I'm not criticizing glass per se. Liquid glass is transparent (pun intended), and yes, it looks cheap, like a cheap piece of jewelry, but I can overlook that choice. The problem becomes apparent when you turn off the transparency, revealing poor interface design in every nook and cranny. The amount of space wasted to put in the glass bubbles requires me to make several more movements to achieve the same goal I had at my fingertips in iOS 18. If something was easily accessible, the space allowed for more legible information, and now there's less of that space due to decisions that aren't made for usability but for bragging about technology, then it's bad design. And I don't really care if the material used is glass, plastic, cotton candy, or anything else—it's primarily bad design.