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You know what's "not optimized for iOS 10"? iOS 10.
Euheuheuheuheu

No. iOS 10 is the fastest iOS release since iOS 6.
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i find it unprofessional and arrogant to shame it onto "the developer of the app" and there's not so much the final user can do about this message. but if they think that's necessary, then let it be.
I find it unprofessional and arrogant for developers to not update an app for three years and still expect to get paid for it.

- Signed, an actual developer
 
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No. iOS 10 is the fastest iOS release since iOS 6.

Maybe in your case. It was a pain to use on iPhone 6. Broken interface animations, puzzling haptic input, battery that would drain faster than you can say Hey Siri. Then there's the butt-ugly design to add insult to injury.

No. Downgrading to iOS 9.3.5 restored peace of mind.
 
Maybe in your case. It was a pain to use on iPhone 6. Broken interface animations, puzzling haptic input, battery that would drain faster than you can say Hey Siri. Then there's the butt-ugly design to add insult to injury.

No. Downgrading to iOS 9.3.5 restored peace of mind.
Some people are having some issues here and there, as is fairly typical with any major OS update, while many aren't and even finding the new version better.
 
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Some people are having some issues here and there, as is fairly typical with any major OS update, while many aren't and even finding the new version better.

Just out of curiosity, take a look on Twitter with #iOS10. You won't notice a lot of users who found it better.
 
The ultimate consequences:

1) Developer receives a flood of requests for "fixed" apps

2) Developer notes that their four year old game isn't selling enough to warrant to cost of updating across four iOS SDK versions

3) Developer pulls app from store; many developers choose to delete instead of delist because they don't plan to sell it again

4) Customers relying on iCloud instead of local (iTunes) backups lose the ability to ever reinstall the "deleted" app again

This is yet another reminder that iCloud is not a backup solution.
 
64-bit aside, don't play into Apple's spin that an app that hasn't been updated in a year is "outdated." This is a poisonous concept designed to screw users and developers alike by constantly driving churn on the app store. There were games written 30 years ago that still worked in Classic.

Apple is supposed to be a platform vendor. Platforms are supposed to be stable. But instead they're successfully convincing the apologists that only new things are good, and every not new thing is bad. Customers who buy into this are only hurting themselves.

Legacy support is why Bank ATMs still run Windows 95

Legacy support means more space wasted on every iPhone for 32 bit libraries

Legacy support means more memory wasted loading 32 bit libraries whenever a 32 bit app is opened

Legacy support means developers (and Apple) means more testing (and more opportunities for bugs)

Legacy support means APIs that weren't quite right to begin with have to be supported that way forever. That's a terrible thing.

Legacy support means Apple has to support older APIs that may have been replaced by far better solutions, and these older APIs may result in a poorer user experience for users using modern iOS.

I could go on.

It's fine to want Legacy support, but do not pretend that there is no cost to it.

Personally I am glad that Apple is pushing devs to stay current and up-to-date.
 
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