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I am sticking with CS5.5 until they introduce the new feature of non subscription purchase option for the Suite.

Me too. The amount of extra crap and processes that get installed just to be able to run Photoshop is totally not right. On a desktop maybe all that extra does not matter. But on a laptop it should not be there.
 
Agree about Adobe, but a business model is a company's plan to make a profit -- how it will sell its goods and services. So right now it's inarguable that the subscription model isn't the right one for Adobe because it's making more money now than it ever did under the old perpetual license model.

The decision to make the best product available isn't part of a business model, it's part of a company's mission statement. The two must intersect, but they are still distinct and not necessarily dependent on each other.

Again I beg to differ. Essentially what you are outlining is the difference between quality and quantity. Regardless of business models, business plans and mission statements, if a business is to remain sustainable (admittedly not everyone's goal now-a-days with the acquisition model), it must balance quantity and quality.

I suppose businesses that deal in what I call drugs - i.e. Coca-Cola, HBO, NBA, The Catholic Church, etc., get by on a different business model -- that of addiction. But 'standard' capitalist businesses depend on balance for longevity.
 
And FCP X and Motion fall farther behind... :(
And people thought Adobe would stop making improvements after they locked you into a monthly payment plan for the rest of your life.

But it's actually Apple... with more money than any company on Earth... who lets their products stagnate. :eek:
 
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. . . . But you probably wouldn't pay $700 for Photoshop or $2,600 for Adobe Master Collection to use a few times a year either.. . . .

Yes I did, when I had a client need I paid for the collections, then the software would continue to work for at least 3 years and up to 7 or 8 years depending. It was an investment that I could afford when I needed to and then was able to use for smaller projects and other stuff because it was already paid for. Now I can't depend on having it, without the monthly fee. So I don't use it unless there is just no other choice.

But that is not the real reason for not having it, I think expensive software subscriptions lead to lazy software development. Subscriptions fund the "lets add every conceivable function possible in the world because we have staff that needs to work on something" strategy. At some point photo editing becomes a commodity app. We don't need to pay for millions of dollars of new feature development each year. Sure, there are needed upgrades and bug fixes. But if new features don't get new users, then why do them.

So if I could get the whole suite of Adobe Apps for $30/month (for the math challenged that is a little more than $2600 spread across 8 years), then maybe I would consider it.

The good news is that with new software suppliers popping up to fill the Adobe space, it won't be long before the large users will start to challenge the expensive Adobe software market.
 
Regardless of business models, business plans and mission statements, if a business is to remain sustainable (admittedly not everyone's goal now-a-days with the acquisition model), it must balance quantity and quality.

No, that is not true. There are plenty of companies that rely on the "low price, heavy volume" business model. Usually it's not of the best quality but they survive because there key demo is looking for low cost, not quality. But again, business model and mission statement are intertwined, yes, but they are separate documents. A company can change it's business model, as Adobe did, without modifying its mission statement.

Also, you contradict yourself b/c you say Adobe doesn't have a good business model because it's products are buggy (poor quality). But this would mean it's quantity and quality are at an imbalance, therefore not sustainable. Yet Adobe has beat expectations for 9 consecutive quarters, profit is up 150% YOY and the stock is up 4x since 2011 and it's all because of CC whether we like it or not.
 
To be honest, $50 is a very small monthly amount compared to the amazing powerful apps you are getting. People who use the Adobe suite can easily make hundreds of dollars per simple job. It used to cost something like $1000 just for photoshop.

What worries me is that Adobe became so powerful and dominant that it is the de facto media creating software world wide. I hate monopolies because monopolies means controlling the consumer and death of innovation.
 
The girl in the demo video looks like Adobe was responsible for killing her parents

vRjtFJY.png
 
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Thanks Lemon Mac. I've been holding out on the upgrade because I'm hearing people are having issues w/CS 5.5 and El Cap.

I'm fine w/Adobe adjusting their business model and I'm glad it worked out so well for their bottom line (and for customers who lack the capital to buy into a full standalone version). However I would like the Master Suite perpetual license I bought 5 years ago to work in perpetuity. There is nothing new in Illustrator CC I need that it didn't do 5 years ago (or $3000 ago in the new model scheme). Same goes for Photoshop, In Design and After Effects.
 
So if I could get the whole suite of Adobe Apps for $30/month (for the math challenged that is a little more than $2600 spread across 8 years), then maybe I would consider it.

Amortizing a single software purchase over 8 years?

You win... that's definitely one hell of a return! :)

I'm guessing you wouldn't ever pay for any of the upgrades over that time? Those (I think) were $550 every couple years... which would raise your total cost even more.

It's tough to accurately compare perpetual licenses versus subscriptions... but I'll give it a shot:

8 years of Master Collection would simply cost $2,600. That's a single version... no upgrades.

8 years of Creative Cloud would eventually cost $4,800. More money... but also 8 years of upgrades.

Those updates might not matter in your particular case... I'm just showing what you get with the subscription.

If you think Adobe is bad... add up what we spend on smartphones over 8 years :eek:

The good news is that with new software suppliers popping up to fill the Adobe space, it won't be long before the large users will start to challenge the expensive Adobe software market.

By large users... do you mean companies that have multiple seats of Adobe products?

I would imagine they'd be more willing to go with a subscription just from an accounting standpoint.

If you needed to add 10 seats... the old way would cost $26,000 up-front.

Or with a subscription... $500 a month.

Large companies would seem to be the least affected by Adobe's expensive prices.

But yeah... if they didn't need Adobe software... they could definitely save money by going with cheaper (one-time) software purchases.

I often see lists of "Adobe Alternatives" around the web. Good stuff... but not for everybody yet.
 
Meanwhile us here behind Apple hardware will have to settle for google cardboard, plastic... :(

apple.com/feedback

Not being a wise-ass, being 100% serious. If all of us, that are unhappy w/ the Mac situation as it is, went to apple.com/feedback once a week, every week .. ok, it probably won't accomplish jack. But, it'll probably have a slightly better chance of accomplishing something that all of us moaning to each other here every week...

Shrug.
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I wonder if Apple will make a similar upgrade with Final Cut Pro X, either as standard or an add-on. Combined with a dual camera iPhone 7(+?) and updated Skylake/USB-C/TB3 Macs would give a lot of video hobbyist (like me) an excuse to upgrade a lot of new hardware.

apple.com/feedback

;-)
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And people thought Adobe would stop making improvements after they locked you into a monthly payment plan for the rest of your life.

But it's actually Apple... with more money than any company on Earth... who lets their products stagnate. :eek:

I'm starting to annoy myself with my repetition, but...

apple.com/feedback

Once a week every week.. At this point, they probably filter my email address into a "Nutjob" filter that trashes my feedback on sight ;-)
 
I'm starting to annoy myself with my repetition, but...

apple.com/feedback

Once a week every week.. At this point, they probably filter my email address into a "Nutjob" filter that trashes my feedback on sight ;-)

I'm actually an Adobe Creative Cloud subscriber. ;)

I was simply pointing out the fears people had when Creative Cloud was launched. But Adobe has pretty much kept their end of the bargain (providing consistent updates in exchange for your ongoing monthly fees)

I was replying to another comment that was talking about Apple, FCX and Motion getting left behind.

But thanks! :D
 
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Apple should make 3D displays and support nVidia 3D and VR technology.
Apple should also stop being so stubborn and support the bluray format. Film festivals are increasingly requiring Blu Rays for submissions and it sucks trekking through the world of crappy third-party trialware.
 
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And FCP X and Motion fall farther behind...:(

Not to defend Apple's lack of attention to the Pro market, but a lot of these new features Adobe is releasing have been features of FCP X and Motion for awhile. You have been able to "Edit During Ingest" on FCP X since the first 10.0 release, and the real time rendering Engine in motion was way ahead of it's time. There are a lot of professionals that prefer to use Motion for quick projects where they don't need the 'bulk' of After Effects because of the speed and simplicity of Motion. This new engine sounds an awful lot like the talking points when Motion was first launched. I think Adobe is finally catching up in these regards.

VR is an interesting addition, but I think it is yet to be seen what main stream adoption will be like. It also seems that it would have been better spun into it's own app rather than adding bulk/complexity to Premiere imho.
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Apple should also stop being so stubborn and support the bluray format. Film festivals are increasingly requiring Blu Rays for submissions and it sucks trekking through the world of crappy third-party trialware.

Apple does support rudimentary BluRay creation in Compressor, but it is a far cry from the awesomeness that DVD Studio Pro used to be. Encore was a close second, but even Adobe abandoned physical media, which still baffles me.
 
8 years of Master Collection would simply cost $2,600. That's a single version... no upgrades.

8 years of Creative Cloud would eventually cost $4,800. More money... but also 8 years of upgrades.

8 years is admittedly a pretty long time between upgrades, but the vast majority of users (under the old model) simply didn't upgrade at every opportunity. Some didn't want to risk ruining an already stable workflow until bugs were worked out. Others didn't see the value in the upgrades to begin with. It was having that option that was nice.

Not to mention their pricing structure sucks. So $50 a month for what is essentially the Master Collection. Ok, that's not bad. But what about users of the other suites they offered (creative, web) who only used a couple of programs? As a video person, I spend 95% of my time using Premiere, After Effects, and Photoshop. The other programs are mostly useless. Per app pricing is $20 a month, so even if I only used two of them I would be at $40. So you can look at it two ways. One, the Master Collection is only $50 a month. Or two, After Effects is $20 a month!? I tend to favor the latter.


If you needed to add 10 seats... the old way would cost $26,000 up-front.

Or with a subscription... $500 a month.

Large companies would seem to be the least affected by Adobe's expensive prices.

But yeah... if they didn't need Adobe software... they could definitely save money by going with cheaper (one-time) software purchases.

I often see lists of "Adobe Alternatives" around the web. Good stuff... but not for everybody yet.

Large companies were also customers that didn't upgrade regularly. And in many studios/facilities, software upgrades are dictated by the IT department, so you still don't get the regular upgrades you're paying for.
 
I'm out. CS6 until the Affinity suite matures enough to jump ship.
Good luck with that.
Most of the creative industry uses Adobe. I am not crazy about the subscription model but honestly I see no way of ditching Adobe for what I do.
Apple tried for awhile with FCP, Aperture and they were successful but now they kind gave up on it.
 
Nobody serious wants to hear cry baby pirates whining about subscriptions while pretending to be hurt by the costs. If you're a pro just expense the damn software. Your take home pay isn't touched by the cost.
 
So Macs are not pro machines, because they are not fit for gaming or VR?

Because gaming and VR are "professional" applications, right?
Did I say that? Answer: Nope.

Continuing Low end GPUs are just one part of the Apple's continual slide of Pro machines becoming dumbed down in the quest for Form over Function. Things like VR just aren't going to be possible on a Mac until Apple step up their game significantly. That goes for other use cases as well.

Quite simply, Apple Macs are not keeping up pace. Non removal batteries, non upgradable RAM - just all part of Apple's plan to reduce the potential life of their computers.
 
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I recently switched my Adobe CS6 Master Collection Windows License to Mac and it is more than overkill for my needs. I just installed Photoshop, Illustrator and InDesign. Just like Office, you have a particular version, you rarely need to upgrade. I know designers who were still using Photoshop CS for years. There are of course users who desire the new features and functions, but I am sure for many, its just a case of having the latest and greatest.
 
The big question is: Aside from 3D and VR trendiness, how does Premiere CC stand as editing software vs, FCPX or Media Composer?
 
The big question is: Aside from 3D and VR trendiness, how does Premiere CC stand as editing software vs, FCPX or Media Composer?

Stand up how? Some think it's better than the others. Others prefer Apple or Avid. If you're a working editor you probably know all three and prefer certain aspects of each.
 
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