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i didnt mind it at all. You dont really need to read the control center icons too much cause they generally don’t change much.

The lock screen is bad depending on your background. My parents are going to have to turn all that liquid glass stuff off to see the white text on a HDR background picture like the one i have currently.
You can have HDR picture on your lockscreen?
 
> Indros said: I find it really disappointing that Apple is spending any time on Liquid Glass while we wait for over-promised Apple Intelligence features.
You do know that it's entirely different teams working on each of those and that simply moving people from one team to another rarely works well. Not only are the skills only partially transferrable, but for any given effort you reach a point where adding more people just hampers the effort.
Also, transferring the Apple Car people to AI is like eating your dead enemies to get their strength and wits. Counter-evolutive, maybe.
 
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It's an improvement, for sure. It'd be better if they made the background completely opaque with a gradient color representing the dominant color of what's behind it. I don't think we need to see the what's behind it it, so no blur would be necessary.
So basically the way it is right now with iOS 18.
 
I find it really disappointing that Apple is spending any time on Liquid Glass while we wait for over-promised Apple Intelligence features.
It’s almost like their designers are different people to the ones working on Apple Intelligence as they’re two quite different skill sets.
 
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Personally I think the „glass“ is too thin in general. It doesn’t really look like glass, or anything.
In old macOS versions it looked more like glass than it does now.
 
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In my opinion, it looks way worse. I loved the look of Beta 1. Now it just looks boring - closer to iOS 18 than Liquid Glass. Personally, I did not have any issues reading any kind of text, but maybe there were people who did. I hope they let people adjust the transparency effect and if not - roll it back to how it was in Beta 1 and let people choose a setting to reduce transparency ( just like how it was in Beta 1).
 
It's an improvement, for sure. It'd be better if they made the background completely opaque with a gradient color representing the dominant color of what's behind it. I don't think we need to see the what's behind it it, so no blur would be necessary.

I don't think the buttons are more opaque, as the article suggests, but they reduced the translucency of the background sheet that the buttons reside on. If you look closely, that appears to be the change.
 
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Beta 1 looks WAY better. Beta 2 is what we have now in iOS 18.

Readability is better with Liquid Glass than it is currently in iOS 18. Right now, I often have a hard time deciphering whether a toggle is on or off. I have to think whether a white or black icon indicates something is on, especially with something like Dark Mode. With iOS 26, there's a better distinction.
 
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I just think fundamentally, philosophically, "Liquid Glass" is proactively user hostile design. It yeets away practicality in favor of aesthetics, and I frankly think the aesthetics are also tacky and ugly.
I somewhat agree, though I think it really depends on a few key factors. What your background looks like (complex vs largely just simple colors), how blurry the background is made, and how opaque the controls are. Ultimately they may need to make all of that user controllable to please everyone.
 
I still don't understand the shade of dark blue they use for some of the activate states of control center items in light mode and others in green. These colors are literally nowhere to be found anywhere else on iOS.
 
I find it really disappointing that Apple is spending any time on Liquid Glass while we wait for over-promised Apple Intelligence features.
Apple has to occupy their designers with something after they were done with visionOS.
 
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I find it really disappointing that Apple is spending any time on Liquid Glass while we wait for over-promised Apple Intelligence features.

They actually have multiple developers in the team and are able to work of multiple things in parallel.
 
I just think fundamentally, philosophically, "Liquid Glass" is proactively user hostile design. It yeets away practicality in favor of aesthetics, and I frankly think the aesthetics are also tacky and ugly.

I find the foundational philosophy good: Lets put the content first. Glass helps in making this possible.
 
Mmmm I’d push it further. More bg blur, more dark. I know they don’t want to mud it up, but that’s always the price paid for glass UI.
 
omg it still looks so bad an not thought through at all. why will i have to waste processing power, battery life and brain capacity for this distracting eye"""candy""". UI is not meant to take the center stage those ppl really should know better
 
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