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WoW has long been the biggest but they never had anything approaching 90 million subscriptions. At the height of WoW's popularity they hit a high of 12 million subscriptions. So, they have at this time lost a number approaching half their player base which while significant certainly leaves a lot of paying players.

WoW as far as I know remains one of the few MMOs (are there any others left?) that can get away with requiring a monthly fee.

WoW has a long way to go with so many users before it stops being profitable that is for sure. Consider that games like Asheron's Call, Dark Age of Camelot and Ultima Online and the original EverQuest (which is doing the best of these) are all still up and running. Even Vanguard which by all accounts was a colossal failure is still running so they must have enough users to be making some profit.

WoW tends to enjoy an influx of returning as well as some new players whenever they release another expansion too. About the only thing that might be able to really cannibalize WoW would be Titan and that's a big maybe because it depends on how similar or different the game is. Plus it is amazing how invested people become in their characters in virtual worlds.

I'm still enjoying WoW myself and expect that I will be on and off for a long time. I've invested a lot in lining my ducks up in a row (the alt army) and it will be fun to level the various classes now that money is no problem and all are decked out in full heirlooms. And that is just on the Horde side. I'm thinking I just may do it all again on the Alliance side as well. My guild has chapter guilds on both sides and I'm in both of them. I'm looking at many hundreds of hours of gameplay there easily and on top of that I like single player games...

Most likely my real bad. I saw that 90 million somewhere online. :-\
 
Well installed GW2 last night. After I found the serial sitting in my junk folder. Which I thought I already checked.

Installed without a hitch. Started up a Human hunter and away I went. Pretty intuitive and really like the look and feel so far.

Put it on the wife's computer this morning, so maybe we can find a few hours tonight to play together.
 
Well installed GW2 last night. After I found the serial sitting in my junk folder. Which I thought I already checked.

Installed without a hitch. Started up a Human hunter and away I went. Pretty intuitive and really like the look and feel so far.

Put it on the wife's computer this morning, so maybe we can find a few hours tonight to play together.

For reference there is a thread on GW2 and a MacRumors Guide which might help starting up.
 
They are keeping their operating costs high because they refuse to merge servers. Regardless though, the base is dwindling.

Server hardware cost is not that high when you compare it to the cost of everything else. Blizzard is also in the process of combining servers via software (i.e. the game) so that when you play, it will seem like a full server.

Amazing what the game has come to now. It's gotten pretty terrible.

You should probably add "In my opinion" to your comment. I'm still enjoying the game. You will find some people that agree with you but millions that don't.
 
I was going to return to WoW but in the last day or so I have discovered RIFT: Legacy of Telara, FREE to play unless you wish to become what they call a patron.

http://www.riftgame.com/en/store/free-to-play/

Only thing with it is, it is Windows based so you would have to run Bootcamp etc
 
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Server hardware cost is not that high when you compare it to the cost of everything else. Blizzard is also in the process of combining servers via software (i.e. the game) so that when you play, it will seem like a full server.



You should probably add "In my opinion" to your comment. I'm still enjoying the game. You will find some people that agree with you but millions that don't.

This is a message board posted under my alias. It goes without saying it is my opinion!

It would be pretty hard to gather facts on whether something is good or terrible considering it is a largely opinionated topic to begin with.
 
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Been in RIFT for a bit the last couple days, it is like WoW was before BC etc, players running about all over the place.

Last time I was in WoW was a few months ago in Stormwind and the place was deserted.
 
Been in RIFT for a bit the last couple days, it is like WoW was before BC etc, players running about all over the place.

Last time I was in WoW was a few months ago in Stormwind and the place was deserted.

It's like that every xpac where the major content is elsewhere, Cata being the exception since they merely revamped all the old world zones. TBC = Shattrath, WotLK = Dalaran, Cata= SW and MoP = Shrine(s). Those are the major cities for the adjoining expansions. Also, in re: subscription, you'll note the majority of their sub losses came from Asia. Things are quite different over there. :)
 
For anyone playing for some time (especially the vanilla veterans) will have no problem realize how many people have left WoW. Areas are considerably empty in comparison with past years, and there's even an open-world realms coalition now to cover the huge population gaps. There are indeed some areas even on the Pandaria continent that they are literally graveyards - not a soul to do group quests or even compete over quest items.

That being said, raid encounters seem to be more epic than ever. Last night we downed Garosh Hellscream and I assure you this was one of the most epic boss fights ever - not to mention the great finale of the story that follows.

Right now WoW is a great MMO for casuals - ok for hardcores. Still, it is evolved in a high degree and it is worth it.

(I'll leave it when Elder Scrolls Online will launch, though :p )
 
Been in RIFT for a bit the last couple days, it is like WoW was before BC etc, players running about all over the place.

Last time I was in WoW was a few months ago in Stormwind and the place was deserted.

Blizzard has linked groups of servers together so it's looking more lively :D.
 
For anyone playing for some time (especially the vanilla veterans) will have no problem realize how many people have left WoW. Areas are considerably empty in comparison with past years, and there's even an open-world realms coalition now to cover the huge population gaps. There are indeed some areas even on the Pandaria continent that they are literally graveyards - not a soul to do group quests or even compete over quest items.

That being said, raid encounters seem to be more epic than ever. Last night we downed Garosh Hellscream and I assure you this was one of the most epic boss fights ever - not to mention the great finale of the story that follows.

Right now WoW is a great MMO for casuals - ok for hardcores. Still, it is evolved in a high degree and it is worth it.

(I'll leave it when Elder Scrolls Online will launch, though :p )

You'll find me in the casual corner of any MMORPG. :) For WoW, I started in beta. My WoW friend started about 6 months later and has been going at it ever since. I played it for 2 periods totaling about 2.5 years.

I constantly listen to her, a member of a hard core raiding guild and it sounds too much like a job and an obligation. The exacting requirements to down a high level boss, have never interested me.
 
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You'll find me in the casual corner of any MMORPG. :) For WoW, I started in beta. My WoW friend started about 6 months later and has been going at it ever since. I played it for 2 periods totaling about 2.5 years.

I constantly listen to her, a member of a hard core raiding guild and it sounds too much like a job and an obligation. The exacting requirements to down a high level boss, have never interested me.

Ah I see now that I didn't clarified, my bad. I used to be hardcore but stopped about 3 years ago, for the exact same reasons. When I said we downed the end-boss I meant in Raid Finder (it is recently added there) and using random people for such encounter is always a great challenge.

WoW, as it is now, is the casual's heaven. Plenty (almost too many to count) things to do and to chase in your own time without the "have to do them" drawback.

Just take a look at the brawler's guild and you'll get a taste of what I'm talking about. It's lots of fun, like never before.
 
Ah I see now that I didn't clarified, my bad. I used to be hardcore but stopped about 3 years ago, for the exact same reasons. When I said we downed the end-boss I meant in Raid Finder (it is recently added there) and using random people for such encounter is always a great challenge.

WoW, as it is now, is the casual's heaven. Plenty (almost too many to count) things to do and to chase in your own time without the "have to do them" drawback.

Just take a look at the brawler's guild and you'll get a taste of what I'm talking about. It's lots of fun, like never before.

Sometimes I'm tempted, but despite its greatness, I know that Wow is fading, on the way out, so most likely I'll keep dinking around with my FFXIV toon until something better comes along. The issue is burnout. The longest I've played a single game in one stretch is 18 months, then I'm done with it. It's not me arbitrarily setting a limit. That's just how it works for me. Games that meet this standard are Planetside, WoW, and Oblivion. Although I've played shooters (not exclusively) for as long as 4-7 years as I think of Marathon (multi-player) and the Unreal Tournament series. I've only been playing FFXIV:ARR since it release, the end of Aug 2013.

Besides fighting games like World of Tanks, or Planetside 2, my primary interest is fantasy based MMORPGs. If Blizzard's Titan is something space based I'll most likely be drawn to Everquest Next, if it is worthy. And it looks like EN will be released before Titan.

I'm first to admit the MMO failure rate for me is high. SWTOR sucked. GW2 just did not grab me for the long run even though it's free. I acknowledge it is a quality game. Now I'm back to a subscription (FFXIV:ARR), but the most money I've ever spent in a game was a "free" game- WoT. And the reason I spend money is not because I have to, but because I'm willing to pay for benefits, such as a "premium" account and several premium tanks, which if you are into the game are worth it. :)
 
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The issue is burnout. The longest I've played a single game in one stretch is 18 months, then I'm done with it. It's not me arbitrarily setting a limit. That's just how it works for me.

I never understood this. WoW is setup for 3-6 months of playing. When new content comes out, people return to WoW, greatly enjoy it for a few months, and then drop till the next major expansion.

A friend of mine vowed he was quitting for good the second time he quit WoW. He recently returned to the game (I was very surprised) and is having a great time with all the new content. I'm sure that in a few months that he will get bored with WoW and quit again but he is enjoying it now.
 
I never understood this. WoW is setup for 3-6 months of playing. When new content comes out, people return to WoW, greatly enjoy it for a few months, and then drop till the next major expansion.

A friend of mine vowed he was quitting for good the second time he quit WoW. He recently returned to the game (I was very surprised) and is having a great time with all the new content. I'm sure that in a few months that he will get bored with WoW and quit again but he is enjoying it now.

Yes, after being done with hardcore raiding, that's about what happens. In and out of WoW, enjoying every new expansion especially since it gets more and more casual.

That's why it is kind of a tough job to actually determine if the game is shrinking fast or not.
 
That's why it is kind of a tough job to actually determine if the game is shrinking fast or not.

My view on that is, who cares really? There is still around 7 million playing last I knew. There is plenty of activity on the two servers I play on. My guild has a presence in both places (Ally and Horde) so what else do I need? And for servers that have been impacted by decreased the numbers they are responding to that by merging them via software tech. So that will remedy the situation in any cases where the server was lacking players.

WoW is a long way off from numbers impacting someone's play experience in the game.
 
My view on that is, who cares really? There is still around 7 million playing last I knew. There is plenty of activity on the two servers I play on. My guild has a presence in both places (Ally and Horde) so what else do I need? And for servers that have been impacted by decreased the numbers they are responding to that by merging them via software tech. So that will remedy the situation in any cases where the server was lacking players.

WoW is a long way off from numbers impacting someone's play experience in the game.

I agree. When comes to WoW, any discussion concerning active players is on a philosophical basis rather than a realistic one. There are just too many of them, no matter what the abandon rate is. It's just noticeable in the eyes of a vanilla player like myself. But still not a big deal. Besides, Blizzard is handling this really well, by extending realm coalitions in all possible events/open world. Actually, the wait times for any event have lowered much since last expansion.
 
I never understood this. WoW is setup for 3-6 months of playing. When new content comes out, people return to WoW, greatly enjoy it for a few months, and then drop till the next major expansion.

A friend of mine vowed he was quitting for good the second time he quit WoW. He recently returned to the game (I was very surprised) and is having a great time with all the new content. I'm sure that in a few months that he will get bored with WoW and quit again but he is enjoying it now.

You never understood me? ;) I think I explained it quite well. :p

Regarding FFXIV:ARR I am really enjoying having all classes (that I choose to have) on 1 toon and cross class abilities. :)
 
Oh wow this thread is still active, awesome!

I haven't played WoW for a few months, played some MoP for a bout a month, still enjoy it, just don't have my buddies around anymore.

Anyway, I got into the Hearthstone beta and wow I really enjoy it! It has WoW heroes, spells etc but it's a very casual game which I love. I can only do casual type games right now as I have a newborn now, but wanted to stop in and say I think Hearthstone will be a hit and it's a fun game for anyone still interested in WoW characters and etc.
 
Oh wow this thread is still active, awesome!

I haven't played WoW for a few months, played some MoP for a bout a month, still enjoy it, just don't have my buddies around anymore.

Anyway, I got into the Hearthstone beta and wow I really enjoy it! It has WoW heroes, spells etc but it's a very casual game which I love. I can only do casual type games right now as I have a newborn now, but wanted to stop in and say I think Hearthstone will be a hit and it's a fun game for anyone still interested in WoW characters and etc.

But it's an electronic card game! Bleh. :D
 
You never understood me? ;) I think I explained it quite well. :p

Regarding FFXIV:ARR I am really enjoying having all classes (that I choose to have) on 1 toon and cross class abilities. :)

It is nice, but once you do all the quests with a class you can't do them again with your new ones! So you're just stuck grinding FATEs, which gets pretty boring for me.
 
It is nice, but once you do all the quests with a class you can't do them again with your new ones! So you're just stuck grinding FATEs, which gets pretty boring for me.

Yeah, that's a near future issue. I've read that Square Enix is working on more ways to level classes.
 
Sometimes I'm tempted, but despite its greatness, I know that Wow is fading, on the way out, so most likely I'll keep dinking around with my FFXIV toon until something better comes along.

Same with me. On the plus side, FFARR patch 2.1 is coming out in December - player housing, PVP, dailies, treasure hunting, etc. I'm just happy for housing, I haven't seen that in an MMO for almost a decade.

I'll probably try out the next WoW expansion just to see what a Garrison is like. So far it just seems like a single player instance, which to me is a crappy way of doing player housing. Contrast this with FF ARR, where the instance is a 30 player village, or with SWG, where the housing existed in the permanent world.
 
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