It does make development in future easier, and frees memory resources. So I'm not in slightest surprised.
Presumably, major developers will evaluate their install base, and based on that data, they will decide to either:
1) Drop support for the app entirely rather than make the necessary changes to work natively with 64-bit
2) Drop 32-bit and focus exclusively on 64-bit
3) Maintain their app as fat binaries containing both 32-bit and 64-bit executable code
I strongly suspect, at least for now, developers will be free to choose for either (2) or (3) and still be welcome to distribute their apps compatible with this future iOS release.
For the time being, there will probably be enough of an installed base of users who still use older iOS devices that are unable to install a 64-bit iOS, to justify strategy (3) for quite a few developers. Gradually, as older equipment is finally retired, strategy (2) will become the dominant force.
And eventually (but not for a while) option (3) will probably become technically infeasible as mutually exclusive schisms begin to emerge in APIs between older and newer versions of iOS.
But for the short term, I'm not convinced this will actually make development "easier".