is, your example IS an informed opinion. You do have experience dropping onto hard surfaces from a much more modest distance and you have learned that hurts. You also likely know that objects accelerate the further they drop (until air resistance comes into play). So it's very reasonable to extrapolate from what you have previously experienced to an extension of that. We learn from our mistakes. Just saying.
 
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Anyway, back to the video. I give them credit for proudly showing what has to be the world's ugliest fanny pack battery as a prototype for doubling the APV battery lifetime. But it also is a good example of why quality costs. I did enjoy learning there's much more in the battery pack than a battery.
 


iFixit today shared the second part of its teardown of Apple's Vision Pro headset, revealing several new insights about the device's construction, specifications, and repairability. Its initial disassembly provided the first comprehensive look at the device's internals last week.


iFixit examined the Vision Pro's microOLED display panels, also known as OLED on Silicon. Despite not technically having 4K resolution, the displays boast an incredible pixel density, with more than 50 Vision Pro pixels fitting into the space of a single iPhone 15 Pro pixel. This density translates to an estimated 3,386 pixels per inch and 34 pixels per degree, offering a rich visual experience that, while not 4K by conventional standards, exceeds the pixel count of a 4K TV.

The logic board of the Vision Pro houses the M2 chip and R1 co-processor, designed to manage the real-time data from the headset's numerous sensors. This includes outward-facing cameras, TrueDepth sensors, LiDAR sensors, IR illuminators, and IR cameras.

The teardown also highlights the Vision Pro's battery design, which, despite being "over-engineered" and difficult to open without damage, contains a range of hardware features such as temperature sensors and an accelerometer. The bespoke "big Lightning" cable outputs more voltage than a standard USB-C pack to meet the Vision Pro's processing demands. iFixit managed to design its own battery pack to circumvent the restrictions of Apple's design, providing double the battery life of the included pack.

iFixit revealed that the Vision Pro is relatively free from parts pairing, a common practice in Apple products that restricts repairability. This means components can be swapped between headsets without triggering "unrecognized part" warnings, a key benefit for repair enthusiasts and professionals.

The Vision Pro's repairability presents a mixed bag. On the plus side, its battery is modular, and parts that come into contact with the user's skin are easily replaceable. The lens inserts and light seals attach magnetically, simplifying the fitting process. Yet, the headset's front glass poses a significant vulnerability. Its fragility means that even fully functional sensors become useless with a cracked display, affecting the headset's overall durability and user experience. Comparatively, rival headsets from Meta offer a more durable design with exterior shells made of plastic and recessed cameras protected by a separate notch, making them significantly more robust than the Vision Pro. Overall, iFixit awards the Vision Pro a provisional repairability score of 4 out of 10.

Article Link: iFixit Examines Apple Vision Pro's Displays, Battery, and Repairability
The dig on Apple's 4k number is kind of silly. It's off by a margin in one dimension - far exceeded in another.
 
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Same here. It'll probably be gen 2 or 3 for me. In the meantime, I'm closely following its release and uses.
I personally can’t justify even considering one until it’s sub $2,000. I’ve been on the fence buying psvr 2 and that’s only $500. In case if that product I refuse to buy it until there are more games that I find appealing in the platform.
 
This type of analogy is often made to defend uniformed opinions. The problem is, your example IS an informed opinion. You do have experience dropping onto hard surfaces from a much more modest distance and you have learned that hurts. You also likely know that objects accelerate the further they drop (until air resistance comes into play). So it's very reasonable to extrapolate from what you have previously experienced to an extension of that. We learn from our mistakes. Just saying.

It should probably be a red flag when a person finds themself jumping through so many hoops to justify and rationalize a point that appears to be basically bogus.
 
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I’ve been on the fence buying psvr 2 and that’s only $500. In case if that product I refuse to buy it until there are more games that I find appealing in the platform.

I felt the same -- and owned the PSVR2 for a bit over a week before I realized I wasn't going to use it long term and wanted my money back while I could get it.

I couldn't even imagine the buyers remorse on a VR HMD that's 7x the cost of the PSVR2
 
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