'zactly - But I do agree they could do a Mac pro mini version that is about $2K with 1 GPU and 4 core i7 or whatever.
But it's a new form factor and will only be high end.
But hell the current mac mini late 2012 (12674 on geek bench) beats a 2008 mac pro 8 3.0 on CPU (11950)
Most of the time people don't even know what they want this power for!?
the current mac pro would have been 8th most powerful supercomputer in 2003... That is insane... even a iPhone 5s beats the #1 supercomputer of about 1997...
And you just hit the nail on the head of the current computing market. There has been a diminishing returns on end user computer performance perception vs. software vs. hardware for the past decade.
Very few users of the current multi-core, gigahertz speed CPUs are actually using them for high end applications. In most cases, the CPU speed is taken up by operating system processes. The OS does things that are effectively invisible to the end user experience. Most of it goes to handling larger volumes of memory, storage and screen resolution.
As I type this on my MBPr, most of the CPU goes to the aliasing of the typeface font so it looks "soft" on the screen. There are also dozens of background tasks processing for networking, power efficiency and memory management. To a typical user, this is invisible as long as they can download their YouTube cat videos.
A good chief operating systems architect makes sure that all the OS services doesn't take nearly 100% of the CPU to freeze the device for the end user. Nothing upsets a user more than upgrading their machine to have it freeze on you to run more OS features than the CPU can handle.
This came to a head in Redmond land where their "pile it on" mindset with their OS tanked with the release of Windows Vista. Windows 7 was the first OS release where optimization and performance had priority over adding on new features. Then came the Windows 8 fiasco. From what I hear, Windows 9 is another "clean up" release just like Windows 7.
For the power users running rendering engines, developer IDEs, sound editors and interactive 3D graphics for games we are the ones picking up the Mac Pro and can afford domestic manufacturing costs.