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I do not believe it is that simple. There are often hidden snags w.r.t. register size, endedness, integer lengths etc

Why would register size affect compiled code? Native ARM endianess is little endian, the same as x86. Some ARM chips also support big endian, but Apple doesn't use that. And AFAIK, Apple has set data type sizes the same for x86 and ARM.

and Firefox haven't even been compiled to 64bit macOS (or only recently) - and that's "just" a change to 64bit, same x86 arch...

Just checked my old Snow Leopard machine running a 2 year old Firefox: Firefox is a 64 bit process. (And I think MacOS Firefox has been 64 bit way longer than 2 years.)
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There are no Macs with Xeons inside so your point is moot.

Mac Pro, iMac Pro.
 
i9 as far as i know also has quicksync so?

Again: If you want to compare CPUs, let the CPUs work (and not hardware units for specific tasks).

Use e.g. Handbrake (without Quicksync). Unfortunately there is no Handbrake/x264 for the iPad (there may be a reason for this...).

If quality is important to you, do not use hardware encoding. At least in the past, very good software encoders were better in terms of quality and file size.
 
Again: If you want to compare CPUs, let the CPUs work (and not hardware units for specific tasks).

Use e.g. Handbrake (without Quicksync). Unfortunately there is no Handbrake/x264 for the iPad (there may be a reason for this...).
Again, if you can't appreciate an iPad with its tech in this small form factor and passive cooling which goes toe to toe with an i9 MBP then i got nothing to say. I personally want that tech on my laptop.
 
Okay, thanks. But when I go through this part in the video, he doesn't actually mention the settings used in the iPad export. Unless I missed anything, there doesn't even seem to be an option to select comparable export settings ("Faster Export" vs "Better Quality") on the iPad.

So as far as we know, the iPad might default to the equivalent of "Faster Export" and thus be slower than the MacBook Pro.
 
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Does this mean Macs will just become glorified iPads? Will developers continue to support a custom system?

Who knows, but it's not making me more likely to replace my iMac with another Apple product.
 
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Again: If you want to compare CPUs, let the CPUs work (and not hardware units for specific tasks).

Use e.g. Handbrake (without Quicksync). Unfortunately there is no Handbrake/x264 for the iPad (there may be a reason for this...).

If quality is important to you, do not use hardware encoding. At least in the past, very good software encoders were better in terms of quality and file size.

How about RAW to jpeg export in Adobe Lightroom CC? That is purely CPU (as far as I know)

https://img.purch.com/o/aHR0cHM6Ly9...lX2xpZ2h0cm9vbV9pcGFkX3Byb18xMi05XzIwMTguanBn
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Does this mean Macs will just become glorified iPads? Will developers continue to support a custom system?

Who knows, but it's not making me more likely to replace my iMac with another Apple product.
Why would you say that? It's still a mac, but with a different CPU.
 
Okay, thanks. But when I go through this part in the video, he doesn't actually mention the settings used in the iPad export. Unless I missed anything, there doesn't even seem to be an option to select comparable export settings ("Faster Export" vs "Better Quality") on the iPad.

So as far as we know, the iPad might default to the equivalent of "Faster Export" and thus be slower than the MacBook Pro.
Based on file size.
 
Did not SJ say something like "the key is to own the silicon"?I believe now they do. If it completely out of the question that Xcode will not run on a ARM based mac unless there is an intel mac as well for iOS development.

By the way TSMC is going for 5nm in 2020 iPhones.
 
I cited facts. Those numbers were facts. Would U.S.-only numbers convince you? Would anything?

Is it really your contention that Apple can somehow increase their annual sales of macs to numbers that make it interesting enough for them to keep putting effort into macs simply by continuing to sell macs to people who already buy macs? Because they’ve been trying that for an awfully long time, and mac sales have been absolutely flat for years. If you can’t accept that selling macs to a tiny percentage of iPhone/non-mac users would result in more sales than selling to boot camp users, despite me proving that the numbers are overwhelmingly supportive of that fact, than nothing will convince you. But when you say “you have absolutely no facts” in the face of the actual numbers, that’s just silly ********.
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It’s not a zero sum game. Apple can win without Intel losing. And being able to actually differentiate their hardware from the competition, while providing a more alluring architecture for developers, seems like a win.

Not really. Developers target the masses, for obvious reasons. Which is why a lot of iOS developers have moved to other platforms and languages in the recent years. And the reason for that is simply because of the fact that iOS market share has plummeted in comparison with Android market share.

iOS market share on mobile used to be up in the 40-50%’s, which made it very attractive to developers. These days iOS has a 10-15% market share, and it’s stagnant, while other platforms are still growing. Most iOS developers I know has had to transition to other platforms, and mostly work on them, and if iOS support is in the mix, the goal is usually to have a shared code base via React Native, Xamarin, and similar tools.

You presume a lot of things in your numbers and maths. But it seems you know little of how devops and modern software development actually works. iOS is already becoming a niche platform which sees less and less focus.
 
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Not really. Developers target the masses, for obvious reasons. Which is why a lot of iOS developers have moved to other platforms and languages in the recent years. And the reason for that is simply because of the fact that iOS market share has plummeted in comparison with Android market share.

iOS market share on mobile used to be up in the 40-50%’s, which made it very attractive to developers. These days iOS has a 10-15% market share, and it’s stagnant, while other platforms are still growing. Most iOS developers I know has had to transition to other platforms, and mostly work on them, and if iOS support is in the mix, the goal is usually to have a shared code base via React Native, Xamarin, and similar tools.

You presume a lot of things in your numbers and maths. But it seems you know little of how devops and modern software development actually works. iOS is already becoming a niche platform which sees less and less focus.
iOS niche platform? What the hell are you smoking? Market share in and of itself is a useless metric.
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He never refers to the file size of the iPad export. He only compares the two different Mac results (where he points out that both files have virtually identically sizes).
I have an iPad Pro too :).
 
Not really. Developers target the masses, for obvious reasons. Which is why a lot of iOS developers have moved to other platforms and languages in the recent years. And the reason for that is simply because of the fact that iOS market share has plummeted in comparison with Android market share.

iOS market share on mobile used to be up in the 40-50%’s, which made it very attractive to developers. These days iOS has a 10-15% market share, and it’s stagnant, while other platforms are still growing. Most iOS developers I know has had to transition to other platforms, and mostly work on them, and if iOS support is in the mix, the goal is usually to have a shared code base via React Native, Xamarin, and similar tools.

You presume a lot of things in your numbers and maths. But it seems you know little of how devops and modern software development actually works. iOS is already becoming a niche platform which sees less and less focus.

Let's not forget that "market share" simply refers to the percentage of phones sold during a particular period... say... in a quarter.

They add up all the phones sold over the last 3 months... then figure out how many belong to each platform or manufacturer. That's it.

Yes... Android is over 80% and iOS is under 20%. But it's been like that for many, many years. iOS has *never* had a dominant market share worldwide.

The iOS App Store should have never taken off if you just looked at the market share numbers.

And yet... iOS has been a very popular and profitable platform... despite those lopsided percentages.

The more important number is "installed base"

There are 900 million active iPhones out in the world. And those users tend to spend real money on apps. THAT'S who developers are making apps for.

I'm finding it hard to believe that a developer will turn their back on 900 million users who have a history of spending money.

But hey... stranger things have happened. :p
 
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